Patches should load after both mods, but feel free to point out the specific conflicts I may have missed. I don't use CWE and could have easily missed something while making the patch.
Ah yeah I just meant there are a few records covered in both CWE and SE but not the patch between them. I'm assuming CWE should win since the SepolcriEx records are quite close to the vanilla ones. Haven't noticed anything in-game yet!
A great mod, but unfortunately the frame rate drops heavily when you get close to graveyard items. Such as Falkreath graveyard. It would be nice to reduce and optimize the number of graveyard items.
I do not think that is very likely, just for a couple reasons. The tulips are extremely low poly (comparable to vanilla) with all other added meshes being similar to vanilla size except the one statue in Solitude. Everything else is vanilla assets. There are roughly ~30 new objects per location which, to get an idea of how many that is, JK might add 1K to one cell. What it does add often directly replaces Sepolcri assets so that number is lower in some places.
I recommend first trying the smallest texture resolutions available in the FOMOD, and if that is not enough, try with just Sepolcri to see what the FPS difference is. Falkreath is notorious for eating FPS especially when modded.
I really enjoy seeing the little graveyards around, they are well-designed, well placed and really build on the immersion from the original Sepolcri mod!
I have the Great Town of Shor's Stone patch, but I use Great Town of Shor's Stone - Expanded.. which edits the area right up to your little graveyard and put a little paddock there for cows. The tombstones are floating and one is embedded in the stone wall of the paddock. So I think a "Shor's Stone Expanded" patch is also needed.
I would be happy to adjust them when I have time and make an "Enhanced" patch for you, if you don't want to go through the trouble.
It looks like it was just a bad patch. I fixed the duplicate forms in v1.0.5 and confirmed it works with just the original and with the Enhanced patch.
Incompatibility with this mod Capital Windhelm Expansion and JK Skyrim - United, not the JK Skyrim. It's near the new store added by Capital Windhelm Expansion. I can provide you screens if you want to make a patch.
36 comments
It would be great to make a patch for TGC-Falkreath standalone.
Thanks
It would be great to make a patch for TGC-Falkreath standalone.
Thanks
I recommend first trying the smallest texture resolutions available in the FOMOD, and if that is not enough, try with just Sepolcri to see what the FPS difference is. Falkreath is notorious for eating FPS especially when modded.
I have the Great Town of Shor's Stone patch, but I use Great Town of Shor's Stone - Expanded.. which edits the area right up to your little graveyard and put a little paddock there for cows. The tombstones are floating and one is embedded in the stone wall of the paddock. So I think a "Shor's Stone Expanded" patch is also needed.
I would be happy to adjust them when I have time and make an "Enhanced" patch for you, if you don't want to go through the trouble.
Thank you again for your lovely work!!
Great expansion - thanks:)