Skyrim Special Edition
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OmecaOne

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OmecaOne

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516 comments

  1. 0ADM0
    0ADM0
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    Sticky
    Does this mod work with MCO? Using different move sets in different stances etc?
    1. andriypotapov
      andriypotapov
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      Here is what I have done for mco move sets:
      - you don't have to use supplied folders
      - I removed all animation from original folders
      - take your your desired mco move set and modify it by ADDING to it high|mid|low stance condition
        - if your set has 3 folders, go into each folder and modify _conditions.txt to include (for mid stance)... AND
      HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042519)
      - repeat for each stance|move set, notice they are different perks (high|mid|low)
      HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042518)
      HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042519)
      HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x0004251A)

      Tested only with following mco move sets. Fully functional combinations and work with dedicated power attack mods as well
      - Unarmed Moveset for MCO
        - one folder
      - ADXP I MCO Skyrim Martial Arts - Kick Boxing
        - 3 folders
    2. Jojohnbbest
      Jojohnbbest
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      Can confirm this works. thank you @andriypotapov
    3. PaganPeach
      PaganPeach
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      How do you Add the stance condition?
    4. Camman2233
      Camman2233
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      inside of your moveset folder is your animation and a txt file that explains the conditions of those animations. simply take the conditions of the stance mod and add them to your animation .txt conditions. while im not sure completely. i think this makes the animations exclusive to that stance, not sure tho. currently got zap and er katana working on the same weapon. if any animations are overwritten. go to the animation folders ex. (2700021) and add two or 3 zeros to the end to add priority. this is what worked for me.
    5. theloserinasuit
      theloserinasuit
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      either i am stupid or doing something wrong
      installed OAR
      installed stances
      unzipped unarmed combat for mco
      moved folder to high stance
      copied andriypotapov tutorial for mco and put it in folder
      run nem
      nothing
      put it in highstance condition txt
      nothing
    6. dantegoat
      dantegoat
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      did you figure it out thelo? if so can I go over this with you on discord or something?
    7. Puttfire
      Puttfire
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      Does the animations have to be within the stance folders to work? Or just changing the conditions of the animations in it's own proper file would work?
    8. Philip101456
      Philip101456
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      It works! Thank you so much andriypotapov
    9. OmecaOne
      OmecaOne
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      stickying for andriypotapov's post since this is how most people will use the mod
    10. predators9000x
      predators9000x
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      Please join discord and teach me please dantegoat
    11. Dworky34
      Dworky34
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      Are you still helping people with how to make it work with MCO I use the Eldem Rim moveset
    12. peljok
      peljok
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      How can I do this on a .json file? I haven't explored much OAR.
    13. FaythsDream10
      FaythsDream10
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      Idk if I'm just slow or just tired(3:30am here xD), can't figure it out rn lol. I'm really liking how people are in here sharing how to get things to work right. If anyone can help me get it, I'd be really grateful
    14. Tiffany110778
      Tiffany110778
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      I didn't understand anything at all
      can someone normally explain how to install it (I want to put animations ADXP I MCO elden rim moveset collection (SCAR))
    15. SuperSAYAJINkiLLer3E
      SuperSAYAJINkiLLer3E
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      Guys use this mod! https://www.nexusmods.com/skyrimspecialedition/mods/78727 Its a folder set for mco.
    16. SuperSAYAJINkiLLer3E
      SuperSAYAJINkiLLer3E
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      Guys use this mod https://www.nexusmods.com/skyrimspecialedition/mods/78727 Its a folder set for mco.
    17. conchetumare321
      conchetumare321
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      how do you even install that bro
    18. Mahler322
      Mahler322
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      should this condition be placed first in the conditions text or at the end?
    19. Mahler322
      Mahler322
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      nevermind got it!
    20. netoezio
      netoezio
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      so i need to copy "_conditions.txt" file from stances mod and paste it into each folder of MCO animation or i chance "config.json" file in each folder of MCO animation ? Because MCO animation dont have "_conditions.txt" file.
  2. Saimos
    Saimos
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    Installing a previous version allows the stance keys to work, though the most recent version doesn't seem to do anything.  Even following the .ini file's instructions to enable keys to toggle stances, it's as if it was never installed.
    No icons, no glow, nothing.

    Maybe I'm doing something wrong.
  3. BustYaHead223
    BustYaHead223
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    Can anyone give a simple explanation on how to had gamepad hot key in the ini file because I don't understand at all?
  4. yifandamowang
    yifandamowang
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    Where's the Maintenance page in Bethesta?
  5. RelentlessZen
    RelentlessZen
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    Love the mod, my only feedback is this new version without a MCM loses the function to hide the glow and icons from changing stance. 

    Unless I'm just no understanding the INI correctly. 

    some additional preset INI files would be real nice. 

    Thanks again for the mod!
  6. CruzTheBrute
    CruzTheBrute
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    Is skse a hard requirement or is it possible to use these without it? Im gonna run through skse either way, but just wanted to know
  7. Helionsire627
    Helionsire627
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    Oh my god I can't even begin to understand this. 
    1. Exploer
      Exploer
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      There's nothing complicated really, just a bit bothersome if your moveset has A LOT of animations.

      Use OAR. While in game, bring up OAR menu (F7 by default), enter author mod, pick mod you want to bind to stance, add in condition (or replace one if you want to get rid of rings and whatnot) HasPerk and copypaste esp name and form id for stance you want to bind animation set to, then save config, done. If your animation set is DAR then use DAR2OAR tool (search here, on Nexus).
    2. nmoust02
      nmoust02
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      you are a life saver my frend!
  8. onurkakilli5
    onurkakilli5
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    It does not work for me. Probably it's because ı am doing something wrong but cant figure it out on my own. All requirements are installed but there seems to be nothing changed after ı installed this mod. ı cant change stance.  And also there is no MCM add-on in my game. Also ı am using fniss. Can someone help me?
  9. tobalase
    tobalase
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     U should do a better job explaining how to install this mod
  10. tobalase
    tobalase
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    so stupid i would expect at least a more decent explanation on how to installl this mod with movesets i cant even figgure anything out you barely showed us
  11. ftwranger
    ftwranger
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    took me two days to learn how to add perks to each animation and to find more animations to create 4 different sets but it was worth it! great job professional modder