File information

Last updated

Original upload

Created by

knightradiant2

Uploaded by

knightradiant2

Virus scan

Some manually verified files

36 comments

  1. benorun974
    benorun974
    • premium
    • 11 kudos
    Hello.
    It would be great to make a patch for TGC-Falkreath standalone.
    Thanks
  2. benorun974
    benorun974
    • premium
    • 11 kudos
    Hello.
    It would be great to make a patch for TGC-Falkreath standalone.
    Thanks
  3. Wookiejo
    Wookiejo
    • member
    • 3 kudos
    A patch for Etac riverwood would be great. Nice mod nontheless, thank you
  4. aglowinthefield
    aglowinthefield
    • premium
    • 123 kudos
    Assuming I should load CWE after KR2_SepolcriExpanded to accommodate the remaining 3 conflicts outside of the patch? Tysm for this.
    1. knightradiant2
      knightradiant2
      • premium
      • 294 kudos
      Patches should load after both mods, but feel free to point out the specific conflicts I may have missed. I don't use CWE and could have easily missed something while making the patch.
    2. aglowinthefield
      aglowinthefield
      • premium
      • 123 kudos
      Ah yeah I just meant there are a few records covered in both CWE and SE but not the patch between them. I'm assuming CWE should win since the SepolcriEx records are quite close to the vanilla ones. Haven't noticed anything in-game yet!
  5. luensaga
    luensaga
    • member
    • 1 kudos
    A great mod, but unfortunately the frame rate drops heavily when you get close to graveyard items. Such as Falkreath graveyard. It would be nice to reduce and optimize the number of graveyard items.
    1. knightradiant2
      knightradiant2
      • premium
      • 294 kudos
      I do not think that is very likely, just for a couple reasons. The tulips are extremely low poly (comparable to vanilla) with all other added meshes being similar to vanilla size except the one statue in Solitude. Everything else is vanilla assets. There are roughly ~30 new objects per location which, to get an idea of how many that is, JK might add 1K to one cell. What it does add often directly replaces Sepolcri assets so that number is lower in some places.

      I recommend first trying the smallest texture resolutions available in the FOMOD, and if that is not enough, try with just Sepolcri to see what the FPS difference is. Falkreath is notorious for eating FPS especially when modded.
  6. Bectile
    Bectile
    • premium
    • 93 kudos
    I really enjoy seeing the little graveyards around, they are well-designed, well placed and really build on the immersion from the original Sepolcri mod!

    I have the Great Town of Shor's Stone patch, but I use Great Town of Shor's Stone - Expanded.. which edits the area right up to your little graveyard and put a little paddock there for cows. The tombstones are floating and one is embedded in the stone wall of the paddock. So I think a "Shor's Stone Expanded" patch is also needed.

    I would be happy to adjust them when I have time and make an "Enhanced" patch for you, if you don't want to go through the trouble.

    Thank you again for your lovely work!!
    1. knightradiant2
      knightradiant2
      • premium
      • 294 kudos
      It looks like it was just a bad patch. I fixed the duplicate forms in v1.0.5 and confirmed it works with just the original and with the Enhanced patch.
    2. Bectile
      Bectile
      • premium
      • 93 kudos
      Oh wow you are so fast, thank you! Can't wait to see it in game. <3
    3. knightradiant2
      knightradiant2
      • premium
      • 294 kudos
      You're welcome!
  7. siNchilll
    siNchilll
    • member
    • 5 kudos
    Original Sepolcri has a Dyndolod patch/instruction. How to handle this situation here?
    1. knightradiant2
      knightradiant2
      • premium
      • 294 kudos
      You shouldn't need to do anything differently.
  8. Gizzburt
    Gizzburt
    • supporter
    • 0 kudos
    Quick comment to point out an incompatibility with one or both of the stave churches mod, I noticed overlapping objects in Dawnstar for instance.
    1. badiser
      badiser
      • member
      • 35 kudos
      +1

      Great expansion - thanks:)
    2. knightradiant2
      knightradiant2
      • premium
      • 294 kudos
      Patch added.
    3. Gizzburt
      Gizzburt
      • supporter
      • 0 kudos
      You are a gentleman sir.
  9. Triidius
    Triidius
    • premium
    • 11 kudos
    Incompatible with Capital Windhelm Expansion and JK Skyrim - United.
    1. knightradiant2
      knightradiant2
      • premium
      • 294 kudos
      Where is the issue with JK Skyrim? It's a very large mod. Capital Windhelm patch has been added under optional files.
    2. Triidius
      Triidius
      • premium
      • 11 kudos
      Incompatibility with this mod Capital Windhelm Expansion and JK Skyrim - United, not the JK Skyrim. It's near the new store added by Capital Windhelm Expansion. I can provide you screens if you want to make a patch.
    3. knightradiant2
      knightradiant2
      • premium
      • 294 kudos
      Done.
  10. usaid12345
    usaid12345
    • supporter
    • 20 kudos
    awesome work, I absolutely love Sepolcri, thank you.