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Most endorsed files in the last two weeks
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Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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1
Re-enables Achievements when mods are enabled. (Requires Unity Mod Manager)
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2
Adds cybernetic upgrades to your arsenal.
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"Why i cant federate with other country? Why i cant unificate with other country?" No more. Now you can forget about your needs for claims(for federate/unificate).
- 1.5MB
- 20
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3"Why i cant federate with other country? Why i cant unificate with other country?" No more. Now you can forget about your needs for claims(for federate/unificate).
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This is a test of Terra Invicta mission modding.The mod adds a new type of mission - Defend All Interests, which works like Defend Interests, but protects all points, controlled by faction. By default, Resistance has a councilor with that mission from start, but any Activist-type councilor may have it.Requires Unity Mod Mana
- 16KB
- 18
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4This is a test of Terra Invicta mission modding.The mod adds a new type of mission - Defend All Interests, which works like Defend Interests, but protects all points, controlled by faction. By default, Resistance has a councilor with that mission from start, but any Activist-type councilor may have it.Requires Unity Mod Mana
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Economic Equalization Overhaul
This mod reworks country economies such that a country that doubles in size doubles in both power and control cost.
- 58KB
- 17
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5Economic Equalization Overhaul
This mod reworks country economies such that a country that doubles in size doubles in both power and control cost.
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Allows all councilor jobs to have any science expertise, plus allows you to have all expertises on the same councilor - XP costs would be huge. Also allows to add undercover for all jobs at a higher cost than other traits.Copy to your Terra Invicta Mods / Enabled folder. Enjoy
- 155KB
- 16
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6Allows all councilor jobs to have any science expertise, plus allows you to have all expertises on the same councilor - XP costs would be huge. Also allows to add undercover for all jobs at a higher cost than other traits.Copy to your Terra Invicta Mods / Enabled folder. Enjoy
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Provides more detailed information in the following areas : Councilor Mission Success chance, Councilor Engineering Projects, Research and Science Categories, Ship Arrival Times and more. Customization of Steam Achievements and console access.
- 58KB
- 15
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7Provides more detailed information in the following areas : Councilor Mission Success chance, Councilor Engineering Projects, Research and Science Categories, Ship Arrival Times and more. Customization of Steam Achievements and console access.
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North Atlantic Treaty Organization (NATO)
This mod allows a faction with control points in the United States and any other NATO member to transform NATO from a military alliance into a new nation through a series of new research projects.
- 79KB
- 9
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8North Atlantic Treaty Organization (NATO)
This mod allows a faction with control points in the United States and any other NATO member to transform NATO from a military alliance into a new nation through a series of new research projects.
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Drop your JSON save files on this app to automagically tweak the nations you control. Default setting just sets unrest to 0, but it can do more powerful things.
- 2.5MB
- 9
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9Drop your JSON save files on this app to automagically tweak the nations you control. Default setting just sets unrest to 0, but it can do more powerful things.
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10
Adds anime girls (and boys) to the roster of possible councilor portraits.
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11
Increases output of later modules to match their costs.
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12
Detain and Assassinate Unknown
Detain & Assassinate Unknown targets
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13
Adds some more tech to (late) game.
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Exapanded Science (for 0.3.125)
Combined and updated changes lifted from the now outdated Newton Mod & Better Endgame Technologies.
- 82KB
- 5
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14Exapanded Science (for 0.3.125)
Combined and updated changes lifted from the now outdated Newton Mod & Better Endgame Technologies.
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Newton Mod (Depreciated - Please switch to Exapanded Science for 0.3.99)
Why would kinetic weapons have range limits in SPACE?This mod aims to alleviate this illogical game mechanic.Updated to 3.76 but should work on older versions.Old 3.49 version still works on 3.76 - update is optional, not required
- 17KB
- 4
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15Newton Mod (Depreciated - Please switch to Exapanded Science for 0.3.99)
Why would kinetic weapons have range limits in SPACE?This mod aims to alleviate this illogical game mechanic.Updated to 3.76 but should work on older versions.Old 3.49 version still works on 3.76 - update is optional, not required
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Provide a way out of the Nuclear Terrorism event.
