Here is what I have done for mco move sets: - you don't have to use supplied folders - I removed all animation from original folders - take your your desired mco move set and modify it by ADDING to it high|mid|low stance condition - if your set has 3 folders, go into each folder and modify _conditions.txt to include (for mid stance)... AND HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042519) - repeat for each stance|move set, notice they are different perks (high|mid|low) HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042518) HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042519) HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x0004251A)
inside of your moveset folder is your animation and a txt file that explains the conditions of those animations. simply take the conditions of the stance mod and add them to your animation .txt conditions. while im not sure completely. i think this makes the animations exclusive to that stance, not sure tho. currently got zap and er katana working on the same weapon. if any animations are overwritten. go to the animation folders ex. (2700021) and add two or 3 zeros to the end to add priority. this is what worked for me.
either i am stupid or doing something wrong installed OAR installed stances unzipped unarmed combat for mco moved folder to high stance copied andriypotapov tutorial for mco and put it in folder run nem nothing put it in highstance condition txt nothing
Does the animations have to be within the stance folders to work? Or just changing the conditions of the animations in it's own proper file would work?
Idk if I'm just slow or just tired(3:30am here xD), can't figure it out rn lol. I'm really liking how people are in here sharing how to get things to work right. If anyone can help me get it, I'd be really grateful
I didn't understand anything at all can someone normally explain how to install it (I want to put animations ADXP I MCO elden rim moveset collection (SCAR))
so i need to copy "_conditions.txt" file from stances mod and paste it into each folder of MCO animation or i chance "config.json" file in each folder of MCO animation ? Because MCO animation dont have "_conditions.txt" file.
Installing a previous version allows the stance keys to work, though the most recent version doesn't seem to do anything. Even following the .ini file's instructions to enable keys to toggle stances, it's as if it was never installed. No icons, no glow, nothing.
There's nothing complicated really, just a bit bothersome if your moveset has A LOT of animations.
Use OAR. While in game, bring up OAR menu (F7 by default), enter author mod, pick mod you want to bind to stance, add in condition (or replace one if you want to get rid of rings and whatnot) HasPerk and copypaste esp name and form id for stance you want to bind animation set to, then save config, done. If your animation set is DAR then use DAR2OAR tool (search here, on Nexus).
It does not work for me. Probably it's because ı am doing something wrong but cant figure it out on my own. All requirements are installed but there seems to be nothing changed after ı installed this mod. ı cant change stance. And also there is no MCM add-on in my game. Also ı am using fniss. Can someone help me?
so stupid i would expect at least a more decent explanation on how to installl this mod with movesets i cant even figgure anything out you barely showed us
took me two days to learn how to add perks to each animation and to find more animations to create 4 different sets but it was worth it! great job professional modder
516 comments
- you don't have to use supplied folders
- I removed all animation from original folders
- take your your desired mco move set and modify it by ADDING to it high|mid|low stance condition
- if your set has 3 folders, go into each folder and modify _conditions.txt to include (for mid stance)
... AND
- repeat for each stance|move set, notice they are different perks (high|mid|low)HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042519)
HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042518)
HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042519)
HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x0004251A)
Tested only with following mco move sets. Fully functional combinations and work with dedicated power attack mods as well
- Unarmed Moveset for MCO
- one folder
- ADXP I MCO Skyrim Martial Arts - Kick Boxing
- 3 folders
installed OAR
installed stances
unzipped unarmed combat for mco
moved folder to high stance
copied andriypotapov tutorial for mco and put it in folder
run nem
nothing
put it in highstance condition txt
nothing
can someone normally explain how to install it (I want to put animations ADXP I MCO elden rim moveset collection (SCAR))
No icons, no glow, nothing.
Maybe I'm doing something wrong.
Unless I'm just no understanding the INI correctly.
some additional preset INI files would be real nice.
Thanks again for the mod!
Use OAR. While in game, bring up OAR menu (F7 by default), enter author mod, pick mod you want to bind to stance, add in condition (or replace one if you want to get rid of rings and whatnot) HasPerk and copypaste esp name and form id for stance you want to bind animation set to, then save config, done. If your animation set is DAR then use DAR2OAR tool (search here, on Nexus).