Skyrim Special Edition
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About this mod

Ever wished you could just switch between different sets of animations for your character in-game, at the press of a button?

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UPDATE: As of version 1.5, the mod uses and requires dTry's Key Utils. This means less Papyrus script running, meaning better for your game and potentially faster.


This mod lets your character assume different "Stances" at the press of a button, which can change every single animation the character will do. Including movesets for any weapons you use.

Too many cool moveset mods getting added every month and you can't decide which ones to use? Stances multiply your capacity for animations by 4. Just add the DAR/OAR condition for a Stance to the moveset, and it's part of your repertoire.

Basically, think of this mod as the Dynamic Animation Replacer (or OAR) alternative to PCEA. Like PCEA, it's a framework requiring you to mix and match your movesets from the hundreds of animation replacer mods out there.

  • switch between 4 different animation sets at any time with the simple press of a hotkey
  • fully customizable, compatible with every single DAR/OAR-based animation mod out there
  • compatible with non-vanilla animations added by mods such as ADXP-MCO, TK Dodge, etc
  • no behavior modification, so no need for a Nemesis patch
  • no need to pause the game and go through an MCM menu
  • Stance switching is possible even in the middle of an attack Combo

OUTDATED example video (animations NOT included)


If you're familiar with DAR/OAR conditions, you'll find it easy to integrate this mod into your movesets for even greater animation variety. Just add the lines below corresponding to a Stance to the _conditions.txt files inside any animation mod. This way, any animations from that moveset will only trigger when:
  • all native conditons of that moveset are fulfilled (e.g. a specific type of weapon is equipped)
  • AND you switch to the stance whose condition you added.

For example, as long as you can find enough animation sets to use, you could give any of the custom weapon types that Animated Armoury adds its own sub-set of 4 stances.

If an animation mod has multiple DAR subfolders, add the lines to _conditions.txt inside EACH of them!

HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x42518) AND

HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x42519) AND

HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x4251A) AND


How switching between Stances works depends on which options you select in the KeyUtils config file. It's located at:

1) All-in-One Hotkey
Pressing the Stance Switch Hotkey (set to T by default, customizable in the ini file) will take you to another stance depending on your movement:

  • T while moving forward -> "High Stance"
  • T while moving to the side -> "Mid Stance"
  • T while moving back -> "Low Stance"
  • T while standing still -> return to "Neutral Stance" (default animations)

2) Individual Hotkeys
Each Stance will be activated by its own hotkey, NO MATTER if and how your character is moving while you press it. With default keybinds (on keyboard):

  • Up -> "High Stance"
  • Left  -> "Mid Stance"
  • Down  -> "Low Stance"
  • Right  -> return to default animations

3) User Event (Draw/Sheathe)
If you uncomment this line in the ini, the mod will work like with option 1) except whichever key you've bound the "Sheathe/Unsheathe Weapon" action to will function as the Stance Switch Key:

  • Draw/Sheathe while moving forward -> "High Stance"
  • Draw/Sheathe  while moving to the side -> "Mid Stance"
  • Draw/Sheathe  while moving back -> "Low Stance"
  • Draw/Sheathe  while standing still -> return to default animations

Do you want Stances to have an actual impact on your character's combat performance instead of just being cosmetic?
Look no further than AshenShugarII's amazing Add-On to this mod, which adds fully customizable buffs and debuffs to each Stance, giving them different advantages and drawbacks in specific combat situations. Using the two mods together truly makes Stance use situational and adds a layer of strategy to Stance switching.