Skyrim Special Edition
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jjensen6823

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About this mod

Creates the most complete, comprehensive, and brutally realistic carrying capacity mod by updating Hardcore Capacity by Irondusk33 to consider a huge variety of containers and objects.

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I'll start with the disclaimer:

This mod is not for the faint of heart.  In fact, the only people to whom I have shown it have said that I am certifiably insane (they're not wrong).  Irondusk33 describes the original mod as "The harshest inventory management mod available to date."  This is worse--and better.  I wrote it for me, and I may turn out to be the only one who likes it--that's ok.  I'm just uploading it on the off chance that there is someone else out there who is as much a glutton for punishment as I.  If this is not your cup of tea, I understand completely.

And now, I proudly bring you:

Hardcore Capacity - Enhanced

When I first discovered Irondusk33's Hardcore Capacity, I thought it was a great idea (I still do).  I had always found it slightly less than realistic that, in Skyrim, you can leave a dungeon carrying three suits of plate armor (in addition to the one you are wearing), five greatswords, six hundred arrows, fifty bottles of beer, and 25,000 septims.  Aside from the issue of weight, how can you physically carry that much (and fight while doing it!)?  You may be able to easily lift the weight of 1,000 ping pong balls, but does that mean you can carry 1,000 ping pong balls with you everywhere you go?  That seems implausible.

Taken from their original description:

"Up until now, there hasn't been a stable capacity mod that actually represents real-life to some degree. Even my own Realistic Capacity mod is far too lenient on the laws of physics to be completely life-like. The issue is that you carry different items differently; weapons on your back, arrows in a quiver, septims in a coin purse, and everything else in satchels and backpacks. This mod takes all of that into consideration.

With this mod, your strength is no longer connected to your carrying capacity. Your strength will determine how much weight you can carry before becoming over-encumbered, but how many individual items you can carry before being over-capacity is only determined through the MCM."

There are a couple of problems with the original mod, however.  The first and biggest is that the mod attempts to keep a running tally of how much you are carrying, adjusting it upwards and downwards when you pick something up or drop something.  The implementation did not adequately consider items consumed, however, or removed from your inventory by the game, resulting in a running tally that is increasingly erroneous until you are suddenly "over capacity" and unable to fight, even though you are not, in fact, over capacity.  The only solution is to enter the MCM and reset your capacity total, which could take ten seconds or more.  The second problem is that the mod takes the backpacks from Campfire and Wet and Cold into account, doubling your carrying capacity (somewhat arbitrary, in my mind), but does not consider anything from Bandoliers - Bags and Pouches.  I set out to tilt these windmills, and three years and hundreds of hours later, this is the result.

This mod has actually been more or less complete for many months, but I was not ready to release it because fixing the problem with the running tally meant re-computing capacity every time you exit the inventory menu or close a container, and despite my best efforts at optimization, that could take as much as fifteen seconds if you were carrying a lot of items.  You could continue to move around, so if you were just exploring it wasn't the end of the world, but if you found yourself in combat and you couldn't draw your sword for fifteen seconds... so I just used it myself and lived with the timing issues.  The release of Papyrus Tweaks NG by Nightfallstorm changed all that, however, and the time seems right to release Hardcore Capacity - Enhanced.

What does it do?

This mod considers how many items you are carrying, how big they are, and of what type, to determine if you have adequate space in your pockets, on your belt, and in your pouches, bags, and packs to carry all that while leaving your arms free to fight.  If not, you will acquire the condition "Over Capacity", simulating having your arms full of the stuff you are carrying, and you will be unable to fight or cast spells until you either drop something, give something to someone else, or increase your carrying capacity.  It does the same for your followers (up to five followers are supported, though I've only tested two), so giving everything to your trusty sidekick (mule) to get around the limit won't work!  I'll break down the particulars in the spoilers below and include a PDF in the files section for those who want the gory details, but every item you are carrying (not worn--those don't require anything to "hold" them!) is placed in one of the following categories:

Large Weapon   (Default capacity 2)
Medium Weapon   (Default capacity 4)
Small Weapon   (Default capacity 6)
Arrows   (Default Capacity 50)
Bolts (Default Capacity 25)
Shield   (Default capacity 2)
Massive Item   (Default weight 25, default capacity 0)
Large Item   (Default weight 5, default capacity 2)
Medium Item   (Default weight 1, default capacity 10, combined)
Small Item   (Default weight 0.2, default capacity 50, combined)
Tiny Item   (Default weight > 0, default capacity 250, combined)
Coin   (Default capacity 750, combined)

You can carry a set number of each of these, configurable in the MCM.  Equipping containers--backpacks, knapsacks, pouches, satchels, bandoliers, potion belts, etc.--increases how many items of a particular type you can carry.  If the number of items in any category exceeds your capacity, you become "Over Capacity" and cannot fight or cast spells.  Simply, yes?  Allow me to complicate it!  The various "sized Items" really share a collective category, following a 1:5 ratio: one large item = five medium items, one medium item = five small items, and so on.  If you're at your capacity and you want to pick up a large item without going over, you need to drop one large item, or five medium items, or twenty-five small items, or 125 tiny items, or 625 coins, or 3 medium items and 10 small items--you get the idea.  Please note: you can adjust the number of large items you can carry in the MCM, but the number of medium, small, tiny and coins (if enabled) are simply multiples of five from there, and cannot be changed.  Massive items, which are an optional category, are very large items that you cannot carry without automatically being over capacity (think large tent or mammoth carcass).  Tracking coins is also optional, configurable in the MCM.  This system is further complicated by specialized containers like potion belts.  More on that in the spoilers below.

