About this mod
A page for patches that are relevant to my game or that I feel like making.
- Requirements
- Permissions and credits
- Changelogs
Become A Whiterun Guard
A quick patch I whipped up for Become a Whiterun Guard and Guards Armor Replacer because I enjoy having Luka around. He brings more diversity to the guards in Whiterun, similar to what Whiterun Battle Brothers does.
- Gives Luka heavy Whiterun guard armor from GAR
- Replaces the armor in the chest in the guard barracks with guard armor from GAR
Thanks to Teabag86 for the wonderful Luka
Thanks to NordwarUA and DanielUA for Guards Armor Replacer
Caryalind Thallery - Delayed
Level requirement: 10
Caryalind's note is delayed until the player is level 10 and has completed Missing in Action or Diplomatic Immunity, with the level being customizable through console commands.
Can be changed by the following console command:
X is the level req. Default is 10.
Credits to the commenters on the Caryalind page for the inspiration, the creator of SOT for allowing me to upload this, and AndrealphusVIII for basically reworking the entire thing when I was struggling.
AI Overhaul
- Balthazars Books - AI Overhaul Patch
Thanks to mnikjom, agentw.
Riverwood Trader Is A Mess
- Riverwood Trader Is A Mess - Silence is Golden Patch
- Riverwood Trader Is A Mess - LOTD Patch
Thanks to AndrealphusVIII, EpicCrab, and icecreamassassin for their amazing mods.
Dawnguard - Tweaks and Enhancements - USMP Patch
Tamrielic Distribution
I love Tate's integration mods, and these are some patches for their latest project.
- Tamrielic Distribution - BUVARP SE RE Patch
- Tamrielic Distribution - Finding Velehk Sain Patch
- Tamrielic Distribution - Alik'r Warriors Aren't Welcome Patch
- Tamrielic Distribution - Fate Card Packs Patch
- Tamrielic Distribution - Plenty of Pendants Patch
- Tamrielic Distribution - Fate Card Packs - Plenty of Pendants Patch
- Tamrielic Distribution - AI Overhaul Patch
- Tamrielic Distribution - Lux Orbis Patch
- Tamrielic Distribution - Immersive Jewelry Patch
- Tamrielic Distribution - BUVARP SE RE - Immersive Jewelry Patch
Thanks to TateTaylorOH, AndrealphusVIII, Janquel, Parapets, SomethingObscure, Forteverum, mnikjom, and GGUNIT.
Fortune's Tradehouse
There are also some reports of navmesh issues. I've done my best to fix the problem, and I now have no issues on my end.
Hidden Map Marker Series
These are very simple patches to make the map markers in these mods not visible (completely hidden on the map) until you find the location yourself.
- The Stone of Snow-Throat - Hidden Map Marker
- The Temple of Black Rock - Hidden Map Marker
- The Secret of Dragonhead - Hidden Map Marker
- The city of Bromjunaar - Hidden Map Marker
- The Midden Expanded - Hidden Map Marker
- The Midden Expanded Lite - Hidden Map Marker
Thanks to ak0d, mannygt, EasierRider, Sdougiss, and ff7legend
Blood and Silver - Cidhna Mine Expanded - Vanilla Hair
This patch restores the new NPCs' vanilla hair from the 1.2 basic version.
Thanks to nerdofprey for their awesome mod, Blood and Silver - Cidhna Mine Expanded, and for permitting me to upload this.
Draconic Legion Fixed
When searching for an armor replacer for the Imperial Legion, I came across The Draconic Legion - A New Era, but it had some bugs and probably still does, so please let me know if you encounter something with my fix. The fixes I've made so far include NPC black face issues, a disappearing imperial sword, and missing hands with certain gauntlets. A lot of the fixes I've made also include fixes from USSEP.
Thanks to deleted61407281 for their amazing armor mashup.
Solstheim Lighthouse Interior Fixes
This file includes fixes for Solstheim Lighthouse Interior by pcaviator.
- Fixed DynDOLOD errors, thanks to thappysnek
- A named interior cell, so the exterior door doesn't read blank
- A map marker for the lighthouse which, was already present but not in use
Fate Card Packs
The patches between these mods just forward records.
Thanks to DrSpartacus for their LOTD addon.
