Magic World and Magic Evolved have the same spell list, and can't be used together, right? The problem is that there are other mods that require Magic Evolved, and Magic World does not satisfy that requirement. If I want to play Magic World, those other mods are locked out of my mod list.
Is there any way around this dilemma? Can I make a dummy Magic Evolved .esp and expect it to work?
If you would tell us which mods we could discuss. There were maybe 2 mods that have a strict dependency on Magic Evolved. All others are replaced or can be easily integrated with Magic World (mostly patches that are not needed).
PLEASE help me. I have searched the fourm far and wide, and I see now that i need to use the console commands to progress the perfect sweetroll quest. Problem is I simply can't find the ID command to give myself the sweetroll to end the quest :/ Is there a way I can find specific commands for this mod? I tried doing the 'help' feature of console commands to no avail.
Great mod!! Quite a little experience 👍🏼 Only one question, is it possible to get people to react to blood magic differently? The npcs commenting on me playing with fire is a bit immersion breaking for me, but everything else was top noch! Maybe kids run away from you scared of of it and adult npcs comment on the magic being dark/sinister/forbidden. If not it's a cool mod anyway!! Thanks for sharing.
Hey man, I'm really enjoying this mod. Some of the items are pretty cool but the spells are where it's at! Love the parody/copyright names of things too, gave me a chuckle.
Could you please tell me where to find mertle and the chamber of sicrets? I've been looking for over an hour and I can't find it for the life of me!
On that note, I do think quest markers for certain things would be beneficial either that or more of an explanation to help you along.
1997 comments
Alternatively, kill Prime Evil to get the spell tome
Is there any way around this dilemma? Can I make a dummy Magic Evolved .esp and expect it to work?
There were maybe 2 mods that have a strict dependency on Magic Evolved.
All others are replaced or can be easily integrated with Magic World (mostly patches that are not needed).
Only one question, is it possible to get people to react to blood magic differently?
The npcs commenting on me playing with fire is a bit immersion breaking for me, but everything else was top noch!
Maybe kids run away from you scared of of it and adult npcs comment on the magic being dark/sinister/forbidden.
If not it's a cool mod anyway!! Thanks for sharing.
I have a suggestion about a spell addition, how about an elevation and flying spell??
Not the flying type which you flap your hands up and down like a chiken, haha, but the one you are elevated and move in the air like superman!
Love the parody/copyright names of things too, gave me a chuckle.
Could you please tell me where to find mertle and the chamber of sicrets? I've been looking for over an hour and I can't find it for the life of me!
On that note, I do think quest markers for certain things would be beneficial either that or more of an explanation to help you along.
Keep up the work man, thank you