Skyrim Special Edition

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ChickenMike MissileMann

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ChickenMike

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About this mod

Patches to fix clipping and floating objects as well as a synergy patch with 3DNPCs.

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Changelogs
I made some patches for Carriages of Skyrim - 2.0 for personal use and figured I'd share. Please bother me if you have an issue with my patches not the original mod authors. These patches were made by me ChickenMike and not Gonzeh84 or JobiWanUK. All plugins are .ESL flagged .ESPs so they won't take up a place in your load order.

IT IS RECOMMENDED THAT YOU ADD THESE PATCHES TO A NEW GAME. To quote robertgk2017 "Modding is illegal post character start." You might be able to get away with it if you haven't entered the cell yet but this is neither recommended nor supported. 

PATCHES
The Great City Of Morthal - Moves the carriage so it's no longer clipping with a wooden platform. I've also included a patch for The Great Cities - Minor Cities and Towns that does the same thing. 
Northern Roads - Straightens out inconsistencies outside Whiterun, Riften, Mixwater Mill and Darkwater Crossing. The Ryn's Whiterun City Limits + Northern Roads + Carriages patch requires the other Ryn's Whiterun City Limits patch on this page. The 3DNPCs + Northern Roads patch also requires the 3DNPCs Synergy patch on this page. I'll fix the masters when I'm not knee deep in the JK's Fort Dawnguard - Immersive Fort Dawnguard Patch. These patches was made by MissileMann. Go check their stuff out!
Ryn's Whiterun CIty Limits - Rotated the tent outside Honningbrew Meadery so it is no longer clipping through the wall. I did that instead of just disabling the wall because it would have required like 20 navmesh patches. I also moved the Pelagia Farm carriage slightly to stop it from floating. This patch is compatible with  the JK+Ryn patch on the Whiterun Exteriors Patch Collection page. 

ADDONS
Interesting NPCs SE (3DNPC) - Spoilers for A Path of Bones
Spoiler:  
Show
Disables the carriage at the Alchemist's shack and reenables it when the Alchemist arrives during the quest. This should simulate the idea that the alchemist took the cart back to his shack. I also added navcut boxes that appear at the same time around the carriage so NPCs will stop walking into it.


If you have any other ideas for fun little addons like this one feel free to tell me and I might make it. 

FAQ

!Q:Why do the Northern Roads screenshots look so much better than the others?
A:Because MissileMann took them instead of me.

Q:Why do you keep making patches for Gonzeh84's mods?
A:Gonz makes cool stuff to make my life more difficult that I want to use so I made patches. 

Q:Do these patches work with my game version?
A:I have not updated my Creation Kit yet so as far as I am aware these patches should work with all game versions. 

Q:Wow these patches and addons sure look complicated to do how did you make them?
A:Truthfully it's not that complicated. It took me like an hour to learn the CK and to be honest you should already know how to use SSEedit. Janquel's guide is an invaluable resource and without it I wouldn't have known where to even start. If I can do it you can too!

Q:Why are your screenshots so bad?
A:I literally haven't intentionally taken a screenshot in Skyrim in my over 1600 hours until the week before I uploaded my first patch collection. I'll get better hopefully. 

Q:FOMOD?
A:Maybe eventually. I currently don't know how and everything I've read has said its a time consuming process. I'd rather get patches out the door then figure out how to improve installation. 

Q:Do you take patch requests?
A:My primary reason for making patches is personal use but if I can make the patch quickly I'll consider it. 

Q:You haven't had any recent activity on Nexus and I need to get a hold of you, how can I do that?
A:@ChickenMike in either Ryn or Janquel's discords and I should see it. I'm also in a bunch of other discords, but I check those two the most regularly.


My Patch Collections
 Ryn's Mehrunes Dagon - Patch Collection

Ryn's Crabber's Shanty - Patch Collection

Ryn's Alchemist's Shack - Patch Collection 

Spaghetti's Dark Brotherhood - Patch Collection

Spaghetti's Hall of the Vigilant Patch Collection


Gonzeh - Little Locations - Patch Collection

Spaghetti's Castle Volkihar - Patch Collection

ChickenMike's Random Assortment of Patches (C.R.A.P)

JJerem's Orc Strongholds - Patch Collection

Watertowers of Skyrim - Patch Collection and Add-ons

Woodsheds of Skyrim - Patch Collection

Carriages of Skyrim - 2.0 - Patch Collection and Addon

JK's Fort Dawnguard - Immersive Fort Dawnguard Mashup and Patch Collection

 My individual Patches and Fixes
Great Village of Old Hroldan - Meridia's Order Patch

RedBag's Rorikstead - Enhanced Tiny Fix Patch

Wares of Tamriel Glorious Doors Black Door Fix


PERSONAL THANK YOUS
Ryn2g for their many wonderful mods and open communication as well as Ryn's Whiterun CIty Limits.
robertgk2017 for advice on how to actually upload a patch collection and general encouragement. 
Gonzeh84 for being a general joy to make patches for. 
Janquel for their excellent guide. I wouldn't know where to start without it.
JobiWanUK for answering my questions about how this mod worked. 
MissileMann for sending me patches to upload, making great mods and their fun streams. 

Thank Yous
Gonzeh84 and JobiWanUK for Carriages of Skyrim - 2.0 
Archinatic for The Great City Of Morthal and The Great Cities - Minor Cities and Towns
robertgk2017JanquelCzasior and ra2phoenix for Whiterun Exteriors Patch Collection (JK - Ryn's - Market - Capital)
kristakahashi for Interesting NPCs SE (3DNPC)
JPSteel2 for Northern Roads
Bethesda for the Creation Kit and Skyrim
ElminsterAU for SSEEdit
All of these mod authors do excellent work and you should check all their stuff out.