This mod uses meshes that would look out of place without the original mod. There are no conflicting meshes.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Upon being granted permission, you are simply required to:
- Improve and expand upon the mod in a meaningful way. - Create any patches with attention and care. - Not make this mod totally obsolete. You must make sure that every single asset in this mod is not amalgamated into your mod. Some part of it must be required or remain untouched by your mod. - Make users aware that your mod isn't the original mod. Example: if your mod is an add-on, inform users on your mod page of this fact. - Add a link to this mod somewhere on your mod page. - Make sure users are aware that this mod is a requirement, if that is the case. - Credit the author(s) of the original work. You can find this information in the "File credits" section of this mod.
You may:
- Gain Donation Points for your hard work.
Note: It may say above that this is not allowed, but this is due to a particular site restriction on this option. You are allowed to earn Donation Points!
You may not:
- Include any assets from this mod in a mod collection. - Upload the mod partially or in full with little to no edits. - Create more than one mod that uses or edits assets from this mod.
File credits
Mod created by: SparrowPrince Formerly maintained by: TechAngel85
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.1
MINOR UPDATE CHANGES
- Updated bump maps for both textures, wood and iron, to fix a small lighting error. Also, fixed the direction of the wood grain on the wooden version. - Both circular trellis meshes have been updated to slightly improve some trellis placements. - Added the missed Dragonsreach outdoor balcony to the mod. Thank you for the report, Diego2891! - Added texture position fixes to both the circular trellis and balcony meshes. These were a vanilla issue and also not fixed in any mod or patch. Thank you for the report, theicedevil!
Version 1.0
Initial Release
- Added 3D geometry to all Whiterun trellis objects. - Included custom textures.
See compatibility section!
3D Whiterun Trellis "2D, or not 2D? Not 2D!"
This mod replaces the meshes and textures for the Whiterun trellis objects. The flat trellises have been converted into real 3D geometry.
Features
New optimized 3D meshes for all Whiterun trellis objects. The meshes also tile to improve texture clarity up close.
Custom 2K diffuse (colour) textures.
Optional wood textures available.
Custom environment masks for proper lighting (wood and rust won't be as reflective, just like in real life).
Custom 2K normal maps generated from a detailed, 1.5M poly version of the mesh.
Note: The trellis is thicc because it looks better with more depth. There wouldn't be much point if it was thinner and hardly noticable. Compatibility and Performance
Compatibility 3D Whiterun Trellis meshes redirect the trellis part of the mesh to custom textures within a custom path. This means texture replacers will work, but not on the trellises themselves. They will remain iron/wood unless the custom textures are replaced, or the meshes are edited to redirect the textures to a new path.
Edits from USSEP and SMIM are included; therefore, conflicts with these two mods should be overwritten.
3D Whiterun Trellis meshes should overwrite all other mods.
Mod Authors Permissions are open for you to create and upload compatibility patches for your texture mods as long as you credit this mod/author. The recommended and easier method is to simply replace our textures with your patch. Be aware the new trellises have custom UVs designed specifically for them and their texture. However, authors may also include altered meshes within their patches, if required. Again, give credit where it's due, and notify us if you upload a patch.
Performance It should go without saying the new meshes add geometry, thus, increasing the poly count of these objects. The circle around the tree is approximately 177K polys, up from just a few thousand in vanilla. This could have a small performance impact for users on lower-end systems. However, users with the recommended hardware for the game shouldn't notice much, if any difference. The mod is as optimised as it can be though while sticking to the original design. These meshes are also only used in Whiterun, so considerations have been made. I would not have even thought about making such a mod if the objects were used everywhere.