Requirements and Compatibility
The only hard requirements are the appropriate version of SKSE for your game and the original Hardcore Capacity by Irondusk33.

Hardcore Capacity - Enhanced was designed to work with the following mods, and their use is STRONGLY encouraged:
Papyrus Tweaks NG     radically speeds up script processing for this and nearly all mods
Bandolier - Bags and Pouches Classic      what would be the point of a carrying capacity mod without containers?

Patches for the following mods are provided in the FOMOD installer:
Bandolier - Bags and Pouches Classic      with or without capacity adjustments
Campfirewith or without capacity adjustments
Complete Crafting Overhaul Remastered  with or without capacity adjustments (requires WACCF, Bandolier, and Kryptopyr's Parch Hub)
Hunterborn
iNeed      works with both iNeed and iNeed - Continued
Wet and Cold with or without Economy Over and Speechcraft Improvements and/or capacity adjustments
Skyrim Arrow OverhaulBETA  the FOMOD does not install a separate patch, but an alternate version of the main .esp
C.O.I.N. - Coins of Interesting Natures      BETA
Skyrim Currency System     BETA
Beyond Skyrim - Bruma       BETA
Helps to Have a Map    BETA  Should work with any and all add-on map patches
Sofia - The Funny Fully Voiced Follower

Mods that modify the same items as HCE will overwrite the necessary keywords if they are loaded after HCE or any of its patches, so put it as far down your load order as you can.  If you need changes from another mod, then you'll either need to make your own patch or used a bashed patch (bashed tags are now integrated into Hardcore Capacity - Enhanced).

A patch for Realistic Needs and Diseases has been added to the optional section.  It is an UNTESTED ALPHA I created by request.  It does not appear to be fully functional.  I intend to return to it eventually, but if someone else wants to make a patch (for this or anything else), please shoot me a copy.

The capacity adjustment versions of the patches are HIGHLY recommended.  Bandolier in particular is pretty ridiculous without it.  I fail to see how a leather bandolier wrapped around your torso lets you carry an additional 100 lbs (or weight units or whatever).  Even things like backpacks and belt pouches don't substantially change how much weight you can lift, they only make things easier to carry.  As such, my capacity adjustments drastically cut the amount of additional weight the various containers allow you to carry--they increase your item carrying capacity instead.  It also gives container items weight and adjusts their values to match Kryptor's CCOR - Bandolier patch.  Finally, it gives coins a weight of 0.01 (making other mods that add weight both unnecessary and conflicting).

Note: If you have Campfire, Wet and Cold, and/or Bandolier installed, the mod will automatically equip you with the smallest knapsack/backpack available among your mods at character creation, so you don't start the game with more items than you can carry!  If you are using Skyrim Arrow Overhaul and your character has arrows and/or bolts in inventory at creation, they will automatically be equipped with the corresponding quiver(s).

Other recommended mods to complement Hardcore Capacity Enhanced:
Cobb Encumbrance      provides a rational and realistic approach to carry weight that naturally balances with HCE
No Carry Weight Per Level  Why does leveling up substantially increase how much you can lift?
Convenient Horses      Great horse mod, will really help with carting the loot

Patches for additional mods can quickly and easily be created by simply adding certain keywords to the items in the mod.  Patching for custom followers (that do not use the "CurrentFollowerFaction") is slightly more complicated, but still pretty easy.  Instructions for creating patches is also included in the PDF.

If you have requests, constructive comments, or bug reports, please leave them in the comments section and I will look at them when I can (as that pesky real life thing allows...).  I've already made a bunch of patches by request, but I want to do some playing now, so unless it's a mod I use, I'm unlikely to make any more patches for the moment.

More info about item categories:
Spoiler:  
Show

Two-handed Weapon/Bow      Large Weapon
Sword/Mace/Waraxe/Crossbow            Medium Weapon
Dagger/other light weapons           Small Weapon
Cuirass (not worn)                                   Large item
Helm/Gauntlet/Greaves (not worn)       Medium item
Clothes - Body (not worn)       Medium item
Clothes - Accessory (not worn)              Small item
Book                                                          Medium item
Scroll                                                         Medium item
Potion                                                        Small item
Bedroll                                                       Medium Item
Small Tent                                                 Large Item
Large Tent                                                 Massive Item
Cookpot                                                     Medium Item
Full Water Skin                                          Medium Item
Empty Water Skin                                     Small Item
Torch                                                          Medium Item

All other items by weight (yes, I know that is counter to the stated purpose, but you can't have everything!)


Here's how containers work:
Spoiler:  
Show

These are categories of wearable container and the objects that are in them.



Here is what each container type does--the capacity added, the weight limit increase, how much it weighs, how much it is worth, and its armor value, depending on which patches you use.  The CCOR Bandolier patch from Kryptopyr was spot on, in my opinion, and I mostly stuck with it.  The potion holder and book holder basically allow a certain number of items to be excluded from the general "sized item" category.  Likewise, camppacks allow you to carry one small tent or bedroll, one torch, one woodaxe, and one cookpot without those items counting against their respective size categories.