This page was last updated on 26 July 2023, 12:35AM
Changelogs
Version 1.5.1
removed redundant MCM menu
fixed a wrong formID - thanks to user TactlessNinja
Version 1.5
update for use with KeyUtils
OAR example folder structure added in optional files
MCM no longer needed
Version 1.4
included vanilla anims (2hm - High, 1hm - Mid, 2hw - Low) to give users an example of what to replace for their own custom sets
stance change icon & shader can now be turned off
some script updates
character will not sheathe weapon anymore when switching stance with the "use sheath key" hotkey option. you can still sheathe while standing still
Version 1.3
included example DAR folder structure
Version 1.2
You can now select (via MCM) between the old method of 1 Switch Hotkey + Directional movement or having a separate hotkey for each stance (for example: press "1" for High, "2" for Mid, "3" for Low Stance, "4" to return to neutral). This will hopefully help those who had problems using this mod with a controller
for SE version: fixed bug that prevented MCM menu from showing up
removed debug notifications, added colored buffs & symbols for each stance
blocking animation to refresh idle pose will now only play when you're NOT attacking, so you can "Stance Dance" between attacks uninterrupted
Version 1.1
Added support for controller/gamepad input. In the Mod's MCM menu, open the input menu under "Settings" and set your device. I can't test if this works myself so if it still doesn't, please let me know in the comments
renamed folders to avoid conflict with other DAR mod
plugin is now form44
When going back into the "neutral" Stance, your character will now briefly assume the blocking pose so the correct idle will show up
Added the option to NOT use a custom hotkey (in case your control scheme is already loaded with hotkeys from other mods). If you unselect the Stance switch hotkey, the mod will detect and use your "Draw Weapon" button to change stances.