Hey guys! Thank you so much for your interest in this mod, I appreciate every single comment and suggestion. If I could ask one thing though, I would really appreciate it if you could post any potential issues or bugs you might have in the bug section. This helps me keep better track of all the issues and also helps other people track the status of a bug and add their own comments to it as needed. Thank you! :)
Follow-up on the blocky fogs issue: I did figure out a way to partially alleviate the blocky fog effect with the fogs that are positioned directly over water. It turns out if the fog mesh is even slightly submerged beneath the water's surface it will cause the innate blockiness of the mesh to stand out a lot more. Sadly, adjusting this doesn't completely solve the issue, as the fogs are still pretty blocky on their own and even more so in certain weather setups, but it definitely smooths out the seams quite a bit.
**lKocMoHaBTl has provided a patch to fix this issue here:Vanilla And Morning Fogs SSE - Easy Seam Fixer. I will be addressing this in the next big update (hopefully soon), but for now lKocMoHaBTl has provided this lovely patch to use in the meantime. Thanks a ton for taking the time to put this together! :)
I downloaded this mod and the settings loader for it. It bugged Grass Collision where the grass laid down completely and disappeared in a radius around me. It was if I had an invisible shield bubble around me and it entirely flattened the grass down as I moved. It also disabled the wait feature where I couldn't not bring it up at all. Also some of the other mods in the MCM had gaps where they were missing options that hadn't been MIA before.... I was able to track the issue down to the Settings Loader, not Morning Fogs itself. Just FYI
I have the 1.6.1170 version on Steam. So far I have just installed the necessary framework mods such as engine fixes, SKSE, SkyUI, SkyHUD, etc., the SMP-SMP physics - but no animations, ELFX, Community Shaders, SMIM and Climates of Tamriel. That's it.
can I have your permission to port this mod to Bethesda.net for our console users to enjoy? I can take care of the work with porting. I’ll be sure credit you for your work and add a link to this page. Thanks!
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Follow-up on the blocky fogs issue:
I did figure out a way to partially alleviate the blocky fog effect with the fogs that are positioned directly over water. It turns out if the fog mesh is even slightly submerged beneath the water's surface it will cause the innate blockiness of the mesh to stand out a lot more. Sadly, adjusting this doesn't completely solve the issue, as the fogs are still pretty blocky on their own and even more so in certain weather setups, but it definitely smooths out the seams quite a bit.
**lKocMoHaBTl has provided a patch to fix this issue here: Vanilla And Morning Fogs SSE - Easy Seam Fixer. I will be addressing this in the next big update (hopefully soon), but for now lKocMoHaBTl has provided this lovely patch to use in the meantime. Thanks a ton for taking the time to put this together! :)
I have the 1.6.1170 version on Steam. So far I have just installed the necessary framework mods such as engine fixes, SKSE, SkyUI, SkyHUD, etc., the SMP-SMP physics - but no animations, ELFX, Community Shaders, SMIM and Climates of Tamriel. That's it.
can I have your permission to port this mod to Bethesda.net for our console users to enjoy? I can take care of the work with porting. I’ll be sure credit you for your work and add a link to this page. Thanks!