I have uploaded v2.01 that fixes the quest trigger for "The Helm of Btharznd".
-Reading first the Note found on Dark Chasm's End will cause the Quest "The Helm of Btharznd" not to trigger after reading the Journal found on Dust Green Cave. A temporary fix was to drop the Note from the inventory and read the journal again then the quest will finally trigger.
-Also the Helm reward is only available if the quest "The Helm of Btharznd" s active.
I'm using skyrim SE 1.5.97.08. I have a new game so I'm redoing this mod. But I have a problem that others have had but I report it anyway. I have version 2.03 and in Dust Green cave once the bandit and their leader killed I do not find on him his diary and key! I had not had this problem on a previous version. Can you please tell me if this is from the mod or from my side. Thank you
Good evening Venjhammet, I reinstalled the mod and instead of starting with Dust Green cave I went to Btharznd where I found a note on a table telling me to go to Dust Green cave and there I found Ashlin Grimheart and on her the diary and the key and then I went back to Btharznd to continue the adventure. But if you find Dust Green cave before, it doesn't work. You have to go to Btharznd first and then Dust Green cave. Otherwise, Venjhammet, I'd asked a question: will the autonomous dungeons remain autonomous in the future or will they be grouped together? Thank you very much Venjhammet for all these adventures. Sorry for my English
Did this one a long time ago, don't remember completely how that went, but this time I am sent here for a bounty job to kill the bandit leader in Btharznd Til, but found myself unable to get through, killed all of the bandits, no key, no notes, came to the mod page which made mention of notes and Dust Green Cave, yeah, I think I remember this one now, was a pain the first time. So gave myself the bandit note via additemmenu since when I got the coordinates from SSEedit and didn't find that in Dark Chasm mine, I figured I see if the note will trigger something, just told me to go to Dust Green Cave, which I did, when I arrived it said completed, but I went inside, killed all of the bandits, got whatever loot but no notes or journal, nor key, so I went back to see if I could get into Btharznd, but nope, nothing changed in that mine, no notes or key still and no new bandits or anything opened.
Okay, so I was unable to find the key, nor did I ever find the journal, an Ashlin Grimheart was supposed to have these but this bandit never showed up when I was at Dust Green Cave and I went back and forth several times between there and Dark Chasm mine, so I additemmenu'd them and went into Btharznd via the locked gate, got all the way through to where the marker is for the bandit leader (had a feeling this wasn't going to be a live bandit considering all of the automatons and nothing but dead bandits along the way), and it turns out that the bounty quest was marking the dwemer automaton boss, Btharzndeleft, so I killed it and the job is done, report back to Falk Firebeard for my reward.
This being marked for killing a bandit leader that wasn't even a bandit, nor human or even organic at that was annoying as was the quest that was keeping it from advancing properly, but as far as dungeons go, this one is super challenging, one of the most dangerous dwemer locations with so many dwemer droids and deadly traps which also proved super useful in destroying most of the mad machines, I went through a lot of potions with this one, kept me on my toes.
well designed dungeon(two dungeons in different locations) with bosses that hit really hard. in some rooms you get dark soul vibes that you should not rush in and take enemies in smaller groups otherwise you might end up getting surrounded by hordes of enemies. I had just one problem that could easily be something with my load order but I'm gonna point it out and see if anyone else had the same issue. most of the centurions and the dwarven spider boss near the retractable stairs don't attack at all, they are hostile and they can move and chase after me but never attack anyone. I just kept spamming attack button until they were dead. edit: checking in xedit some of the npcs in this mod are set to have unaggresive ai. I think that's why some of the boss like enemies did not want to attack me. final edit: this is because some of the centurions specially forge masters get broken after player gets revived by a death alternative mod(tried two of the popular death alternative mods). I replicated this outside of this mod with dawnguard forgemaster.
Despite my demanding schedule, I consistently strive to deliver impactful updates and fixes. Recognizing my own shortcomings in writing proficiency, I've actively engaged in collaboration to elevate the caliber of books, journals, and notes, ensuring they are not only engaging but also devoid of distracting errors. Moreover, I've diligently undertaken necessary refinements to enhance my mods, ensuring they meet the highest standards. Rest assured, I am steadfast in my commitment to continually enhance these mods, striving to exceed expectations and provide an enriching experience for your adventures in Skyrim. Thank you for your continued support.
Thank you for your appreciation. Though I do understand the esp limitation of the game but regrettably, I've decided against consolidating them into a single large pack. The issue arises with larger files, as they tend to slow down loading and saving processes in the Creation Kit. Testing and refining such a mod before publication become exceedingly time-consuming and cumbersome.
Huge thanks for the xbox upload, looking forward to finally trying your amazing dungeons ive heard so much about. A great gift for the new year, thank you again!
