Valheim

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Alree

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iAlree

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About this mod

AshLands and DeepNorth come alive

AshLands now is a burning biome and Location
When you come to AshLands be prepared or stay in water.

Rocks, Veins, Obsidian, Copper, Silver.. you can found a lot of things in AshLands and DeepNorth.
But have to be prepared

Requirements
Permissions and credits
Changelogs
Donations
V0.0.4+ MAY NOT BE COMPATIBLE WITH PREVIOUS VERSION. PLEASE REMOVE EVERY FILES FROM PREVIOUS VERSION.
TO INSTALL COPY THE "Forgotten_Biomes" FOLDER TO YOUR BEPINEX/PLUGINS DIR


First attempt to add some variety in AshLands and DeepNorth biomes
AshLands and DeepNorth come alive

AshLands now is a burning biome and Location
When you come to AshLands be prepared or stay in water.

Rocks, Veins, Obsidian, Copper, Silver.. you can found a lot of things in AshLands and DeepNorth.
But have to be prepared

Enable every options led to an increased World Generation time, be prepared.


##WHY ?
Valheim come with a lot of Structure not fully implemented in game, but still available in code.
I just want to re-enable everything and let player choose if it's useful or not;
You can customize biome vegetation and rocks, choose to add more and more things in every biomes.

Ashlands and DeepNorth were empty. now you have (by default) a real biome, with rocks, veins etc..

With addition of Disabled and Hidden Locations, you can try what the dev didn't showed.
Stone tower, Castle, old Pillar, some location are broken, some may collapse when you come closer.
This mod add more diversity in your world.

So now Valheim is a real Old World with fallen realms. And you can customize YOUR VALHEIM !


## Features

- AshLands and Ashrain will burn if you not in water or have very good fire resist.
- AshLands/Ashrain damage trigger to enable/disable it
- Configurable damage value (Default 10% of your life)
- AshLands have Rocks, Ore, etc..
- Fire Hole spawn in Ashlands
- DeepNorth have Rock, Ore, etc..
- Add Vegetation/rock to all biomes
- Add Location, Fort, Castle, Ruin etc.. to all biomes. Some have monsters !

- DeepNorth Frotbite slows down your movements
- Mistland Poisonning Fumes will kill you without an Anti-poison flask.


## FAQ

- Works on already created world, but change are only available in unexplored/non generated area.
- If uninstalled, everything related to this mod may despawn


## Client / Server


- For Dedicated, need to be installed on BOTH client and Server


#Changelog:
- v0.0.10
    - MistLands, "Poison Fumes" should be removed with potion even if you're not in the right biome (fix)
    - MistLands, "Poison Fumes" should only be triggered on land (improvement)
    - All "Forgotten Biomes" debuff are removed when you die (improvement)
    - Added two disabled "grass type" to clutter generation in Meadows and Plains (Client Side)
    - Added disabled rooms in Dungeons generation (not recommended yet)
    - Un-removable Locations (Stone Keep, etc.) are now destructible and do not reload (fix) May work on existing locations
    - Tweaked some Location proxy (overall location spawn fix)
    - First shaders implementation, not functionnal, to replace Snow in AshLands by ashes and add Snow in whole DeepNorth)
    - General improvement in world generation speed
    - refactoring

- v0.0.9
    - Added an option to load config from internal var instead of files (Linux based server fix)
    - OS detection on launch to choose better configuration without changing anything
    - Added NexusID form update

- v0.0.8
    - Added "Debug" Trigger to enable more Logs

- v0.0.7
    - BugFix (not released)

- v0.0.6
    - Verbose version
    - Fixed a null exception
    - Optimization, refactoring

- v0.0.5
    - Added Ocean biome Vegetation generation (keep in mind Ocean is -1000 depth).
    - Mistlands: Added "Poison" effect (Configurable), without proper flask you'll die from poisoning.
    - DeepNorth: cold slows down your movements without proper resist/flask).
    - Added configuration file to "remove" Location from world generation.
    - Configurable "Distance from center" for every Locations added with this mod (Default 200).
    - Biomes Status Effect may not interfer with others mods Status Effect
    - Update to reflect Valheim 0.153.2 change.
    - Refactoring

- v0.0.4:
    - Added configuration for Fire resist in Ashland
    - Increased default Damage in Ashland
    - Added Vegetation configuration, choose what you want to spawn.
    - Added all biomes (except Ocean), customize your World. (Default off)
    - Added Locations generation. (Default off)
    - Added configuration files to choose Location to spawn.
    - Added "Disabled" Locations to the World generation. (Default off)
    - Added "Hidden" Locations to the World generation. (Default off)
    - Added "Hidden Locations" compliant  integration in their respective Biomes. (Default off)
    - Removed "FireHole" in AshLands, added proper Surtling location instead.
    - Refactoring

- v0.0.3:
    - Better Vegetation integration, less patch more vegetation

- v0.0.2:
    - Fixed a bug that prevent legit object to spawn in their original biomes

- v0.0.1:
    - Initial release


## FAQ


- Works on already created world, but change are only available in unexplored/non generated area.
- If uninstalled, everything related to this mod may despawn
- What to do on a already explored map ?

Only solution actually (use it with caution)
use this great tools : https://github.com/Kakoen/valheim-save-tools
java -jar valheim-save-tools.jar "your_world.db" "your_world_reset.db" --resetWorld
This will reset every chunks on map, except thoses who have player structures and bosses Stones.
- Ore, Dungeons etc.. everything is reseted