Skyrim Special Edition
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pytheian

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pytheian

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Testing needed. These patches ultimately (though optionally) mash up the conceptually similar Smithing Perks Overhaul (Alternate) and Adamant Smithing trees. A first patch reverts all crafting from Adamant to a WACCF/vanilla state. This makes it easier to use Complete Crafting Overhaul (theoretically not required) for its great menu and patches.

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In all seriousness do not blindly install this - it will almost certainly need to be adjusted multiple times. I'm a C- modder so I'm mostly trying to get some more experienced eyes on this to catch things I definitely missed. If it works the Kryptopyr team will almost certainly integrate into the official patches, as I prefer.

The Goal:

  • Let Adamant handle gameplay including as much input into Smithing as possible (I'm using the Smithing Add-on to cap tempering to +10)
  • Let WACCF handle itemization, CCOR handle crafting menus, not least for the hundreds of ready-made patches available and easy X-Edit scripts for making more
  • Take advantage of the fact that the alternate skill tree version of Kryptopyr's Smithing Perks overhaul is philosophically quite close to that of Adamant

The mod picture illustrates where I ended up reconciling the two perk trees.

There are two files. Here is what they do. If this is gibberish to you I'd suggest not downloading this for time being:

1) The WACCF - Adamant Patch has these forwards/edits to the plugin:

  • Tree Shape (AVIF record) - is reverted to vanilla from Update.esm
  • The craft recipe changes to accommodate a few of the inserted Adamant  crafting tier perks are all reverted to the WACCF (or Vanilla if no edit) version
  • The load screen change related to crafting changes and the behind the scenes FormList of Perks goes back to Vanilla
  • Any effect the crafting perks Adamant adds are eliminated in the "magic effect records"
  • Perks: 
  • All Adamant Gameplay Perks are forwarded over WACCF. I "patch" one to allow some WACCF armor keywords to trigger matching set bonuses using Adamant's threshold of 3 rather than 4 pieces worn.
  • Only WACCF's crafting perks are forwarded past Adamant's
  • The effects for the perks Adamant adds are removed (this is likely unnecessary with all the other changes)
  • The Adamant Spell which starts on new game giving free perks has Arcane Smithing removed. It returns as a perk point sink for balance since Smithing Perks Overhaul has 5 item crafting tiers while Adamant has 7 (which is why it needs to edit recipes to adjust the required perks)

At this point you by and large have Adamant with vanilla crafting perks and WACCF item edits. Some changes to global settings in Adamant (E.g. fSmithingArmorMax) and controller quests in Adamant may still influence some crafting values etc. behind scenes. You theoretically (I think) can go in a different direction with this base and install a different crafting menu and/or perk overhaul though I didn't go out of my way to accommodate that.

2) The Smithing Perks Overhaul (*ALTERNATE TREE* - the base version defeats purpose of what I'm doing) + Adamant Patch does the following to get to the results in the picture above:
  • [sort of unrelated SPO-Adamant incompatibility] - I recompiled the script for the perk re-spec you get at one point in the game to follow some values Adamant sets for speechcraft difficulty (different from vanilla)
  • copy forward the Tree Shape (AVIF record) and FormList of Smithing Perk Overhaul's perk list
  • Adjust the required Crafting Skill for the crafting perks (e.g. make Ebony, Daedric etc.)  to more closely follow Adamant
  • Replace the effect (and name) that the five tiers of tempering/improvement in SPO have with what Adamant does instead. They are the formIDs SPO expects but do the work that Adaman't replacements are meant to, essentially.

So the load order for me looks like:

- Weapons Armor and Clutter Fixes
- Adamant
- Adamant - Smithing Addon
- WACCF - Adamant patch (#1 above)
- Complete Crafting Overhaul Remastered
- Smithing Perks Overhaul
- SPO - Adamant mashup (#2 above)

Then I can theoretically install the whole stack of CCOR patched (I like the balance, stat consistency and distribution as well) mods I like.

Hope this works after I apply enough sandpaper and that someone else gets some mileage out of it. If anyone smarter than me wants to take this and run with it, please let it rip as long as you respect the rules of the actual authors.


To do:
  • Confirm whether Firsts of Steel edits (for keywords) from WACCF needs to be patched. If it messes with Adamant (or Hand to Hand) balance an optional patch to remove the effect may be a balance improvement
  • Ditto above for (well documented) WACCF changes to "Bleed Damage spell". Simon has confirmed that this will not directly interfere with Adamant/Blade & Blunt bleed. If it ends up being meaningfully additive to that, Simonrim players likely better served in terms of balance by having the impact reverted to the vanilla Simon balances on top of
  • Do a further general sweep (I checked every record and script but I don't understand absolutely everything both mods do) for any overlapping functionality which isn't obvious in direct plugin record conflicts
  • Potentially gut anything which doesn't work anymore from the CCOR MCM
  • Evaluate whether there are any meaningful direct or indirect compatibilities with the remainder of the Simonrim stack of mods.
  • Do gameplay tests beyond the Whiterun quest with cheats from Proteus
Thanks:
  • Simon for Adamant and countless other great gameplay overhauls
  • Kyrptopyr, Teabag, DrMonops & co for the great WACCF and CCOR
  • The very patient & generous regulars at the X-Edit Discord - Elminster, Arthmoor, yggdrasil86, ra2phoenix, SirJesto, Infernio, and many many others
  • Double thanks to Elminster & the development team for the staggeringly great tool X-Edit - please support them if you can