I've got to the boss chamber and no boss was found there, there is only the pointer: https://imgur.com/i6PKmmO Already restarted and reloaded three times.
I found the empty stand as well. Went back into the mine, read the journal, "The Helm of Btharznd" quest started. Retraced my steps through the exit tunnel and found Btharznd in place. Heck of a good fight! Perfect end to an outstanding dungeon!
Hello I installed with level 80 save data. There is no diary in "Dust Green Cave". I killed the bandit boss in the Dust Green Cave, but I don't have the diary. Is reaching level 40 the trigger for the diary to appear?
45 comments
-Reading first the Note found on Dark Chasm's End will cause the Quest "The Helm of Btharznd" not to trigger after reading the Journal found on Dust Green Cave. A temporary fix was to drop the Note from the inventory and read the journal again then the quest will finally trigger.
-Also the Helm reward is only available if the quest "The Helm of Btharznd" s active.
1. Hammet Dungeon Pack 1
2. Hammet Dungeon Pack 2
3. Land of Vominheim
4. Realm of Merentif (requires New Vominheim)
5. Isle of Valefrost
6. Standalone Dungeons:
-Hammet's Folly (Requires AE atleast v1.6.353 and Creation Club Addon)
-Helm of Btharznd
-Bane of Yngemar
-New Pinehelm Grotto
-Tomb of Vasik
-Grey Bane Hollow
-Heart of Aknznd
-Vault of Maraf
-Ruins of Mharzurk
-Temple of Agmer
Hope this helps, thank you and have a nice day.
I'm using skyrim SE 1.5.97.08. I have a new game so I'm redoing this mod. But I have a problem that others have had but I report it anyway.
I have version 2.03 and in Dust Green cave once the bandit and their leader killed I do not find on him his diary and key!
I had not had this problem on a previous version. Can you please tell me if this is from the mod or from my side. Thank you
I reinstalled the mod and instead of starting with Dust Green cave I went to Btharznd where I found a note on a table telling me to go to Dust Green cave and there I found Ashlin Grimheart and on her the diary and the key and then I went back to Btharznd to continue the adventure.
But if you find Dust Green cave before, it doesn't work. You have to go to Btharznd first and then Dust Green cave.
Otherwise, Venjhammet, I'd asked a question: will the autonomous dungeons remain autonomous in the future or will they be grouped together?
Thank you very much Venjhammet for all these adventures. Sorry for my English
Okay, so I was unable to find the key, nor did I ever find the journal, an Ashlin Grimheart was supposed to have these but this bandit never showed up when I was at Dust Green Cave and I went back and forth several times between there and Dark Chasm mine, so I additemmenu'd them and went into Btharznd via the locked gate, got all the way through to where the marker is for the bandit leader (had a feeling this wasn't going to be a live bandit considering all of the automatons and nothing but dead bandits along the way), and it turns out that the bounty quest was marking the dwemer automaton boss, Btharzndeleft, so I killed it and the job is done, report back to Falk Firebeard for my reward.
This being marked for killing a bandit leader that wasn't even a bandit, nor human or even organic at that was annoying as was the quest that was keeping it from advancing properly, but as far as dungeons go, this one is super challenging, one of the most dangerous dwemer locations with so many dwemer droids and deadly traps which also proved super useful in destroying most of the mad machines, I went through a lot of potions with this one, kept me on my toes.
I had just one problem that could easily be something with my load order but I'm gonna point it out and see if anyone else had the same issue. most of the centurions and the dwarven spider boss near the retractable stairs don't attack at all, they are hostile and they can move and chase after me but never attack anyone. I just kept spamming attack button until they were dead.
edit: checking in xedit some of the npcs in this mod are set to have unaggresive ai. I think that's why some of the boss like enemies did not want to attack me.
final edit: this is because some of the centurions specially forge masters get broken after player gets revived by a death alternative mod(tried two of the popular death alternative mods). I replicated this outside of this mod with dawnguard forgemaster.Despite my demanding schedule, I consistently strive to deliver impactful updates and fixes. Recognizing my own shortcomings in writing proficiency, I've actively engaged in collaboration to elevate the caliber of books, journals, and notes, ensuring they are not only engaging but also devoid of distracting errors. Moreover, I've diligently undertaken necessary refinements to enhance my mods, ensuring they meet the highest standards. Rest assured, I am steadfast in my commitment to continually enhance these mods, striving to exceed expectations and provide an enriching experience for your adventures in Skyrim. Thank you for your continued support.
Query: Will you make a Hammet Dungeons 3 to group all the dungeons, as is, that are in separate .esp?
Greetings!
Excellent work as always, thanks
Already restarted and reloaded three times.
(Should have read the sticky....)
I installed with level 80 save data.
There is no diary in "Dust Green Cave".
I killed the bandit boss in the Dust Green Cave, but I don't have the diary.
Is reaching level 40 the trigger for the diary to appear?