Hey guys! Thank you so much for your interest in this mod, I appreciate every single comment and suggestion. If I could ask one thing though, I would really appreciate it if you could post any potential issues or bugs you might have in the bug section. This helps me keep better track of all the issues and also helps other people track the status of a bug and add their own comments to it as needed. Thank you! :)
Follow-up on the blocky fogs issue: I did figure out a way to partially alleviate the blocky fog effect with the fogs that are positioned directly over water. It turns out if the fog mesh is even slightly submerged beneath the water's surface it will cause the innate blockiness of the mesh to stand out a lot more. Sadly, adjusting this doesn't completely solve the issue, as the fogs are still pretty blocky on their own and even more so in certain weather setups, but it definitely smooths out the seams quite a bit.
**lKocMoHaBTl has provided a patch to fix this issue here:Vanilla And Morning Fogs SSE - Easy Seam Fixer. I will be addressing this in the next big update (hopefully soon), but for now lKocMoHaBTl has provided this lovely patch to use in the meantime. Thanks a ton for taking the time to put this together! :)
Modify this to use it's it's own copy of fxmistlow01long.nif and then edit that new nif to have a Lighting Effect value of 191 (currently it's 80). That way it grabs more color from the weather and isn't as bright.
Literally not my job to fix other people's mods. And this problem affects pretty much every mist/fog/effect in the game. Also, even if I did upload my personal fixes to all the meshes in the game, the result is highly subjective and also influenced by lighting/weather mods (which I also heavilly modify to suit my tastes). Not to mention enbs and the glut of presets. I considered writing a tool to automate the process, but the nif format isn't simple and sometimes the edits themselves aren't simple either because the flags have to be changed -- I'd probably never get the code to do the correct thing 100% of the time.
I have to say I love this mod. It really makes you feel like you are in a cool river valley. As someone who has to drive to work every morning in river fog I must say your mod is spot on. The reach is breath taking and it reminds me of summer vacations in the mountains. As far as game play this adds a new layer to combat, not know what is right ahead of you. Thanks!
Is there any way to turn this into an ESPFE? xEdit says the flag can just be flipped without compacting, but it throws off the following error message and won't allow the ESPFE to be saved.
Here's the error: Error saving Morning Fogs SSE.esp.save.2020_02_14_10_22_00: Record [REFR:0200A5F5] (places manny_MistLowLong [MSTT:02003321] in GRUP Cell Temporary Children of [CELL:00009A75] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-6)) has invalid ObjectID 00A5F5 for a light module. You will not be able to save this file with ESL flag active
that error means you cant espfe it, now you could compact it turning it into a esl, but whether or not it will work is the question, sometimes mods still work when compacting, example would be quick light.
A bit more insight into why there is an issue with some ENBs: the emissive property makes the fog glow, and this makes fog basically a light source. Clearly, there is no single solution given the myriad of existing ENBs and possible tweaks.
But I have tried an experiment: can the fog be made diffusive instead of emissive? The Glanzer's post gave some clues of where to start (honestly, no idea what I am doing, I am just having a hunch based on my own prior work with 3D graphics).
I have removed Greyscale_To_Palette and External_Emittance from Shader Flags 1, and tweaked some values a bit. Looks like without the Greyscale_To_Palette flag, the "Emissive Multiple" property controls the fog opacity.
Spoiler:
Show
With this, fog now reacts to weather and exterior light. Otherwise there was a pretty ridiculous glow before.
I have not tested this mod yet. Im using Rudy for Cathedral and Lux + Lux Orbis. It remains to be seen if I get the glowing fog issue you have with my mix of mods, there could be many reasons you're getting that crazy glow lol. I hope I dont, but if I do I will try your tweak for sure, it looks great in your comparison, thanks for sharing your insights.
DUDE!!!!! I tested this out and it freaking works. you and glanzer did a fantastic job figuring this out. I did it your way and you are right, it does react to light now.
Really you just need to modify the Lighting Influence for the nif. A value of 191 should be fine -- higher and end up with weird colored fogs, like deep blue fog at night.
Someone should upload a patch with this adjustement, for all the casual modders, and to save everyone the time of making the adjustements individually. Kudos to however does so!
I second if someone can please upload a patch for the casual modders :( This really should be a stock feature of the mod considering it doesnt break anything for everyone else either.
Just commenting here if someone is using same enb. I'm user Ominous ENB, so i changed emittance from 80 to 40 (thin version) and the change was huge. It pretty much makes the fog look like without ENB.
262 comments
Follow-up on the blocky fogs issue:
I did figure out a way to partially alleviate the blocky fog effect with the fogs that are positioned directly over water. It turns out if the fog mesh is even slightly submerged beneath the water's surface it will cause the innate blockiness of the mesh to stand out a lot more. Sadly, adjusting this doesn't completely solve the issue, as the fogs are still pretty blocky on their own and even more so in certain weather setups, but it definitely smooths out the seams quite a bit.
**lKocMoHaBTl has provided a patch to fix this issue here: Vanilla And Morning Fogs SSE - Easy Seam Fixer. I will be addressing this in the next big update (hopefully soon), but for now lKocMoHaBTl has provided this lovely patch to use in the meantime. Thanks a ton for taking the time to put this together! :)
10/10
Loot is calling this a dirty plugin should I clean it or let it go ?
did see anything in the sticky post or the description regarding this
Here's the error: Error saving Morning Fogs SSE.esp.save.2020_02_14_10_22_00: Record [REFR:0200A5F5] (places manny_MistLowLong [MSTT:02003321] in GRUP Cell Temporary Children of [CELL:00009A75] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-6)) has invalid ObjectID 00A5F5 for a light module. You will not be able to save this file with ESL flag active
Any idea to test it out?
Clearly, there is no single solution given the myriad of existing ENBs and possible tweaks.
But I have tried an experiment: can the fog be made diffusive instead of emissive? The Glanzer's post gave some clues of where to start (honestly, no idea what I am doing, I am just having a hunch based on my own prior work with 3D graphics).
I have removed Greyscale_To_Palette and External_Emittance from Shader Flags 1, and tweaked some values a bit. Looks like without the Greyscale_To_Palette flag, the "Emissive Multiple" property controls the fog opacity.
With this, fog now reacts to weather and exterior light. Otherwise there was a pretty ridiculous glow before.