Kruziik Missing Textures Fix
The Temple of Kruziik mod by ArchonEntertainment (ported by Milo49) is a really nice dungeon mod with a pair of Nordic axes waiting for you at the end, but unfortunately those axes have missing textures. This mesh replacer fixes that. A screenshot is provided.
Dawnguard Arsenal
The patches between these mods just forward records.
- Dawnguard Arsenal - BUVARP SE RE Patch
- Dawnguard Arsenal - USMP Patch
The DoubtSuspended Quest Pack
*MAY REQUIRE A NEW SAVE*
I made a patch between The DoubtSuspended Quest Pack and CC Myrwatch at someone's request. I also fixed a deleted navmesh by reverting it back to the vanilla one and deleting the two custom ones that replaced it, so don't worry about my deleted navmeshes. A picture is provided of the new location for the cave.
Thanks to DoubtSuspended for their amazing quest pack.
Animated Whistling - Press H to Horse Patch
Thanks to TateTaylorOH for the easiest horse overhaul I've ever used and TheCyclist for their incredible animation work.
Rodryk's Dragon Bridge - Great Cities Patch - cale's Edit
Originally I was going to create my own patch from scratch, but skyfall515's patch between the two pretty much covered everything I wanted, so I just ended up using that instead, except I also made a few changes. I removed the two inside gates to sort of make the roads more spacious, and I took the blacksmith's house and gave it a makeover using Rodryk's assets. No more vanilla farmhouse. I also fixed the navmesh on the road to Solitude, so there's no need for this fix. Screenshots are provided.
REQUIREMENTS
- The Great City of Dragon Bridge
- Rodryk's Dragon Bridge
- Rodryk's Dragon Bridge - Great Cities Patch
JK's and Redbag's Dragonsreach Patch - cale's Edit
This is nearly identical to this patch. Because I used it as a base to make mine, it doesn't require that patch at all. It's an either-or situation. I only wanted a few changes, so that's what I did. Mainly, I removed the second dragon skull that Redbag's plugin adds and the Jarl's little pedestal. I thought it looked a little weird, so I restored the original one. I also removed the fences that JK's plugin adds around the fire. I thought it was weird for there to be wood so close to an open fire, and I also wanted Redbag's custom fireplace to pop out more. That's all. Screenshots are provided.
Thanks to jkrojmal, WillOhTheWisp, and RedBag.
I started using Illustrious Whiterun and this was bugging me, so I did something about it. I used a texture from Illustrious Whiterun and just repurposed it. Before and after screenshots are provided.
Credit to winedave.
This is for the standalone version of Spaghetti's Whiterun. I disabled some things that clipped and some things that I personally didn't like. The largest thing now missing is the roof on the guard house. I use City Entrance - Interior Guard Tower from here for that. There may be a few more things I didn't catch, so if you're going to use this and see something that I missed, let me know.
Thanks to RubberSpaghetti and Surjamte.
Khajiit Has Wares - BUVARP SE RE Patch
There's an extra tent at the Solitude and Windhelm caravan camps, which was added by BUVARP SE RE. That tent is for an NPC that was covered in the old version of BUVARP, so I just disabled them both since they're never going to be used anyway. Khajiit Has Wares isn't necessarily needed, but you really only learn about the issue because of the clipping between the two mods. You can learn more about it in the comments where this patch was requested.
Thanks to allonsywisegirl and AndrealphusVIII.
Mesh Patches
Assorted Mesh Fixes - Improved Dwemer Glass Patch
Thanks to wSkeever for that entire collection because bad meshes really bug me and IWantATardis for their very nice glass texture.
Irileth in Chitin - SPID
Using SPID, this gives Irileth chitin light armor, and if you have Kthonia's Unqiue Weapon Pack - Dragonborn Weapons, a chitin bow and sword as well.
Thanks to Todd Howard and kthonia.
Simple Tolls - LotD Addon
Simple Tolls by OperatorCactus adds entry tolls to the walled cities of Skyrim. If you are the thane of a hold that has tolls implemented, you can bypass that toll. This addon is similar to that, in that if Auryen, the LotD's museum owner, has given you the safehouse key, there will now be an option to bypass the toll. Think of it as if Auryen has spoken directly to the Jarl's court and has authorized your free passage.