Skyrim Special Edition
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Profanitizer

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Profanitizer

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About this mod

A folder structure for Open Animation Replacer that allows for unique movesets based on player stance.

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I loved how TheSh4zbot's FFS - Full Folder Structure was able to categorise hundreds of DAR condition folders into something modders could easily use, with DAR priority acting as a Legend, as well as txt files in each folder in case you get lost. But now with OAR, Folders are cleaner, Conditions are easier to make, and conditions can even be edited and tested in game. So I decided to update their amazing folder layout to work with OAR. At least, some of it. I haven't included every single possible combination of weapons, nor do I have support for Spears or Animated Armory yet, but for now, I thought I'd share what I've built so far, as it includes most of the stuff people would need.

Condition priorities follows the same Legend that FFS does: 
A - BB - C - D - EE
A: 9. Index for the mod to make sure it loads high up.
BB: Weapon Index, corresponds to the Value of IsEquippedType (i.e Sword = 01, Warhammer = 10) 
C: Stances. 1,2,3,4,5 for Neutral, Low, Mid, High and Master (No stance). Stances unlock at levels 25,50,75 and 100 of the respective skills.
D: 1H Modifier. 0 = 1 Handed weapon, 1 = Dual Wielded Weapon, 2 = 1 Handed Weapon + Shield
EE: Custom Modifiers. Can be used to create subfolders, like for directional attacks.

So far I have Folders for all 5 stances set up for:

  • Sword
  • Dagger
  • Mace
  • War Axe
  • Greatsword
  • Battleaxe
  • Warhammer
  • 2W Sword
  • 2W Dagger
  • 2W Mace
  • 2W War Axe
  • 2W Blade (Sword or Dagger in RH)
  • 2W Blunt (War Axe or Mace in RH)
  • 2W Any (Fallback category for moveset mods that add generic dual wield animations)
  • Sword and Shield
  • Dagger and Shield
  • War Axe and Shield
  • Mace and Shield

I am planning on adding support for Animated Armory in the future, but for now, I'll leave this for the public as it could save someone a lot of headache

Enjoy!