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At first, it was planned to update the Smooth Combat non Combat Animation mod in a major way, but as I made it, I ended up using a different mechanism from the existing Smooth Combat non Combat Animation, and since the characteristics of the two mods are different, I made it a separate mod.
Since Smooth MoveSet does not include attack animation, all users can use it.
The smooth moveset will be the basic base for my attack animation.
1.8 update
Improved idle transition animation after moving in non-combat situations, and idle transition animation after equipping
Non-Combat Situation (No Enemies) Taking out a weapon even if there are no enemies is the concept of preparing for combat
- When drawing a weapon, Take a combat idle and immediately switch to a non-combat idle.
- Use the same movement animation as non-combat idle
- If idle is renewed due to movement after equipping, it works only as non-combat idle
To summarize, you can only see combat idle once after equip, and after that, you can only see non-combat idle.
Combat situation (there is an enemy)
- When equipping, it maintains combat idle for 5 seconds and then switches to non-combat idle.
- Use the same movement animation as combat idle
- Even if the idle is renewed due to movement after equipping, it maintains the combat idle for 5 seconds and then converts to non-combat idle
In addition to this, animations have been created so that when moving from idle to moving and then transitioning from moving to idle, animations are made. Supports XPMSE's weapon position setting.
// The cool animations don't suit Skyrim's npc's, so the smooth move set only applies to players and followers.