Valheim
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Kromek

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Kromek

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About this mod

Config files for Creature level and loot control, Spawn that, Drop that, Epic Loot and Terraheim which can be used separately but were made to be used together.

Requirements
Permissions and credits
Changelogs

All the what and more detail can be found inside of every config file

sometimes with examples and how to change things

INSTALLATION

  • Choose your config pack
  • Download the required mods and its dependencies and install it.
  • Start the game to generate all nessecary configs for the specific mod.
  • Leave the game.
  • Backup your config and plugins files.
  • Extract the chosen config pack into your SteamLibrary\steamapps\common\Valheim\BepInEx folder and overwrite if asked.
  • Start the game and stay alive!


Features


  • Creature level and loot control contains the configs to make a more chellenging but rewarding experience when grouping up with your buddy, instead of monsters getting tougher with more players they now are static in difficulty, the only thing that makes them tougher are stars (up to 5 for  creatures).
  • Spawn That alters some original spawners to make meadows more chill compared to the rest of the world, adds more difficult Dungeons and adds creatures to the undeveloped areas
  • Drop That changes loottables for many tough creatures to make them worthwhile killing, aswell as bosses and some misc like infusion specific drops.
  • EpicLoot loottable has been altered to fit the model of low star creatures droping less magic items but bosses and high star creatures alot more.
  • Terraheim reforging costs have been altered aswell as some dmg balancing to fit the rest of the configs



Creature Level and Loot Control


org.bepinex.plugins.creaturelevelcontrol.cfg

  • Multiplayer scaling has been removed in favor of increased base health, which means venturing alone will be dangerous but taking a buddy with you suddenly makes it easier instead of scaling even higher. Grouping up is gonna be worth it, especialy against bosses.
  • Increased Base health/damage by 160%/12%(3player +) and 40%/4% (solo), lowered dmg to +25% per star.
  • Bosses will always spawn with the Summoner affix to make the fight more interesting and not just slow it down by adding damage reductions.
  • Camps/dungeons respawn every 30 ingame days and so do items inside



CreatureConfig.yml

  • Contains changes for star chanes per biom for each world level, biom Difficulty stays the same no matter when you visit it
  • Specific infusion chances for each biom to give each a Theme
  • Specific Creature changes like serpents scale less per star, else they eat up your karve to often



Spawn That

spawn_that.world_spawners.OGSpawns.cfg


  • Removed most Greydwarf/Shamans/Brutes aswell as draugr, skeletons and fuling spawns in meadows during night, even after killing bosses

spawn_that.world_spawners.AshLands.cfg

  • Adds Skeletingtons, Fenring, Stonegolems, Goblin Shamans and rare Yagluth spawn to Ash Lands, all with fire infusion and aggressive effect

spawn_that.local_spawners.Dungeons.cfg (New)
  • Burial chamber, sunken crypts and mountain caves ( spawn at least 1 star 20,35,50% chance to level up) and Infestd Mines ( spawn at least 2 star with 50% chance to level up)

Drop That


drop_that.character_drop.BaseCreatures.cfg

  • Trophy chance increased for certain creatures that are thougher to kill now
  • Hides and meat drop rate have been altered
  • Added loot for high health creatures


drop_that.character_drop.AdditionalCreaturesChanges.cfg

  • Tamed creatures drop more of what they already droped.
  • Deer, boar and wolfs drop more loot when in misty,rainy or Snowstorm weather
  • Draugr and Draugr_elites can drop chains
  • golems drop silver ore
  • Greylins rarely drop hoes and cultivators, more often during night

drop_that.character_drop.bosses.cfg


  • Extra boss drops to make killing them more worth it, like raw meat/Hides for EIkthyr and chains/guck for Bonemass

drop_that.character_drop.Infusions.cfg (will do nothing without cllc)

  • Dropchance for freezegland, surtlingcore, hard antler, obsidian and ooze for the respective infusion

drop_that.character_drop.AshLands.cfg

  • Added Flame metal ore and obsidian to the drop table in Ash lands


Epic Loot

enchantcosts.json

  • Removed Reagent
  • Weapons and armour disenchant in the same thing and use the same for enchanting
  • Cost for enchanting has been reduced

loottables.json

  • Drop chances for lower star mobs drasticly decreased
  • Rarety steadily increases for every new Biom.
  • Pickaxes and tools have been removed from loot table
  • Terraheim Weapons included in droptable


magiceffects.json


  • Most changes have been made to compliment Terraheim armour sets and Valheim Legends class mods
  • Tank weapons as Swords,Spears and Clubs can only roll defensive stats
  • Dps weapons can roll even more dmg effects
  • Flat resistance is gonne, condensed %resistances to Ele and Phys only.


Terraheim

weaponBalance.json

  • All requirements for Wood have been replaced by either Core wood or Fine wood and more streamlined changed some damage values
  • Animation speeds have been altered


balance.json

  • Utility item requirements reduced to make them accessible earlier on
  • Reforge is more expensive, left upgrading in quality alone



Future plans

  • Balance existing configs
  • Add named items to bosses and chests


Recommended mods


Class mod
Valheim Legends

Gameplay
Better Archery
Odin's PotionPlus
Dual Wield
Forgotten Biomes


Check out my other mod
Valheim of Warcraft - Maps


Credits

tykea for creating CLLC
ASharpPen123 for creating Spawn That and Drop That
randyknapp for creating Epic Loot
DasSauerkraut for creating Terraheim

Special Thanks

 ASharpPen123 answered many questions i had while creating my configs.