Valheim
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GoldenJude

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goldenjude

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About this mod

A fix for incorrectly deforming skinned meshes on custom items. Additionally splits the player model into several pieces allowing for armors to hide certain parts of the body to prevent clipping.

Requirements
Permissions and credits
Description

Automatically fixes the order of bones in skinned mesh renderers for custom armors/capes/utility items, solving the issue of completely messed up meshes as long as the mesh has the correct rig structure.
Additionally provides the ability to hide certain parts of the playermoder for easier armor creation.
Also works as a playermodel replacer provided you have an assetbundle with correctly structured playermodel.

Configuration

Configuring the mod is done by creating a config file named "bsmith.ITEMID" where item id being the item's id (for example ArmorIronChest in the case of Iron scale mail) and placing it in the bepinex/config folder and launching the game once to let fields generate inside it.

Configuring the body hiding part is done inside the [Body Parts] section in the "List" field. There you need to enter name of each body part to be hidden delimited by a semicolon, an example is included with the files.

Part hiding can be configured in code by adding to the list i.e. BodypartSystem.bodypartSettings.Add("PrefabName", List<bodyPart>);

Installation

Place the contents of the .zip file into the 'bepinex/plugins' folder

If you have any questions you may find me on the modding discord