Skyrim Special Edition

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dunc001 MrNeverLost Ahzaab Fudgyduff VictorF Ersh Hazarduss

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About this mod

iEquip is a fully featured hotkey gear switching and equipment management mod, complete with advanced SkyUI HUD widget. Its purpose is to reduce the amount of time spent in menus managing weapons, potions, poisons...and MUCH MUCH MORE!

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LE Version
 | Discord | iEquip Guides | FAQ | Installation | Gamepad++ | GitHub

iEquip is an antidote to the endless menu grind which pervades Skyrim, allowing you to switch weapons, spells, shouts, powers and other equipment on the fly, without menus to pause and interrupt gameplay.  You can cycle and select ammo for an equipped ranged weapon, cycle through and consume potions, food and drink, apply poisons to equipped weapons, recharge your weapon enchantments and much more besides.

In addition, iEquip comes with an arsenal of 'Quick' functions allowing you to quickly equip a ranged weapon, shield or ward if the situation calls for it, to quickly dual equip a spell, or to automatically select and consume regenerative or stat boosting potions as required.

 And you can do all of this with just four main gameplay hotkeys, so you don't have to rely on a keyboard map or memorising numerous hotkeys, which means gamepad players can also leverage the full suite of features iEquip offers.

New to iEquip?  We highly recommend watching Gopher's video for a full Beginner's Guide to all of the core features.

  • Battle Royale style Auto-Equipping with optional hardcore mode (drop previous weapon) 
  • Throwing Poisons - equip and throw any poison showing in the widget to do AOE poison cloud damage.  Requires powerofthree's Papyrus Extender
  • Option to restrict widget function and what can be equipped when mounted (horseback or dragon riding)
  • All equipped items will now be displayed in the widget with full functionality even if Auto-Add is off (Auto-Add is now disabled by default as it's not really required any more).  Temporary queue items will be removed automatically once unequipped.
  • Complete overhaul to the MCM, with settings grouped more logically and several settings removed or simplified
  • New Radial Charge Meter option for enchantment charge display
  • Full support added for many new mods including Combat Gameplay Overhaul, Item Durability, Torches Cast Shadows and many more - full details of all supported mods can be found on the Information page in the MCM
  • Several new widget layouts included
  • Ranged spells and staffs added to QuickRanged
  • QuickRestore/QuickBuff now includes resistance potions, combat skill buff potions and magic skill buff potions
  • Set your own custom names for the various tempering levels for your items
  • Two new Dark Souls style widget background options
  • MCM text colour toggle for use with paper UI mods like Dear Diary
  • Hundreds of tweaks, fixes and optimisations, including fixing the issue where the unique reference system iEquip uses to track individual items was breaking the functionality of certain scripted weapons and items.

  • Individual cycler queues for left and right hand items, shouts and powers, potions and consumables, and poisons
  • Support for all equippable item types including staffs, scrolls, throwing weapons, etc
  • Support for all mod added items and spells
  • Support for tempered, enchanted and renamed items including keeping track of any changes
  • Bound weapon support
  • Ammo switching when a ranged weapon is equipped with sorting options and enchanted ammo support
  • Select and consume potions, food and drink
  • Health, stamina and magicka potion grouping with intelligent selection
  • Beast form transformation support including Werewolf, Vampire Lord (Dawnguard) and Lich (Undeath) with power, spell and howl switching
  • Torch features including non-exploitable finite torch life, remaining time meter, realistic re-equip, reducing light radius and more
  • Feature-packed SkyUI HUD widget with full WYSIWYG Edit Mode
  • Display currently applied poison with remaining charge count and hotkey poison application
  • Display current enchantment charge as regular meters, radial meters or dynamic soulgems, with low charge warnings and hotkey recharging with intelligent soul selection
  • Display temper level and degradation information (For more information click here)
  • Option for users to add support for mod added enchanted ammo, throwing weapons, spears, ward spells, oils, salves, etc not already included in iEquip, with an easy to use patch file
  • Geared Up and Auto Unequip Ammo options

