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Created by
dunc001 MrNeverLost Ahzaab Fudgyduff VictorF Ersh HazardussUploaded by
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Activity logs
This page was last updated on 02 January 2022, 11:58AM
- Changelogs
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Version 1.6.4
- Updated - Added Skyrim 1.6.x (Anniversary Edition) compatible version of iEquipUtil.dll
- Added - Support for SkySA Grip Switch (as per Combat Gameplay Overhaul support)
- Added - Support for 3Tweaks so potions with new restore/regen effects are correctly sorted into the relevant Potion Groups
- Added - MCM slider to adjust Throwing Poisons projectile speed
- Added - Option in MCM Information page to restart iEquip_MessageQuest if user is experiencing problems with empty messageboxes
- Added - Ingredients can now be manually added to the Consumables queue through the Inventory Menu (but are not included in Auto Add Consumables)
- Fixed - Unique icons for CACO salves and bandages weren't being used
- Fixed - Varied poison icons not being applied when poisons being manually added to the poison queue
- Fixed - Various minor bugs
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Version 1.6.3
- Fixed - Issue where you couldn't cycle to the Unarmed shortcut in the right slot if your left hand was currently empty
- Fixed - Slow Time While Cycling with an empty queue causing permanent slow time effect
- Fixed - Cycling a queue with only one or two items in it causing function to go out of range and cycle on indefinitely rather than looping back to the first item.
- Fixed - One or both hand slots showing 'Fists' rather than 'Claws' when transforming into a were-creature
- Fixed - Animation and sound events being received from other NPCs, causing issues in certain circumstances (ie mounting/dismounting horses causing iEquip not to revert back to Advanced Ammo Mode on dismount)
- Fixed - Not always reverting from Simple to Advanced Ammo Mode (if required) when dismounting a horse
- Fixed - Changing MCM Ammo Mode from Simple to Advanced whilst in Ammo Mode not updating widget to show left preselect slot when exiting the MCM back into the game (would still work correctly next time a ranged weapon is equipped)
- Fixed - Incorrect message showing when updating an existing MCM preset in the MCM Information page
- Fixed - Not being able to cycle slots when queue has only one item in it, stopping for example switching back to queued item from a dual equipped spell
- Updated - Using iEquip to apply poisons will now correctly increment the "Poisons Used" misc stat, which in turn will allow the Immersive Interactions apply poison animation to trigger correctly
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Version 1.6.2
- Fixed - Items being removed from the left hand queue when equipping weapons to the right hand
- Fixed - Several MCM hotkey options resetting when hovering over the option
- Fixed - Added failsafe counter to while loop in AddedItemHandler OnItemAdded to avoid infinite looping in edge cases
- Updated - Enabled Removed Item Caching for potions, poisons and consumables
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Version 1.6.1
- iEquipUtil - Fixed issue with OnContainerChanged events not triggering on scripted weapons and armour items - thanks Ahzaab
- iEquipUtil - Added SetLightDuration function
- FIXED - Equip Last Item not working correctly as last item being cleared prematurely
- FIXED - Infinite loop in one of the Equip Last Item function which was overloading Papyrus and causing the widget to fail to display on loading an existing save
- FIXED - A couple of MCM toggles which weren't updating when clicking them
- FIXED - A couple of missing or incorrect MCM strings
- FIXED - More than first three poisons and consumables being added by mistake on first enabling the mod
- FIXED - Possible fix for items being deleted from the left hand queue when unequipping a bow
- UPDATED - EquipLastItem now gets EquipSlots from WidgetCore rather than using DefaultObjectManager - we already have them, so why not
- REMOVED - The weapon mismatch check from applyPoison - no longer required and stops it getting triggered when temp item cleanup doesn't update currentQueuePosition correctly...
- ADDED - Option in Auto Add MCM settings to scan and add potions. poisons and consumables when turning Auto Add on for each.
- ADDED - Support for Bound Equipment Overhaul bound/mystic shields (also covers the Mysticism patches)
- ADDED - Startup checks for JContainers to temporarily disable iEquip if somehow the player has loaded in with iEquip already enabled, but now with JContainers either an old version or missing
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Version 1.6.0
- New Feature - Equip Last Item by VictorF - Adds an additional hotkey allowing you to equip/wear/consume/read/use the most recent item(s) added to your inventory. Highly configurable. More information is available in the MCM.
