About this mod
New stealth mechanic - now the light level makes sense. Beware of lit spots, destroy or extinguish lanterns, and use shadows to hide yourself.
- Requirements
- Permissions and credits
-
Translations
- Portuguese
- Mandarin
- Changelogs
I was also inspired by an Oldrim mod that I once used myself - Improved Sneak Detection. From there I borrowed the idea of magical effects that are applied to the player depending on the light.
The source files are on my GitHub.
Description:
- This mod consists of several modules: the mechanics of lanterns extinguishing and breaking & dynamic active effects applying that increase or decrease sneaking skill based on the lighting level or whether the player is holding a torch/casted a candlelight.
- If you want to experience a little more realism, you can check to install the Eternal Flames patch in FOMOD (original mod is not required). It replaces lanterns inside ruins with extinguished ones where it makes sense.
- All modules are optional and can be configured via MCM. The settings are stored.
- Read more in Modules and Features sections below.
Installation:
You need Base Object Swapper, ConsoleUtilSSE NG, Papyrus Util SE, Keyword Item Distributor, and MCM Helper.
Modules:
Hide in Darkness
- Stealth light-dependent magic effects (read more in Features).
Destroy Lanterns
- Destructible and extinguishable (also by spells) lanterns. Optionally, with an animation (see the gifs).
- Unattached light within the radius of the lantern is optionally removed as unnecessary. (You need to enable the option in the MCM)
- Works perfectly with Light Placer-based mods.
- Respawn on cell reload.
Placed Unattached Lights Remover (the separate file in Miscellaneous)
- Removes lights around the lanterns and candles that are not linked to them.
- Use it if you know what you're doing and want this.
Features:
Depending on whether the player is holding a torch, casted the candlelight, or is simply in a place with a certain amount of light, these detection status effects are applied:
- Out of Sight: You sneak better by XX points as the shadows surround you.
- In Plain Sight: You sneak worse by XX points as the light falls on you.
- Handle the lanterns sneakily - extinguish them by hand or by spell, shoot, or smash in any other way beforehand while your enemy is not yet there.
- Blow out the candles - Dynamic Candles - Blow Them Out and Light Again.
- Take out the torches - Dynamic Torches - Base Object Swapper, and for non-community shaders users - Dynamic Torches.
- Extinguish the fire sources - Put Out the Fires - Dynamic Fire Control System.
Compatibility:
Compatible With:
- Non-BOS lantern mesh/texture replacers. There are separate mesh patches.
- Any lighting mod
- Blowing in the Wind
- Candlelantern
- Dovahnique's Diverse Dunmer Lanterns
- Eternal Flames (original mod is optional).
- Halffaces - Small Edit of Lantern
- HS Resources
- Lanterns of Skyrim II
- Lux, Lux Via, Lux Orbis
- Medieval Lanterns of Skyrim
- Morrowind Lights
- MM - Real Lantern
- Nocturnal Moths. But be careful: you don't need the patches built into the original mod for the mods listed above. If you already have them installed, I suggest you to delete them so they don't overlap.
- Orcish Lanterns for Orc Strongholds by Jjerem
- Qwafee Lantern
- Reasonably Round Dunmer Lanterns
- SkjoldBjorns Remastered Vanilla Lantern
- Static Mesh Improvement Mod - SMIM
- Smooth Lanterns - Complex Material
- TB's Better Lanterns
- Tihzz's Lantern HD Replacer 4K-2K
- Dynamic Weather and Time Based Detection
- Realistic AI Detection (RAID)
- Should also be compatible with Quick Light SE, since it does not directly replace the vanilla lantern item.
Not Compatible With:
- Any Base Object Swapper mod that also replaces lanterns (like Destructible Skyrim - BOS).
Remove entries mentioning them from the xxx_SWAP.ini of those mods if you want mine to work. - Repaired Lanterns
Credits:
CyberRumor for allowing to use their assets, I adapted their pre-configured _SWAP.ini file for the Eternal Flames patch.