Skyrim Special Edition
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Created by

Loop

Uploaded by

omg1234

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About this mod

Third person pistol animation mod.Included standalone pistol
You might be interested if you want a pistol animation mod can aiming forward when running
And you might be interested if you want other choice of ranged weapon when using nemesis with TK dodge

Requirements
Permissions and credits
Donations
For LE: https://www.nexusmods.com/skyrim/mods/106165

Description


This animation mod is for left hand pistol(staff) only.when you using "my mod pistol" or "Vigilant\Glenmoril one-handed firearm(included mini-gun)" the pistol animation will apply.
This pistol animation mod can aim forward(12 o'clock) when running,this is the reason why I make this mod
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0:00 ~ 0:20 Showcase run and shoot aiming to 12 o'clock
0:24 ~ 0:39 Camera & animation test
0:44 ~ 1:00 Gun fire position in right place
1:05 ~ 1:24 "Proper Spell Cast Direction" patched showcase


New(Version 2.0)
You can use blacksmith forge to craft hunter pistol and upgrade it.
To craft hunter pistol require player have "Dwarven Smithing" perk.
To upgrade hunter pistol require player Smithing level 50(+1)/75(+2)/100(+3).You will see the upgrade recipe in blacksmith forge when reach the smithing level

Hunter pistol +0: Deal total 25 damage(Vanilla spell:Firebolt damage),stagger targets if hit(Targets will immune this stagger effect for 3 seconds if get shot)
Hunter pistol +1: Deal total 40 damage(Vanilla spell:Fireball damage),stagger targets if hit(Targets will immune this stagger effect for 3 seconds if get shot)
Hunter pistol +2: Deal total 60 damage(Vanilla spell:Incinerate damage),stagger targets if hit(Targets will immune this stagger effect for 3 seconds if get shot)
Hunter pistol +3: Deal 60 damage(Vanilla spell:Incinerate damage),stagger targets if hit(Targets will immune this stagger effect for 3 seconds if get shot).Bullet will explode deal extra fire damage.

All Hunter pistol in my mod are 0.34% more powerful per level of Archery,enchanting perk can increase the damage too.

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Installation


Required 
latest Dynamic Animation Replacer
Custom condition number is 12345,12346,12347.
Please check conflict if you have other mod using the same number.
If other
custom condition folder number greater than 12345 and it contain "mag_" , "magcast_" or "staff_" hkx files may affect my pistol animation

Highly Recommend Glenmoril

This animation mod is base on GLENMORIL v0.80.0.r1 one-handed firearm.
The DAR custom condtion work on GLENMORIL\VIGILANT (ESM ver),not support ESP ver
If you want this animation mod work on other custom pistol(staff) MOD,please check "About option file" or modify my DAR condition file(You may need to tweak the pistol model position&rotation)

(Ver 2.0) Added standalone pistol,Glenmoril is not necessary.


Highly Recommend use the "Proper Spell Cast Direction" patch whether you use FNIS or Nemesis.
If using FNIS 7.6 you need to change the "FNIS.ini0" to "FNIS.ini" and edit it to active "Proper Spell Cast Direction" patch.

Recommend 1HM And Dual Wield Animations Overhaul extract the "1hm idle,run,walk animation files" place into "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\12345"

Recommend Magic Casting Animations Overhaul SSE extract the" mag_run" and "mag_turn" hkx files place into "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\12345"

(For female character)
Recommend
extract the "staff_idle.hkx" from
T_KUKU's animation Female 2H pistols animation and replace my hkx file in "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\12345"


*I suggest you create another folder in MOD manger to place other modder's animation files in "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\12345"




To put it simply:

1.Install Dynamic Animation Replacer

2.Install this mod,You don't need to run Nemesis or FNIS to make the animation work

3.Use "additemmenu" take my mod pistol to check the animation is working

Other recommendation is for animation to look better


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Compatibility
-Ultimate combat
The timed block feature is working even using left hand pistol(staff) to aim(charge),this is why a ward appear sometime when aiming.

-Fnis or Nemesis "Gender specific animation" patch
If you have "mag" "staff" animation file in "Meshes\actors\character\animations\FEMALE" or "Meshes\actors\character\animations\MALE"  and active "Gender specific animation"  in Behavior Engine,please use the option file "For 'Gender specific animation' patch"

-FNIS PCEA or Nemesis PCEA
If the animation pack contain mag or staff animation and you active it will affect my pistol animation
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Tips
If you want to disable auto aim,Add/change these settings in skyrim.ini
[combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
fMagnetismFalloffBorderHeight=0
fMagnetismFalloffBorderMinRange=0
fMagnetismFalloffBorderWidth=0
fMagnetismFalloffExponent=0
fMagnetismInputMovementLimit=0
fMagnetismInputRotationPitchLimit=0
fMagnetismInputRotationTargetMoveYaw=0
fMagnetismMinActorWidth=0
fMagnetismObjHeadingMult=0
fMagnetismMeleeRotationYawLimit=0
fMagnetismMeleeRotationPitchLimit=0
fMagnetismMeleeMovementLimit=0
fMagnetismMaxActorDistance=0
fMagnetismInputRotationYawLimit=0
fMagnetismInputRotationTargetMoveYawLimit=0
fMagnetismSightsFalloffBorderWidth=0
fMagnetismSightsInputRotationTargetMoveYaw=0
fMagnetismSightsMovementLimit=0
fMagnetismSightsRotationPitchLimit=0
fMagnetismSightsRotationYawLimit=0
fMagnetismStrafeMinDistance=0
fMagnetismTargetScoreAngleWeight=0
fMagnetismTargetSpeedMax=0
fMagnetismZeroInputFalloffSec=0



Credits

Hunter Pistol model and 2k textures from Vigilant Glenmoril Gun Replacer(permission granted)

Felisky384 author of "Dynamic Animation Replacer"
Vicn author of "Glenmoril"
PraedythXV author of Vigilant Glenmoril Gun Replacer




Support me: https://www.patreon.com/Loop0000



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Changelogs:


Version 2.2 (5/2/2021)
>
Update pistol stagger effect:
Targets will immune stagger effect for 3 seconds if get shot
Added another stagger effect,Targets will stagger when attacking if get shot,this stagger effect have no
cooldown time

>
Update impact data(Metal) of bullet

>
Update DAR condition files for VIGILANT(ESM) pistol
>
Update HKX files: magcast_runfrwrdright.hkx
                                 magcast_runforwardleft.hkx
                                 magcast_runforward.hkx


>
Update "For 'Gender specific animation' patch"




Version 2.01 (24/1/2021)
>
Uploaded option file "For 'Gender specific animation' patch",please check "Compatibility"


Version 2.0 (22/1/2021)

>Move the ESP to main file
>Add standalone pistols,Glenmoril is not necessary now.
>Update HKX file: magcast_runbackwrdleft.hkx



Version 1.2 (17/1/2021)
>Add alternative "stfmagic_release.hkx"  (less recoil) 
>Update HKX files: magcast_walkfrwrdright.hkx
                                 magcast_walkforwrdleft.hkx
                                 magcast_walkforward.hkx
                                 magcast_walkbckwrdrht.hkx
                                 magcast_walkbckwrdleft.hkx
                                 magcast_walkbackward.hkx
                                 magcast_runleft.hkx
                                 magcast_runbackwrdleft.hkx
                                 magcast_runbckwrdright.hkx
                                 magcast_runbackward.hkx
                                 mag_runstrafeleft.hkx



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My other mod:
Sound For TK Dodge
Simple Potion Drinking Animation by Loop
Weapon buff by loop