   Four main gameplay hotkeys - one each for left and right hand, one for shouts/powers, and one controlling both the consumables and poison slots
   Multiple controls per key - press, double press, triple press, hold - each with different functions
   Configurable multi-tap and hold delays
   Utility Key gives access to the in-game Utility Menu, and acts as a combo key allowing reverse cycling and more
   Utility Menu gives access to the Queue Management Menu, Edit Mode and the in-game Help Menu
   Optional Extended Keyboard Controls giving direct access to many of the multitap features, plus an additional QuickLight hotkey
   Full integration with Gamepad++ giving an unprecedented level of control to gamepad players

   Advanced, animated SkyUI HUD Widget
   Real Time WYSIWYG Edit Mode - every individual element is fully customisable (position, scale, transparency, rotation, text colour and alignment)
   Five widget 'slots' - Left Hand, Right Hand, Shouts/Powers, Consumables (beneficial potions, food and drink), and Poisons
   Option to disable shout/power, consumable and poison slots and all associated features
   Ammo display when ranged weapon equipped with ammo count and choice of three ammo icon styles
   Health/Magicka/Stamina Potion Groups with Potion Type Selector and early warning system for number of Restore potions remaining
   Enchantment charge display - customisable meters or dynamic-fill soulgems
   Poison info display - currently applied poison names and remaining charge counts with several display options
   Temper level display - dynamic % based icons with poor condition warning, and various textual display options
   Customisable widget & text fadeout with contextual display options
   Choice of six optional widget background styles
   Many other visual tweaks and options

   Add items to your queues from within your Inventory and Magic menus by highlighting them and pressing your main hotkeys
   Auto-Add items to your queues when equipping directly, either through the menus or other hotkey methods
   2H weapons, ranged weapons (including bound ranged weapon spells) and 2H spells restricted to right hand queue
   Shields, ward spells and torches restricted to left hand queue
   Choose to restrict single 1H items to one queue, or allow to be added to both (with option to allow hand to hand switching)
   All mod added items and spells supported
   Queue Management menu accessed through the in-game Utility Menu so you can re-order the queues, remove items or clear the queue completely
   Optional blacklist so items previously removed are not auto-added if subsequently equipped
   Removed item caching - items are removed from the queues when stored/disarmed/etc and re-added to the previous queue when added back into your inventory
   Allow queues to grow dynamically or set a hard limit on number of items per queue
   Optional Queue Position Indicators which adapt automatically to queue length, displaying equipped item and current cycling positions

   Tap main hotkeys to cycle the left, right, shout/power and consumable slots
   Double tap consumable key to cycle poison slot
   Hold the Utility Key while cycling to cycle backwards through the queues
   Configurable Equip On Pause delay allows continuous cycling with nothing being equipped until you pause on an item
   Disabling Equip On Pause forces each item to be equipped immediately on cycling
   Shouts and Powers are equipped immediately when cycling
   Cycling to items in the consumable and poison slots makes the displayed item available for consumption or application
   Option to skip auto-added items while cycling
   With any 'either hand' spell equipped, double tap that hand key to automatically equip the same spell in the other hand ready for dual casting
   Optional attribute icons give a quick indication while cycling that items are enchanted and/or poisoned
   Unique identification system handles multiple items of the same type, guaranteeing the correct item is always equipped
   Enchantment charge level, temper level, poison info and item names update automatically each time an item is equipped
   Destruction spell type display (fire, frost, shock)
   Integrated support with custom icons for Complete Alchemy & Cooking Overhaul grenades, Throwing Weapons Lite and other popular mods
   'Unarmed' shortcut in right hand queue to allow you to quickly disarm both hands ready for brawling
   Disarm protection - if disarmed or weapon breaks the next item in the queue will equip automatically.  In the case of ranged weapons and shields iEquip will search the queue for a like for like replacement first, then fall back on something else if no direct replacement found
   Full bound spell support with animated switching from spell school to bound weapon icons when spell is successfully cast and back again when sheathed

   Left slot becomes cycleable ammo queue when a ranged weapon is equipped
   Option to sort ammo queue by damage (and always equip best ammo), name (always equip last ammo) or quantity (always equip most plentiful ammo)
   Simple Ammo Mode - Only ranged weapon and ammo are displayed
   Advanced Ammo Mode - Additional cycleable slot shows item to be re-equipped in left hand when switching back from ranged weapon
   In Advanced Ammo Mode single tap on left key cycles ammo, double tap cycles next left hand item
   Enchanted ammo support with enchantment type display, with higher priority sorting (by damage) than base ammo
   Various options for what to do when last ammo for current ranged weapon is used up, including switching ranged weapon type, equipping another weapon, or doing nothing and waiting for more ammo to be found

