Skyrim Special Edition

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Created by

SilentStorm and DeviantKaled - aka ThatShipGuy

Uploaded by

SilentStorm064

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About this mod

Some assorted patches I made for personal use for DK's Realistic Nord Ships SSE

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My small little patch collection I made for personal use for DK's Realistic Nord Ships SSE while integrating it in my load order.

Note: I didn't include a patch for The Great City of Dawnstar as there already is one here

Note: If you have CC Fishing use the patch from Tiny but Useful - Yet Another Patch Hub to avoid stuff floating on one of the ships at the Windhelm docks

Included Patches:

DynDOLOD - Fixes file paths of LOD objects so they are not overwritten by DynDOLOD resources and TexGen Output. Rerun DynDOLOD if you want to see LODs matching the new models from far away.
Unique Red Wave - New red painted version of the model from DK's Realistic Nord Ships made with help from ThatShipGuy, the orignal author! Includes LODs.
Save the Icerunner - Lights Out Alternate Routes - Moves all the clutter objects and changes the navmesh to fit the new ship layout

The Great Town of Ivarstead - Moves all the clutter objects and changes the navmesh to fit the new ship layout
The Great City Of Winterhold - Changes the snowy ship from the docks to use the new model. Moves all the clutter objects and changes the navmesh to fit the new ship layout. Updated for version 4.1.
The Great Village of Mixwater Mill - Moves one rowboat a tiny bit so it doesn't clip with the ground.
The Great Village of Kynesgrove - Moves another rowboat a tiny bit so it doesn't clip with the ground.

Credits:

DeviantKaled - aka ThatShipGuy for making the awesome models and helping me out with the Unique Red Wave model!
JPSteel2 for porting DK's Realistic Nord Ships to SSE and providing additonal fixes and improvements
All the other awesome modders who made all the other mods mentioned here!

Note:

I won't make requested patches, I just made these for personal use