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Better Endgame Technology (Depreciated - Please switch to Exapanded Science for 0.3.99)
Military Science is no longer the only tech worth repeating.
- 28KB
- 4
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17Better Endgame Technology (Depreciated - Please switch to Exapanded Science for 0.3.99)
Military Science is no longer the only tech worth repeating.
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18
Attempts to fix the tech tree performance.
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19
This mod adds 34 additional quotes for the pause menu.
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G E K O L O N I S E E R D - The Dutch World Order
Gives a claim of every region in the world to the Benelux.
- 19KB
- 2
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20G E K O L O N I S E E R D - The Dutch World Order
Gives a claim of every region in the world to the Benelux.
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TI General Adjustments and Alterations
A mod that includes additional features&changes: resource depletion, mission-success-decrease-stack-up, random-councilors-stats, boost-sliders-added-to-missions, nuclear-damage-modifiers
- 855KB
- 2
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21TI General Adjustments and Alterations
A mod that includes additional features&changes: resource depletion, mission-success-decrease-stack-up, random-councilors-stats, boost-sliders-added-to-missions, nuclear-damage-modifiers
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Adds a temporary difficulty malus to repeated Assassination, Hostile Takeover and Sabotage Project missions, making it harder to shut a faction down.
- 7KB
- 2
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22Adds a temporary difficulty malus to repeated Assassination, Hostile Takeover and Sabotage Project missions, making it harder to shut a faction down.
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The XCOM Project is activated during one of the heights of the Cold War, with Earth divided between the Western and Eastern blocs, both heavily armed and ready for WW3.Work in progress.
- 2.7MB
- 2
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23The XCOM Project is activated during one of the heights of the Cold War, with Earth divided between the Western and Eastern blocs, both heavily armed and ready for WW3.Work in progress.
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24
A mod for Terra Invicta aimed at improving certain aspects of the game like performance.
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A mod for Terra Invicta aimed at improving player experience regarding Relations and Diplomacy between Factions.
- 10KB
- 1
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25A mod for Terra Invicta aimed at improving player experience regarding Relations and Diplomacy between Factions.
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Tried to rework how missiles behave and work. Every missile should have their own feel and use now.
- 5KB
- 1
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26Tried to rework how missiles behave and work. Every missile should have their own feel and use now.
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Repeating projects give player buffs in several categories and ORGs. Some of the projects follow increasing effects of 25%>25%>50%>100% then repeating 100%.Long story short I had trouble with my cheat engine table. So I decided I will make this instead.
- 24KB
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27Repeating projects give player buffs in several categories and ORGs. Some of the projects follow increasing effects of 25%>25%>50%>100% then repeating 100%.Long story short I had trouble with my cheat engine table. So I decided I will make this instead.
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Utility mod, which allows to load and use in game images without building Unity asset bundles. Requires Unity Mod Manager.
- 854KB
- 0
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28Utility mod, which allows to load and use in game images without building Unity asset bundles. Requires Unity Mod Manager.
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My personal rework for the faction UI icons. Resistance is changed to less US-centric style, Humanity first is changed to a better logo, Academy is much less green, and more 'neutral' The Initiative annoying orange colour is changed to a mix of greenish blue, which feelm much more like a secret pan-government org styl
- 1.3MB
- 0
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29My personal rework for the faction UI icons. Resistance is changed to less US-centric style, Humanity first is changed to a better logo, Academy is much less green, and more 'neutral' The Initiative annoying orange colour is changed to a mix of greenish blue, which feelm much more like a secret pan-government org styl
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Czech Translation - Dokoncena cestina a zvukovy dabing pro TI
Czech Translation of Terra Invicta.Překlad hry Terra Invicta do češtinyVerze hry Early Access 0.3.118, Steam
- 272.0MB
- 0
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30Czech Translation - Dokoncena cestina a zvukovy dabing pro TI
Czech Translation of Terra Invicta.Překlad hry Terra Invicta do češtinyVerze hry Early Access 0.3.118, Steam