   Double tap consumable key to cycle poison queue
   Double tap left or right key to apply displayed poison to currently equipped weapon
   Option to allow 'topping up' current poison - charges stack
   Option to 'clean off' current poison and apply displayed poison (if different)
   Integrated support for Complete Alchemy & Cooking Overhaul waxes, and Smithing Oils oils with 10 charges applied
   Optional sliders for Charges Per Vial and Concentrated Poison perk multiplier
   Optional poisoning messages

   Optional fully configurable enchantment charge meters or dynamic fill soulgems
   Low charge warnings
   Hold left/right key to recharge currently equipped weapon
   Intelligent soul selection
   Option to use largest soul required to recharge, or use up smaller souls first
   Option to disallow use of oversized souls (no wastage)
   Integrated support for GIST - Genuinely Intelligent Soul Trap, including option to disallow use of partially filled soul gems

   Single press to cycle consumable queue, hold to consume displayed item
   Health, Magicka and Stamina Potion Groups with group counts, containing all relevant potions sorted into separate Restore/Fortify/Regen Rate sub-queues
   Intelligent, customisable 'Smart Select' so you can define when and which potions should be consumed
   Potion Type Selector with contextual display options and individual potion type counts allows you to cycle and consume potion types with each group
   Low Restore potion count early warning system alters text colour of Potion Group count as restore potions run low
   Active effect checking blocks consumption if potion effect (buff or restore over time) already active on player, reducing wastage

   Dedicated QuickLight hotkey allowing you to instantly equip either a torch or the Candlelight spell, and press again to switch back to previous item(s)
   Fully customisable torch life meter displaying remaining torch life
   Finite Torch Life toggle - removes vanilla infinite torch exploit where unequipping and re-equipping resets the torch life timer. Now remaining torch life will be remembered no matter how many times you unequip and re-equip a torch. Timer only resets when a torch is removed from your inventory.
   Option to adjust how long torches last for, from default value (eg 4 minutes in vanilla, 30 minutes in Requiem) down to just one minute 
   'Burn Out' system allows torches to gradually burn out (light radius reduces in stages) during the final 30s of torch life
   Option to automatically equip another torch when current one expires, with configurable Realistic Re-Equip delay
   Integrated Simple Drop Lit Torches function (double tap left to drop lit torch), courtesy of Snotgurg, with several options for what happens when you drop a torch, including drop another, cycle the left hand, equip a shield, etc.
   If a torch is dropped during 'Burn Out', the dropped torch retains reduced light radius and burns out completely after 30 seconds
   Integrated support for Realistic Torches - picking up a burnt out torch adds a Realistic Torches 'Burnt Out Torch' to your inventory

   Werewolf transformation support including claw icons and howl switching (shout slot) once multiple howls learnt
   Dawnguard Vampire Lord transformation support with power and left hand spell switching, and dynamic switching on land/take off
   Undeath Lich transformation support with power and left hand spell switching
   Path of Transcendence Bone Tyrant transformation support with power and spell switching
   For all transformations, all howls, spells and powers are automatically added to the queues the first time they are equipped normally, including through the Undeath spell selection menu.  Only spells and powers normally available in these forms are added, no cheaty exploits here allowing weapon equipping!
   Support for all mod-added Werewolf and Vampire Lord spells and powers

A suite of fully configurable 'heat of battle' features designed to give you quick access to exactly what you need, when you need it most.

