File information

Last updated

Original upload

Created by

DAMOKLES66

Uploaded by

Damokles66

Virus scan

Safe to use

Tags for this mod

About this mod

Adds some more tech to (late) game.

Permissions and credits
Adds some more tech to (late) game.
New Habs:
  • Early tier-1 research lab providing 15 research
  • More powerful fusion generator that uses exotic matter and antimatter to produce vast amounts of power, which is good as the other modules require a lot of power.
  • Exotic matter production: uses antimatter and a lot of power to generate exotic matter
  • More Antimatter production: upgrades of the supercollider, using exotic matter for even more antimatter production
  • Synthesiser: A matter-energy converter that generates basic resources for a hab
  • Metal Irradiator: Turns metals and noble metals into fissible
  • Six advanced Mining-Habs (two per tier)  that consume exotics and/or antimatter for increased yield 

Projects
  • Future-Tech: Welfare providing increased welfare reduction of global warming.
  • Repeatable faction project: Advanced Space Exploitation Studies (5% Space Mining boost)
  • Two projects reducing hab bombing damage
  • Two projects reducing MCU signature for alien hate without Pherocryte Analysis
  • Repeatable project to update the alien threat meter

Ship-Equipment
  • Advanced plasma cannons (MKIV + MKV)
  • Advanced Hybrid Armor


For changes to some of the vanilla modules check out Scale Up