Patch for this awesome mod and the beautiful Ancient Dwemer Metal mod.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Changelogs
Version 1.21
removed an cave directorey with wrong normal maps (it has overwritten the regular one)
Version 1.2
added vanilla door meshes for a better compatibility with Ruins Clutter Improved
increased saturation of certain imperial textures
Nordic stairs fit better with wall textures now
created a new cave roots texture
Version 1.1
fixed a wrong texture compression of ridgestone06_n.dds
changed the texture compression fornat for the ice caves
adjusted the bronce cubemap
minor tweaks of the SMIM mine wood
What this mod does:
Undergroundis a complete retexturing of all dungeons except the ships and the clutter. It covers Caves, Ice Caves, Mines, Nordic Ruins, Dwemer Ruins, Imperial Forts, Riften and the Apocropha dungeons.
Installation:
This mod is provided as a completely modular FOMOD installer. Big thanks to LeanWolf for creating the initial installer once. You can choose between three options: -all dungeons with default Fort exterior -all dungeons with darker fort exteriors -and the third option allows choosing the dungeons you want
If you are choosing the third option there is something important to the imperial part. You need to select the Imperial default OR the Imperial darker exteriors together with the basic Imperial textures. Otherwise you wouldn't install the exterior parts of the Forts.
I've created lod textures for Imperial Forts too. You need DynDoLod or SSELodGen.
Suggestions:
Since I don't cover clutter textures I would suggest Ruins Clutter Improved in combination with Underground. Some of the textures will conflict. But you shouldn't care too much about it. It is your choice which textures you want to keep. It depends on your taste which door textures you want to use for example.
I also want to suggest Relighting Skyrim. It really improves the immersion in dungeons and I didn't find lighting issues yet.
Final notes:
Thank you very much for your feedback and your suggestions. And although the mod is in the final stage now I will maintain it like I'm doing it with my other mods. I'm sure that I will have ideas for further improvements.