- Added - MCM option to Skip Torch In Combat
- Added - Vokrii support for additional poison doses depending on which of the three possible Concentrated Poison perk levels the player currently has (+2/+4/+6 doses)
- Updated - MCM option to Skip Unarmed In Combat now skips Unarmed in both hand queues (use QuickShield left hand unarmed option if you want to quick block with a 1H weapon)
- Fixed - Added a couple more checks in the temp item cleanup script to force it to wait until PlayerEventHandler and AddedItemHandler have finished processing any OnItemAdded/OnObjectEquipped updates before cleaning up
- Fixed - Restored startup function which had been accidentally deleted, responsible for Gamepad++ combo key registration
- Fixed - Gamepad++ keys not re-registering after using Inventory or Magic menu (causing both G++ action and iEquip cycling at the same time)
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Version 1.5.4
- Fixed - A couple of issues with the temporary queue item cleanup code to ensure queues are fully cleaned (items in queue position 0 were always being left, as were temp items when unequipping manually through the Inventory menu)
- Fixed - Removed some uneccesary code which was causing newly added temporary queue items to be removed whilst still equipped when switching from a ranged weapon, meaning you couldn't poison the equipped item even though it was still showing in the widget.
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Version 1.5.3
- iEquipUtil - Fixed region/locale issue causing CTD/ILS/mouse issues for non-English Windows users
- iEquipUtil - Fixed stolen soul gems not being recognised by recharging function
- Fixed - Sands' Torch (Legacy of the Dragonborn) detection and exclusion from torch functions not working
- FOMOD - Fixed typo on folder name for Torches Cast Shadows esl patch
- Included the correct esl-compatible patches for Torches Cast Shadows and Wearable Lanterns
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Version 1.5.2
- iEquipUtil - Major version update by Azhaab, rebuilt using latest version of CommonLibSSE, several key functions overhauled, refHandle system reworked
- iEquipUtil - Fixed issues in bound weapon events
- Fixed - Slow time effect stuck if 'First press shows name' and key not pressed again to cycle
- Fixed - Throwing Poisons not working from left hand
- Fixed - Equipped Throwing Poison not always updating to next poison when Keep Throwing selected and last of currently displayed poison thrown (poison slot was cycling on but equipped poison wasn't being changed to match until next throw - ie you were getting a free poison each time that happened!)
- Fixed - Double tapping to dual equip a spell to the other hand not working correctly (conflict with 'Single items in both queues' check)
- Fixed - Applied poison name fadeout not working
- Fixed - Poison count text displaying in wrong colour after save/reload
- Fixed - Weapon mismatch check when applying poison giving false positive if just switched weapons and a temp queue item has just been removed
- Fixed - CACO, Potion Animated Fix and Enderal potions not being added to groups after first save/subsequent loads
- Fixed - Bound weapon animations being triggered in both hands if one bound weapon already equipped when the other hand is cast
- Fixed - TCS & WL patches not working when esp-fe option selected for main iEquip plugin (were originally made using the esp version of iEquip and I forgot to make new versions for the esp-fe so FormID for iEquip_Torch was wrong)
- Updated - Drawing weapons now re-shows hidden names for all five slots, rather than just the left/right hand
- Updated - Added additional safeguards when calling iEquipUtil functions to minimise log errors if no valid refHandle available
- Updated - Added shield bash animation events to PlayerEventHandler so shield health can be updated when bashing (Item Durability)
- Updated - Text Input in Edit Mode when saving a new preset now won't allow you to enter invalid characters for a filename i.e. \/*:?<>|
- Gamepad++ - The KeyHandler script now checks which version of Gamepad++ is installed (esp or esp-fe). No need for two versions of the script now, and now doesn't matter which version of each mod is installed. The Gamepad++ has also been updated with similar changes. Also included fix for G++ combos triggering iEquip queue cycling as well.
- Gamepad++ - Setting Gamepad++ combos to trigger iEquip QuickLight and Throwing Poisons should now work
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Version 1.5.1
- iEquipUtil - Fixed scripts on items being added in a certain way (crafting, additem, etc so no source container) were still being broken. This fixes CCOR filters, etc.
- Fixed wrong values when loading an MCM preset or restoring the MCM defaults.
