
T4gtr34um3r
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Endorsements given31
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Profile views146,331
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Topics14
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Posts3,882
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Kudos1,112
User information
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premiumReal name
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Majestic Mountains Complex Material
Parallax version of Majestic Mountains via Enb Complex Material.First Parallax mod that works with blending, mostly no floating snow and almost no Parallax stretching artifacts.
- 237.9MB
- 231
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Majestic Mountains Complex Material
Parallax version of Majestic Mountains via Enb Complex Material.First Parallax mod that works with blending, mostly no floating snow and almost no Parallax stretching artifacts.
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Imagine a Lux dungeon where everything is illuminated correctly. Without taking care about the lighting, daytimes etc.This kind of dungeon is my goal. And this little mod here is the first step :)A little spiderweb overhaul that aims for correct lighting.In any situation. With or without Enb and with shadow casting lights.
- 8.6MB
- 360
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Imagine a Lux dungeon where everything is illuminated correctly. Without taking care about the lighting, daytimes etc.This kind of dungeon is my goal. And this little mod here is the first step :)A little spiderweb overhaul that aims for correct lighting.In any situation. With or without Enb and with shadow casting lights.
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A nice little tree mod with skinned trees and a low performance cost.
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A new glacier and ice cave mod.A lot of glaciers have a higher polycount, new lod textures and seperated snow layers.You will never see too dark or shiny snow again.
- 281.3MB
- 2.6k
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A new glacier and ice cave mod.A lot of glaciers have a higher polycount, new lod textures and seperated snow layers.You will never see too dark or shiny snow again.
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A landscape texture pack that aims for reduced transition visibility, as much as possible detail with minimal tiling and a good out of the box grass blending.
- 846.9MB
- 1.7k
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A landscape texture pack that aims for reduced transition visibility, as much as possible detail with minimal tiling and a good out of the box grass blending.
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Two different glacier versions (Natural and Fantasy).Completely redone material and textures.
- 108.6MB
- 1.4k
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Two different glacier versions (Natural and Fantasy).Completely redone material and textures.
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The Halls of the Greybeards - a High Hrothgar Retexuring
A retexturing of High Hrothgar. There are 4 versions. A standard version with 4k diffuse and 2k normals, 4k diffuse and 4k normals and a dark version with 4k diffuse and 2k normals, 4k diffuse and 4k normals.This mod fixes a ton of texture layout issues within the meshes too.
- 198.8MB
- 2.2k
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The Halls of the Greybeards - a High Hrothgar Retexuring
A retexturing of High Hrothgar. There are 4 versions. A standard version with 4k diffuse and 2k normals, 4k diffuse and 4k normals and a dark version with 4k diffuse and 2k normals, 4k diffuse and 4k normals.This mod fixes a ton of texture layout issues within the meshes too.
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Underground - a dungeon texture overhaul
an ambitous dungeon retexturing projectall dungeons except ships are retextured
- 811.7MB
- 697
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Underground - a dungeon texture overhaul
an ambitous dungeon retexturing projectall dungeons except ships are retextured
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Underground - a dungeon texture overhaul
an ambitious dungeon retexturing project wich starts with caves an nordic dungeons
- 1.1GB
- 14.2k
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Underground - a dungeon texture overhaul
an ambitious dungeon retexturing project wich starts with caves an nordic dungeons
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Reworked lod terrain diffuse textures for better fitting lod snow. Reworked lod normals to improve lod detail. Reworked lod meshes for a more smooth transition.
- 556.5MB
- 859
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Reworked lod terrain diffuse textures for better fitting lod snow. Reworked lod normals to improve lod detail. Reworked lod meshes for a more smooth transition.
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-all mountains cast shadows-a single 8192 x 4096 pixel sized texture instead of two 4096 pixel ones-custom UV mapping with a reworked fitting lod-completely reworked vertex colors, prebaked ambient occlusion-three completely differen variations
- 269.7MB
- 3.1k
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-all mountains cast shadows-a single 8192 x 4096 pixel sized texture instead of two 4096 pixel ones-custom UV mapping with a reworked fitting lod-completely reworked vertex colors, prebaked ambient occlusion-three completely differen variations
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-all mountains cast shadows-a single 8192 x 4096 pixel sized texture instead of two 4096 pixel ones-custom UV mapping with a reworked fitting lod-completely reworked vertex colors, prebaked ambient occlusion-reworked "Improved Snow Shader" settings-three completely differen variations-optional landscape texture pack with a fitting lod
- 222.4MB
- 36.9k
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-all mountains cast shadows-a single 8192 x 4096 pixel sized texture instead of two 4096 pixel ones-custom UV mapping with a reworked fitting lod-completely reworked vertex colors, prebaked ambient occlusion-reworked "Improved Snow Shader" settings-three completely differen variations-optional landscape texture pack with a fitting lod
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-Roadstones are blended to the surrounding terrain wich causes a seamless road ground.-Compatible with all landscape textrues-a version with 3d road stones and a version with parallax mapping-compatible with SMIM bridges-optional retextured bridges
- 67.5MB
- 3.0k
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-Roadstones are blended to the surrounding terrain wich causes a seamless road ground.-Compatible with all landscape textrues-a version with 3d road stones and a version with parallax mapping-compatible with SMIM bridges-optional retextured bridges
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Reworked lod terrain diffuse textures for better fitting lod snow.Reworked lod normals to improve lod detail.Now world map compatible.
- 1.1GB
- 11.7k
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Reworked lod terrain diffuse textures for better fitting lod snow.Reworked lod normals to improve lod detail.Now world map compatible.
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Roadstones are blended to the ground mesh instead of assigning a texture to an extra mesh.This eliminates a lot of road uvw issues.
- 54.0MB
- 43.0k
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Roadstones are blended to the ground mesh instead of assigning a texture to an extra mesh.This eliminates a lot of road uvw issues.