Valheim

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DasSauerkraut

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DasSauerkraut

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About this mod

Terraheim is both an overhaul for Valheim's armor system with the goal of making each armor set viable all the way to the end of the game and a weapon expansion that fills the gaps in the games base roster.

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Terraheim is both an overhaul for Valheim’s armor system with the goal of making each armor set viable all the way to the end of the game and a weapon expansion that fills the gaps in the games base roster.





Weapons and Tools
39 new weapons and tools have been added with the goal of filling in the gaps in each tier.
14 of which are new Flametal weapons which have unique and dangerous effects, from hurtling waves of fire across the battlefield with Mistilteinn to teleporting to the struck location with Rhongomiant!



Throwing Weapons
Five new throwing axes have been added as well as Fire, Frost and Lightning bombs!


You can view damage values, moveset information, and recipes here in the Weapons tab.

If you only want the new weapons, you can you can set the armorChangesEnabled field to false in the `balance.json` file to disable the armor changes.

Armor
Each piece of armor has been given its own unique effect and each armor set its own set bonus while also allowing armor to be 'reforged,' which increases all of the piece's stats to be usable in the next tier of gameplay. These effects can range from simple damage bonuses all the way to interesting effects like Wyrdarrow!
If you only want the armor changes, you can delete the TerraheimItems.dll file to disable the item additions.

Classes
Each armor set has been divided into one of three classes:

Berserkr
Berserkr's have a focus on dodging, axe damage, two handed weapon damage and stamina management.

Bowman
Bowmen focus on dealing damage via, well bows, as well as daggers and spears. They focus on ammo consumption, backstab bonus, and sneaking. They have the worst armor rating in game.

Shieldbrother
Shieldbrothers are adept at blocking and have increased health. They can effectively deal damage with all melee weapons, but they are slower than the other classes. They have the highest armor rating in game.

Braggart
Braggart armor is for those who want a challenge, they provide some minor stat benefits with some large detriments too. Think of these sets as the Calamity ring from Dark Souls.

Detailed Information
You can in depth documentation for each set and tier here!

Reforging
As you progress through the game, you will be able to reforge armor. Essentially leveling the armor up to utilize the new materials you come across. When you do so, the armor set’s armor rating increases, and every one of its bonuses becomes more effective.
For example, you can reforge the Bronze Helmet to become an Iron-Reinforced Bronze Helmet by combining a Bronze Helmet, some Iron, and some Deer Hide at the Armorer’s Bench. By doing this, it’s armor has increased from 15 to 19, and it’s bonus(+5% Melee Damage) increases to +7% Melee Damage. Reforging means that you won’t have chests full of out-dated equipment as you can continually have the armor set keep pace with your progression!

Armorer’s Bench
Terraheim adds in the Armorer’s Bench, a new workbench that focuses all armor related crafting to a single location. It is accessible very early, only requiring some leather, wood, and stone to craft. Furthermore, five upgrade pieces are available to let you upgrade your armor all the way to max. At the armorer’s bench, you can craft, upgrade, reforge all integrated armor and capes.


Mod Integration
Terraheim integrates several popular armor mods into itself, automatically modifying the armor sets to fit within Terraheim’s progression. Currently, one armor set has been integrated.

Utility Items

Currently five utility items have been added:
  • Aescfell Belt: Increased damage vs trees
  • Stánbrysan Belt: Increased damage vs ores
  • Eorðtilia Belt: Harvest additional flora from bushes and crops
  • Stulor Belt: Increased sneak speed and less sneak stamina use
  • Casul Belt: Immunity to the wet ailment
  • Psalter Belt: Belt counts as an armor piece for your armor set, allowing you to get the set bonus with two items.

Balance and Customization
Terraheim is highly customizable as the effectiveness, material costs, and almost every armor stat can be tweaked in the `balance.json` file. Weapons can be adjusted and disabled in the `weaponBalance.json` file. Flametal weapons' special effects can be tweaked and disabled there as well. Changes to individual armor sets can be disabled.

You can even change out what armor sets have what set effect! If you want the bronze armor set to have ranged damage or Wyrdarrow, you can!
Just note that set effects are seperate from standard armor effects, so you can't assign Thorns to a helmet, it has to be the set bonus. You can view the effect ids on the balance sheet, there are several unimplemented effects there if you want to experiment a bit.

Furthermore, you can implement other mods armor sets in the `balance.json` file. Just copy an existing armor set and fill out the necessary fields. I won't lie, this is a bit finicky, but its mostly self-explanatory. You can find detailed information on how to customize armor here in the How To Add/Customize Armor tab.

Bow Balance - To prevent bowmen from being the be all end all class, the bow weapon type has been slightly nerfed by halving movement speed while the bow is drawn. This can be mitigated by wearing silver armor, or if you don't like it at all, you can remove it by setting `"baseBowDrawMoveSpeeed"` to 1 in the `balance.json` file.an be mitigated by wearing silver armor, or if you don't like it at all, you can remove it by setting baseBowDrawMoveSpeeed to 1 in the balance.json file.


Chosen Armor
The Chaos Armor Set by AeehyehssReeper has been integrated into Terraheim as the Chosen
armor set. This Berserkr armor grants great strength, should those
malignent eyes find you worthy…



Compatibility
EpicLoot is compatible but when you reforge an enchanted piece of armor, it will lose that enchantment until you relog/reload your world. A more graceful fix is coming. There are some compatability issues with specific enchantments however. Greatswords with the Attack Speed enchant will not have the terraheim speed changes applied. Throwable Greataxes will impact almost immediately.


Installation

Recommended Mods
These mods compliment Terraheim by adding new weapons and rebalancing mechanics.
Unique Weapons by v801
Combat Overhaul by leseryk (Terraheim is balanced with CO in mind)
Better Archery by Elfking23
Monsternomicon by Belasias (Adds new enemies to make the Ashlands a bit more fun to explore)
Forgotten Biomes by Alree (Adds a bunch of new clutter to the Ashlands, Ocean, and Deep North biomes)

Contact
If you need a hand with something, either  post it in the  posts section or give me a ping on either of the modding discords. I'm active in both. 
There’s also a Terraheim discord, where I’m more active.
Discord 
Donation Link