Skyrim Special Edition

File information

Last updated

Original upload

Created by

IAmNotSimon

Uploaded by

IAmNotSimon

Virus scan

Safe to use

About this mod

Assigns appropriate icons to racial abilities and powers. Compatible with Aetherius, Imperious, Morningstar, Mannaz, Survival Mode, Survival Mode Improved - SKSE, Race and Gender Skill Diversification, The Ancient Falmer, The Timelost Dwemer, Evolution and Phylogeny. ESP-FE.

Requirements
Permissions and credits
Changelogs
Assigns appropriate icons to racial abilities and powers. Compatible with Aetherius, Imperious, MorningstarMannaz, Survival Mode, Survival Mode Improved - SKSE and Race and Gender Skill Diversification, The Ancient Falmer - A Snow Elf Race SEThe Timelost Dwemer - A Deep Elf Race SEEvolution and Phylogeny. ESP-FE or no ESP when using using a patch for most of the overhauls. 

You only need my plugin when playing with Vanilla races, Morningstar, Ancient Falmer or Timelost Dwemer.
Survival Mode is covered in a separate plugin. You need it no matter what overhaul you use.
Conner's Survival Mode doesn't edit any of the racial abilities. Choose the basic version of Survival Mode in the installer while using it. 
If your preferred overhaul is not supported, let me know and I will make a patch for it. 

darkequine made a patch for Legacy - A Race Overhaul - you can find it here. Thank you, darkequine!

Short explanation of the meaning/source of the icons:
Altmer - a Thalmor symbol
Argonian - a Hist tree
Bosmer - a symbol of the Green Pact
Breton - a triquetra, as mentioned in this book and on some tattoos in ESO
Dunmer - a symbol of Azura
Imperial - a symbol of the Empire
Khajiit - Masser and Secunda, the two moons, as they are closely related to their morphology
Nord - a dragon, same symbol they use in ESO
Orsimer - anvil and a hammer, same symbol they use in ESO
Redguard - a shield and 3 scimitars, same symbol they use in ESO

I'm not exactly satisfied with Nord and Orsimer symbols, but don't have any better ideas. If you have any suggestions, I will gladly hear them out.

Slight issue for Vanilla and Vanilla + USSEP users ONLY
The plugin modifies some of races, but doesn't change how they function. The abilites are literally copy-pasted, because I had to give them unique FormIDs. Until I figure out how to assign an icon based on the source of an effect, it has to stay this way. But it's a cosmetic change only, so load my mod before anything that touches the races and it should be fine, the worst that could happen is an icon will be missing.

Inventory Interface Information Injector is required.

If you like my work, consider buying me a coffee. You can do so on my ko-fi.