   Triple tap left key to automatically equip the first shield (or ward spell) found in the left hand queue.  If nothing is found in the queue then iEquip will scan your wider inventory for something suitable.
   Option to always 'Prefer Magic' in which case look for ward first, then shield
   Otherwise check current right hand item and match shield for weapon, or ward for spell
   If 2H weapon equipped then equip a shield and 1H weapon, or ward and spell from preferred school

   Triple tap right key to automatically equip first of preferred ranged weapon type or ranged bound weapon spell found in right hand queue.  If nothing is found in the queue then iEquip will scan your wider inventory for something suitable.
   Various options for what to switch back to on second right key triple tap

   Triple tap consumable key to automatically consume restore and/or buff potions for enabled stats as required
   Fully configurable activation thresholds and intelligent 'Smart Select' with active effect and combat state checking
   Allows intelligent smart selection and consumption of up to nine potions with a single activation
   Option to 'Prefer Magic' for Healing, in which case a healing spell will be equipped (with option to dual cast) rather than consuming a healing potion. If magic preferred but no spell found then a potion will be consumed, if potion preferred but none found then optionally a healing spell will be equipped if found.  If spells are equipped then triple tapping again will switch back to the previous items, with an option to automatically consume a restore magicka potion.

   When equipping 'either hand' spells from the chosen schools always equip them in both hands ready for dual casting
   Option to only allow QuickDualCast if the spell has been added to both queues
   Differs from the regular double tap to dual cast feature in that spells will always be dual equipped based on the QuickDualCast settings without the need for an additional action

   Triple tap shout/power key to activate Preselect Mode
   Three additional slots will be displayed alongside left, right and shout/power slots
   Tapping to cycle will no cycle the preselect slots, leaving the current items equipped, allowing you to queue up next item or group of items
   Double tap left, right or shout/power key to equip the preselected item
   Hold left or right key to equip both hands at the same time, or hold shout to equip all three preselected items at once (dynamic equip sets)
   Option when equipping the preselected item to either swap with current item, or equip and cycle the preselect slot on one position
   Option to toggle back out of Preselect Mode when equipping all items
   QuickShield/QuickRanged options to equip or preselect when Preselect Mode active

  SKSE, Address Library for SKSE PluginsSkyUI and JContainers SE

powerofthree's Papyrus ExtendermoreHUD Inventory Edition

   Install normally with your preferred mod manager, load order does not matter
   Open iEquip MCM and enable the mod
   Follow the on-screen instructions, exit the MCM and wait patiently until the widget appears.  This can take up to a minute depending on your PC and how much you have in your inventory at the time.
   Continue to follow the instructions provided in game
   If you are using iEquip with Gamepad++ please watch the setup video on the Gamepad++ page!

iEquip already has integrated support for the following mods: 

All official DLCs - including beast form transformations, Riekling Spears, enchanted ammo, crossbows, etc
Animated Armoury - Custom icons for Halberds, Pikes and Quarterstaffs (includes all Animated Armoury patches for other mods)
Bound Shield - Recognised as a bound spell, even though technically it isn't
Complete Alchemy & Cooking Overhaul (Highly Recommended) - grenades, waxes, restore over time potions, salves, with custom icons
Creation Club Arcane Archery - Enchanted arrows with custom icons
Elemental Arrows - Enchanted ammo with custom icons
GIST - Genuinely Intelligent Soul Trap (Highly Recommended) - Full support for partially filled soul gems, etc
Heavy Armory - Custom icons for certain weapon types
Immersive Weapons - Custom icons for certain weapon types
Junks Guns - Rocket Launcher support (because Kojak747...)
More HUD - Inventory Edition integration (Highly Recommended) - 'Q' indicator icons shown in Inventory Menu item cards, indicating which queues the items are in
Realistic Torches (Highly Recommended) - Support for Burnt Out Torch inventory item
Smithing Oils (Highly Recommended) - beneficial and poison oils, with custom icons
Sneak Tools - Magic arrows with custom icons
Spears By Soolie - Custom icons
The Path of Transcendence - Bone Tyrant beast form support
Throwing Weapons Lite - Custom icons
Undeath - Lich beast form support
Vigor - Combat & Injuries - Bandages and poultices with custom icons
Ward Functionalities Extended (Highly Recommended) - New ward spells recognised by QuickShield

Integrated support is included for many other mods, full details can be found in the Information page in the MCM

Further compatibility for items added by other mods is easy to add using the included iEquip_Template.json patch file template, found in SKSE/Plugins/iEquip.  Simply identify the section you want to add the item to, whether for custom icon support or as a new ward spell, etc. Then add the information for your item in exactly the same format as the items already supported in iEquip.json.

May not be compatible with some popular dishwasher brands. Please check with your manufacturer first before installing iEquip.  I take no responsibility for poor cleaning or streaky finish.  You have been warned...