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Adds some more tech to (late) game. New Habs:
Early tier-1 research lab providing 15 research
More powerful fusion generator that uses exotic matter and antimatter to produce vast amounts of power, which is good as the other modules require a lot of power.
Exotic matter production: uses antimatter and a lot of power to generate exotic matter
More Antimatter production: upgrades of the supercollider, using exotic matter for even more antimatter production
Synthesiser: A matter-energy converter that generates basic resources for a hab
Metal Irradiator: Turns metals and noble metals into fissible
Six advanced Mining-Habs (two per tier) that consume exotics and/or antimatter for increased yield
Projects
Future-Tech: Welfare providing increased welfare reduction of global warming.
Repeatable faction project: Advanced Space Exploitation Studies (5% Space Mining boost)
Two projects reducing hab bombing damage
Two projects reducing MCU signature for alien hate without Pherocryte Analysis
Repeatable project to update the alien threat meter
Ship-Equipment
Advanced plasma cannons (MKIV + MKV)
Advanced Hybrid Armor
For changes to some of the vanilla modules check out Scale Up