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NephilimNexus

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NephilimNexus

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About this mod

Combined and updated changes lifted from the now outdated Newton Mod & Better Endgame Technologies.

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Changelogs
Quick 0.4.78b update

Fixed typo for economic boost
Fixed patent tech not showing up
Added techs for environment, government and oppression


Added 0.4.78 Version

What's Old is New Again:

Brought all non-point defense weapons out to 1000km range.  As before, this doesn't mean you'll actually hit anything at that range, nor does it mean you laser will have enough juice left to cook a slice of toast, either.

To compensate for this Laser Engine / Adv. Laser Engine: x2 power drain and x5 power boost (25/50 & 50/100), Cyclotron: x10 power drain and x10 power boost.  This still stacks, so an all-laser gunboat is a viable option again.

I'll consider making multiple cyclotrons an option at a later point.

Point defense energy weapon ranges are untouched, however point defense projectile weapons (i.e 30mm canons, etc) have been
raised to 1000km range.  Again, your chances of hitting at that range is almost nil, but it's your ammo - do what you want with it.


Remember that you can always set guns to not fire if you want to avoid wasting ammo on impossible shots.

Patent Techs is back, but it only generates $200 now because I didn't feel like messing with the effects file.


All "one per hab" limits have been removed, so you can make a station dedicated entirely to Administration or Antimatter if you want to, and you do.

To further this point, I have increased module effectiveness is follows:

Admin Node: 4 to 40
Admin Tower: 12 to 120
Admin Complex: 30 to 300
Operations Center: 1 to 5
Command Center: 2 to 10


Nanofactory and Nanomanufacturing produce 1 and 3 Exotics, respectively, once that technology is unlocked.  It's not much, but it will keep you from being completely bottlenecked.  You won't be able turtle yourself in alien armor, but your little exploration ships able will be to use the good engines at least.

All the usual repeatable techs are present.  They starts at 1000RP and the cost increases every level.  Each gives a 5% to 25% bonus to only your faction, depending on which technology is chosen.  The constant increasing is to keep it balanced
.  Yes, the upper limit is theoretically infinite, but so is the research cost.

Technically the AI can research these as well, which is why I didn't create a singular "godmode" tech that boosts everything out of control all at once.




To install:
Unpack and drop this folder into your TerraInvicta Folder. 

To uninstall:
Making backups is your job, not mine.