- Fixed Slow Time effect not being removed when cycling hand slots in Preselect Mode
- Fixed broken notification message strings for various Recharging errors
- Fixed broken Throwing Poisons Key string in MCM key conflict control
- Fixed log errors from PlayerEventHandler relating to Thunderchild/Wintersun animation events
- Fixed CACO Simple Shock Bomb not showing the custom icon
- Fixed possible issue with menu registration on reload
- Fixed occasional bug where throwing poison spell would cast on first weapon swing after switching to a melee weapon from a throwing poison
- Fixed left/right hand counters not updating for throwing weapons and grenades
- Fixed odd item health percentages showing in edge-case scenarios if using Loot & Degradation
- Updated Equip On Pause slow time effect so it isn't removed if cycling both hands together as soon as the first hand equips
- Updated Auto Add code to check the 'Allow Single Items In Both Queues' setting and remove from the other hand queue if required
- Updated tempered item names to not show item health percentage if item is Legendary (was always showing 100%)
- Updated temper level name/percentage display for better compatibility with Item Durability if users edit ID config to have % inside the name brackets
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Version 1.5.0
- Battle Royale style Auto-Equipping with optional hardcore mode (drop previous weapon)
- Throwing Poisons - equip and throw any poison showing in the widget to do AOE poison cloud damage. Requires powerofthree's Papyrus Extender
- Option to restrict widget function and what can be equipped when mounted (horseback or dragon riding)
- All equipped items will now be displayed in the widget with full functionality even if Auto-Add is off (Auto-Add is now disabled by default as it's not really required any more). Temporary queue items will be removed automatically once unequipped.
- Complete overhaul to the MCM, with settings grouped more logically and several settings removed or simplified
- New Radial Charge Meter option for enchantment charge display
- Full support added for many new mods including Combat Gameplay Overhaul, Item Durability, Torches Cast Shadows and many more - full details of all supported mods can be found on the Information page in the MCM
- Several new widget layouts included
- Ranged spells and staffs added to QuickRanged
- QuickRestore/QuickBuff now includes resistance potions, combat skill buff potions and magic skill buff potions
- Set your own custom names for the various tempering levels for your items
- Two new Dark Souls style widget background options
- MCM text colour toggle for use with paper UI mods like Dear Diary
- Hundreds of tweaks, fixes and optimisations, including fixing the issue where the unique reference system iEquip uses to track individual items was breaking the functionality of certain scripted weapons and items.
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Version 1.1.2
- Updated iEquipUtil.dll to use the Address Library for SKSE Plugins, making it compatible with all versions of SSE and SKSE
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Version 1.1.1
- Fixed a bug with the update function in editmode.
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Version 1.1
- ADDED - Unarmed shortcut to left hand queue - On existing saves you will need to add this manually on the MCM General page
- ADDED - Temper tier indicators (main and preselect slots) with a choice of eight styles. Gives a quick visual reference on a one to six scale of what temper teir your items are currently, no more need to read the item names!
- ADDED - 21:9 Fullscreen Grid to Edit Mode
- ADDED - Additional language translation files (not translated) to fix missing strings. Feel free to translate your language and share!
- ADDED - Checks for JContainers being present and correct version detected before allowing iEquip to be enabled for the first time
- ADDED - Quest Stage checks for Alternate Start and Skyrim Unbound, and warning message in MCM
- ADDED - Big update to the Queue Management Menus including access to the ammo queues with manual sorting option, and access to the blacklists with options to remove single items or clear entire blacklist. Also added item counts and enchanted ammo icons.
- ADDED - Option in Preselect Mode to now swap currently equipped item to preselect slot when using functions such as QuickShield, QuickRanged and double tap to dual cast
- ADDED - Torch radius slider allowing you to adjust the radius of the default torch (affects all equippable base torches including those carried by NPCs)
- ADDED - Exception to torch timer/finite torch life for torches added by Everlight
- ADDED - Option to Slow Time While Cycling
- ADDED - Check for ConsoleUtil present, and if so use **sgtm** console command rather than Slow Time magic effect, as **sgtm** has no background noise and also affects player the same way it does NPCs so it cannot be exploited!
- ADDED - Option to Skip Unarmed Shortcut in right hand queue (unequip both hands) when cycling if player is in combat at the time
- ADDED - Option to disable AddToQueue using hotkeys in the item menus
- ADDED - Archery Gameplay Overhaul check when poisoning a bow to check and add additional doses as per AGO based on the current Marksmanship level
- UPDATED - Increased maximum number of items per queue
- UPDATED - Toggling into Edit Mode now disables player controls as well as slowing time
- UPDATED - Tweaked when during the startup the ammo queues are created to remedy the issue one or two people had with ammo not working
- UPDATED - Updates to how we handle blocking some/all controls in the various menus and releasing them afterwards. Should hopefully fix the issues people have been having with controls stopping working, Utility Menu appearing when closing a book in game, controls still working when using Take Notes, etc. Removed registration for MessageBox menus - this was the most likely cause for the controls stopping working (actually just being blocked from actioning anything)
- UPDATED - Changed widget fadeout slider increments to 0.5s and reduced max delay to 1 minute
- UPDATED - Widget Fadeout/In function updated to queue fade in/out requests to prevent partial fades
- UPDATED - Added more content to Help Menu, particularly Controls
- UPDATED - Apply Poison function now checks and warns if no reference handle available for the weapon to be poisoned and aborts function, fixing the issue where a poison was removed from the player despite the weapon not actually having been poisoned.
