Provides separate paths and unique textures for TGCW v4 (plus the COTN patch) meshes, allowing users to customize their own texture sets separate from the College of Winterhold/Windhelm
If you're using TGC + CotN with vanilla texture paths
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Make sure to give credit to the original folks, obviously. If releasing texture combos, I'd prefer you not bundle these in your textures, and instead just override the ones included here
File credits
Original meshes by Archinatic and JPSteel2 Lighting-partitioned meshes by me and InstantKor
Donation Points system
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Changelogs
Version 1.2
Theoretically updated to the latest TGCW. I probably fucked something up
Version 1.1
Updated two internal meshes for the Frozen Hearth to reflect fixes in TGCW
Version 1.0
Initial Release
So a few folks had asked why their buildings looked so weird, and it's because TGCW uses both Winterhold (read: College of Winterhold) textures as well as Windhelm textures. On one hand, this is great! They benefit from your texture replacers! On the other hand, sometimes things aren't oriented the same way as the original textures and things can end up looking a bit funky, and when combining what might be two different "moods" for the different texture sources, they can end up clashing a tad (Chantry College of Winterhold is a prime example).
So this is a resource available for folks who want to keep the vanilla textures for these buildings while using fancy texture replacers elsewhere. The meshes in question are pre-built to include changes for lighting, so no worries using them with those patches.
Not going to spend a bunch of time on this one, just throwing it out there for those who might want it. If folks want to take these and run and come up with specialized texture combos just for those buildings and release that, by all means: please do!
Thanks to Project Clarity for the cleaned vanilla textures used