Increases output of later modules to match their costs.
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Increases output of later modules to match their costs. This results in less need to spread out, and building up your colonies becoming more viable:
I didn't like how the output of some tier2/3 buildings scaled compared to their predecessors: I weighted the costs of the consumed resources as the selling cost and assumed a value of 4.5 for volatiles and water. I further assumed that each higher tier should improve efficency by 25%.