787 comments

  1. MrNeverLost
    MrNeverLost
    • premium
    • 344 kudos
    Locked
    Sticky
    Good work!
  2. JustThatKing
    JustThatKing
    • Community Manager
    • 39 kudos
    Locked
    Sticky
    Long have we waited.
    Whiterun recreated.
    My eyes are satiated.
    GPU obliterated.

    Thanks Dave
  3. imsleepzy
    imsleepzy
    • member
    • 1 kudos
    Parallax File needs to be updated, it reverts back the latest USSEP changes, there are some gaps from the previous USSEP, it doesn't happen when i remove the parallax meshes (disable it in MO2) (it also reverts back the changes in DragonsReach where it causes 1 pillar to have gap)
  4. imsleepzy
    imsleepzy
    • member
    • 1 kudos
    Parallax meshes conflict with Water for ENB and interior walls don't have parallax but they get parallax when i use Parallax Gen
  5. ExtraordinAri
    ExtraordinAri
    • premium
    • 0 kudos
    Hi Dave, big fan of this retexture, it's easily my favourite for Whiterun! Sorry if you've been asked this elsewhere, but do you have any plans to do a PBR version of this, and if not would you give permission for someone to do a PBR version? You would of course be credited and your mod would be a requirement for it.
  6. x0evenstar0x2
    x0evenstar0x2
    • member
    • 2 kudos
    Stunning work! I just wish there was an option for yellow landscape grass instead of green. I use landscape and grass mods that make the tundra more yellow, so it clashes. Would you consider an option for that in the future?
  7. SnowElf2456
    SnowElf2456
    • member
    • 1 kudos
    I'm sorry that I'm writing specifically here, although I continue to use your textures anyway, but I have a problem with the blacksmith's house near the gate in Whiterun. Details on the screenshots:
    https://imgur.com/a/f1gV1xL
    https://imgur.com/a/dm0lTuI
    And this problem remains even if I disable all texture and graphics mods. To be honest, this is the first time I've seen this. I did not notice such a problem with other houses in the city.
    1. ra2phoenix
      ra2phoenix
      • premium
      • 159 kudos
      That's from vanilla.  It has nothing to do with this mod even if using Dave's parallax mesh update for Warmaiden's roof, as the holes are from the ground mesh.  You may want to install Skyrim Objects SMIMed - Warmaiden's Holes.
    2. SnowElf2456
      SnowElf2456
      • member
      • 1 kudos
      I've been playing this game for so long, and this is the first time I've seen it. But thank you for the link to fix this problem.
  8. BladeIcon
    BladeIcon
    • premium
    • 0 kudos
    I finally found a way to run out of 24BG of VRAM...

    I'm so happy.
  9. PogIsDog1
    PogIsDog1
    • premium
    • 16 kudos
    It's been a while since I used this mod, but it was my first big city overhaul (and first big texture mod too) so it gives me lots of nostalgia! It's so well done and to this day is one of the most beautifully crafted mods on the nexus.

    Thanks for sharing this! Maybe some day soon I will redownload it and experience it all over again. Seems to have gone through some changes since then.
    1. winedave
      winedave
      • premium
      • 1,041 kudos
      oh thank you for the kind words, that means a lot!  
  10. Awsomonium
    Awsomonium
    • premium
    • 0 kudos
    Is there a 2025 version for the SSE Parallax Shader Fix mod anywhere?

    The current one is for version 1.6.629, which is waaaay out of date

    Prefer one that doesn't use ENB as I want to use community shaders.
    1. ra2phoenix
      ra2phoenix
      • premium
      • 159 kudos
      CS should already include the enablement for Parallax, otherwise check on their modules documentation.  The original Parallax Shader Fix is basically defunct at this point.
  11. Breegirl
    Breegirl
    • supporter
    • 0 kudos
    THIS IS AWESOME, THANK YOU
    1. winedave
      winedave
      • premium
      • 1,041 kudos
      NO U!
  12. aidanisokay
    aidanisokay
    • premium
    • 0 kudos
    Hello, I apologize if this is just user error but the stone walls in white run seem to have this blending issue? Theyre also quite spiky up close. it doesnt affect the main city walls though.

    https://imgur.com/a/a50WfwS
    1. ra2phoenix
      ra2phoenix
      • premium
      • 159 kudos
      Followup: We looked at this on Dave's server and the issue is mostly with how bad the vanilla mesh is in this spot, along with some issues on this particular parallax texture.  Recommend not parallaxing the "base" ground meshes in whiterun.