- UPDATED - Added fallback to equipping shields if equipping by refHandle fails (makes 2nd attempt using EquipItemEx)
- UPDATED - Adjusted square/round widget backgrounds to be fuly opaque. Can still be adjusted in Edit Mode (previous default was 40% alpha)
- FIXED - iEquip controls stop responding after using menus (Gamepad++ users only)
- FIXED - Using default gamepad hotkeys causes Utility Menu to show when using B to close a book in game
- FIXED - Cycling to a new weapon occasionally causes it to show in the widget but not actually be equipped
- FIXED - Widget fadeout not working when weapons drawn, even if 'Always visible when weapons drawn' is unchecked
- FIXED - Edit Mode text colour and alignment changes not being restored on reload
- FIXED - Help Menu > Advanced Features > QuickDualCast help not being shown
- FIXED - A couple of minor MCM typos
- FIXED - Enchantment charge disappearing on right hand one handed items when switching to two handed enchanted weapons
- FIXED - DPad Up/Down keys still triggering cycling, etc whilst using them to navigate the QuickLoot Loot Menu
- FIXED - Changes to iEquip hotkeys not being synced to Gamepad++
- FIXED - Ammo sorting changes not taking effect until a new type fo ammo added
- FIXED - Several broken translation strings
- FIXED - Preselect Background rotation getting messed up
- FIXED - Too many minor tweaks and fixes to mention
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- Author's activity
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January 2022
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02 Jan 2022, 12:19PM | Action by: dunc001
Attribute change
'File \'iEquip\' description changed.'
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02 Jan 2022, 11:58AM | Action by: dunc001
File added
'iEquip [version 1.6.4]'
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01 Jan 2022, 10:40AM | Action by: dunc001
Attribute change
'file visible to the public'
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01 Jan 2022, 10:40AM | Action by: dunc001
Attribute change
'Mod version changed to 1.6.4.'
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01 Jan 2022, 10:39AM | Action by: dunc001
File added
'iEquip Debugging Scripts [version 1.6.4]'
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01 Jan 2022, 10:38AM | Action by: dunc001
File added
'iEquip [version 1.6.4]'
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01 Jan 2022, 2:08AM | Action by: dunc001
Changelog added
'Change log added for version 1.6.4'
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01 Jan 2022, 2:06AM | Action by: dunc001
Changelog added
'Change log added for version 1.6.4'
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01 Jan 2022, 2:05AM | Action by: dunc001
Attribute change
'file hidden from public viewing'
November 2021
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27 Nov 2021, 11:50PM | Action by: dunc001
Attribute change
'Author changed to \'dunc001 MrNeverLost Ahzaab Fudgyduff VictorF Ersh Hazarduss\'.'
September 2021
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28 Sep 2021, 12:09PM | Action by: dunc001
Attribute change
'Description changed.'
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15 Sep 2021, 8:31AM | Action by: dunc001
Attribute change
'Mod version changed to 1.6.3.'
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15 Sep 2021, 8:31AM | Action by: dunc001
File added
'iEquip 1.6.3 Debugging Scripts [version 1.6.3]'
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15 Sep 2021, 8:30AM | Action by: dunc001
File added
'iEquip [version 1.6.3]'
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15 Sep 2021, 8:29AM | Action by: dunc001
Changelog added
'Change log added for version 1.6.3'
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06 Sep 2021, 9:30AM | Action by: dunc001
Permission change
'Author changed their file credits.'
August 2021
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15 Aug 2021, 4:02PM | Action by: dunc001
Permission change
'Users can now convert this file.
Users can modify this file.'
June 2021
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25 Jun 2021, 8:29PM | Action by: dunc001
Attribute change
file visible to the public
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25 Jun 2021, 8:28PM | Action by: dunc001
Changelog added
Change log added for version 1.6.2
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25 Jun 2021, 8:27PM | Action by: dunc001
File added
iEquip 1.6.2 Debug Scripts [version 1.6.2]
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