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kryptopyr

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kryptopyr

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About this mod

Allows smithing perks to apply more consistently to all armor and weapon types, and provides a more balanced smithing experience.

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Translations
  • Spanish
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This mod started out with the intention to simply change the smithing perks to apply more consistently to all armor and weapon types. However, with the addition of the new perk trees and perk arrangements, I feel that this mod succeeds in providing a much more balanced smithing experience with better perk choices and more logical perk progression.

FEATURES
  • Provides a more balanced smithing experience
  • Allows smithing perks to apply more consistently to all armor and weapon types
  • Attempts to remain true to the style and intent of the vanilla game
  • Two different perk tree options

REQUIREMENTS

INSTALLATION
Select and download the file version you want.
Load Smithing Perks Overhaul AFTER Weapons Armor Clothing & Clutter Fixes.

It is recommended that you install this mod on a new game, especially if you choose the New Perk Tree option.
If you choose to install the New Perk Tree version on an existing game, then upon first loading your game, any current smithing perks (except Basic Smithing and Arcane Blacksmith) will be removed and you will be given the equivalent number of perk points to redistribute as you see fit. You must have SKSE installed for this to work. If you don't have SKSE installed, then you will have to use the console to add/remove perks from an existing game.

COMPATIBILITY
This mod will be incompatible with any mod that alters the Smithing Perk tree. 
This mod should be fully compatible with mods that add new weapons or armors.
A list of available patches can be found at Kryptopyr's Patch Hub.

ADDITIONAL INFORMATION
This mod does not make corrections to weapons and armor or add missing crafting recipes. This mod simply alters the perk trees to improve the balance
and consistency of the perks as they are applied in the game.


OPTIONS
There are two different perk tree options for you to choose from.  The Modified Vanilla Perk Tree adheres more closely to the original vanilla perk tree while making a few basic changes to improve consistency.  The New Perk Tree departs a bit more from the vanilla design, but goes further to address some of the issues with the vanilla perk tree.  Simply download and install whichever one you prefer.  

MODIFIED VANILLA PERK TREE
This option retains the light/heavy division of the vanilla smithing tree, but modifies the perks so they will apply more consistently to items in the game. This version includes the following changes:
  • The Orcish Smithing perk has been renamed "Advanced Heavy Smithing" and will now allow you to further improve Steel Plate armor, Honed Draugr weapons, Blades armor and weapons, Nordic armor and weapons, and Chitin Heavy armor. In the vanilla game, these items were instead affected by the Advanced Smithing perk on the light side of the tree.
  • The Daedric Smithing perk was moved from the heavy side of the tree and instead added as a branch off of the Arcane Blacksmith perk. Daedric Smithing now requires having both the Arcane Smithing and Ebony Smithing perk. This resolves the inconsistency in the perk progression from daedric to dragon and allows the player, if they wish, to pursue only one of these high level perks. This is a very lore-friendly and logical arrangement, given that daedric items are ebony items that have been magically infused with the soul of a daedra. This arrangement can also help to enhance roleplaying options for "good" characters who might wish to avoid all association with daedric items.
  • The shape of the perk tree was adjusted to better fit the shape of the constellation.
  • Spoiler:  
    Show


NEW PERK TREE
This option redesigns the smithing tree in order to more thoroughly address some of the inconsistencies and imbalances in the Smithing perks. This version address several issues with the vanilla smithing perks:
  1. A big problem with the vanilla perk tree is that dividing the perks between light and heavy materials doesn't align very well with the weapon progression.  Weapons don't follow a light/heavy divide. This means that light armored characters are forced to invest perks in both sides of the tree in order to craft many of the better weapons. Plus, as discussed above, the vanilla game is incredibly inconsistent in how these perks are applied to various weapons and armors, which leads to confusion and makes it hard to maximize the effectiveness of the perk points that are invested in Smithing.
  2. Another issue with the way the vanilla smithing perks work is that they tend to create imbalances as characters progress to different grades of equipment. This often results in lower-leveled weapons and armor having better stats than higher-leveled items until you take additional perks and can further improve the higher-leveled items.
  3. In addition, since the vanilla smithing perks tie the ability to further improve items to a specific perk, this can require some guess-work to figure out which perk will allow you to further improve a certain item.  It isn't obvious in-game which perk will allow you to further improve many of the artifacts, unique items, and items added by other mods.

To address the above issues and make crafting and improving items much more consistent, the New Perk Tree version includes the following changes:
  • The New Perk Tree does away with the light/heavy divide and instead separates the perks into "crafting" perks and "improving" perks. 
  • Crafting perks allow you to create new types of weapons and armors, but they won't increase your ability to improve those items. 
  • Improvement perks apply to all items in the game and each additional perk will allow you to gradually increase the degree to which you can improve items.  Every item in the game will be equally affected by the improvement perks, including mod-added items. 
  • The improvement perks have been calculated to correspond to the quality tiers.  So taking the Superior Improvement perk will mean that you will be able to improve all items to superior quality (assuming you don't have any other smithing debuffs or modifiers currently in effect). As with the vanilla perks, the new improvement perks aren't required to achieve the higher quality tiers; however, like the original perks, they significantly lower the skill level required to reach the higher quality ranks.
  • The shape of the perk tree was adjusted to better fit the shape of the constellation, and it now has 11 perks (one more than the vanilla perk tree).
  • Spoiler:  
    Show



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