Skyrim Special Edition

File information

Last updated

Original upload

Created by

powerofthree-Eudalus

Uploaded by

Eudalus

Virus scan

Safe to use

About this mod

Amazing Lockpicks adds a dozen new unique lockpicks each with their own special look and pick strength! Whenever you start picking a lock, you'll automatically use your strongest lockpick.

Requirements
Permissions and credits
Changelogs
Donations
[Description]
This mod adds a dozen new unique lockpicks to Skyrim! Each type of lockpick has its own special model, strength, and gold value.

From weakest to strongest, the new lockpicks, plus the original one, are:

Silver, gold, quicksilver, iron, steel, corundum, orcish, dwarven, elven, malachite, ebony, stalhrim. The lockpick strengths were based on dagger damage values for the associated metal type with some variance for silver, gold, and quicksilver.

Whenever you open the lockpicking menu, you'll automatically use the most durable lockpick to pick the lock. If you break a lockpick and run out of that type of lockpick, the lockpick model will swap over to the next best lockpick that you have.

In addition, you can craft all lockpicks with a single ingot, but all types except the Iron Lockpick will require the necessary smithing perk.

Finally, the lockpicks will appear on vendors and enemies naturally as you level up thanks to leveled list edits that ideally have almost no chance of conflicting with other mods.

Add additional lockpicks with Amazing Lockpicks - Additions and Amazing Lockpicks - Radiance.
Enhance Amazing Lockpicks with unique models and textures and patches with Amazing Lockpicks - Enhancements.

[Adding your own lockpicks]
You can add additional lockpicks to this mod by creating a .ini file with the suffix "_EAL" (for example, YourCustomLockpicks_EAL.ini).
The .ini file can follow the format:
[EudaLockpickEbony01]
Editor = EudaLockpickEbony01
Lockpick = interface/lockpicking/euda/lockpickebony01.nif
Quality = 2500
Weight = 0.00
Name = Lockpick (Ebony)

The section [EudaLockpickEbony01] is an identifier that should be unique. I recommend matching it to the editor.

The Editor is the ingame EditorID for your lockpick.

The Lockpick is the path to the model that will be loaded for the lockpicking menu, not to be confused with the model for your actual in game object's model.

The Quality is a unique value that will be used to determine which lockpick is the strongest.

The Weight is used to dynamically set the lockpick item weight at runtime. Optional and will default to 0.00 if not present.

The Name is used to dynamically change the lockpick's name at runtime. Optional and will not change the lockpick's name if not present.

As a point of reference, a quality of 1000 will be treated as equivalent to the vanilla game lockpick strength. 500 would be half, and 2000 would be twice as much. Please try to use unique values with some offset to avoid potential conflicts with other lockpicks.

Now that the .ini file is setup, you will need to actually create the lockpick in game.

Create a misc object as the base for the lockpick.

Give it a model (Separate from its lockpicking ui model), a weight value, and probably a gold value.

Give it the keyword EudaKeywordLockpick01 so that patches will be able to recognize it (used for Inventory Interface Information Injector patch).

Add it to the formlist, EudaLockpickFormList, so the papyrus scripts will see it.

I would also recommend creating appropriate crafting recipes for the lockpick, and adding to the leveled lists, LItemLockPick25, LItemLockPick75, LItemLockPick100 so that vendors and npcs will have your lockpicks distributed to them.
EudaLItemLockpick100 so that Base Object Swapper in Amazing Lockpicks Enhancements will be able to replace vanilla lockpicks with yours.

You can avoid formlist mod conflicts using FormList Manipulator - FLM or SkyPatcher and avoid leveled list mod conflicts using SkyPatcher to modify the leveled lists or Spell Perk Item Distributor (SPID) to potentially insert the items directly onto NPCs.

[Installation]
Install following the fomod instructions for your Skyrim version. Alternatively, install manually by placing the meshes, source, scripts, .ini file, and .esp in your Skyrim's data folder. Then grab your Skyrim's 1.6 or 1.5 version skse folder and also place it in your data folder.

[Requirements]
Address Library for SKSE Plugins
powerofthree's Tweaks

[Compatibility]
Compatible with Security Overhaul SKSE - Lock Variations and highly recommended!
Compatible with lock model replacers such CleverCharff's Photorealistic Lock 4K-2K.
As of version 2.00, partial incompatibility with lockpick replacers that override the default meshes due to changes to support model swapping while the lockpicking menu is still open. Default textures replacers are still compatible since the Iron Lockpick uses the original paths.
Compatible with my previous mod, Sturdy Lockpicks.

[Credits]
This mod would not have been possible without powerofthree's open source repository for the mod Security Overhaul SKSE - Lock Variations
Also gotta give props to Kreiste and wSkeever for their work on it

SSEEdit was used to pull the esp version back to 1.70. Check it out at: https://www.nexusmods.com/skyrimspecialedition/mods/164

Thanks to mrowrpurr for the SKSE video tutorials and example repositories

I generated the FOMOD using the FOMOD Creation Tool. Check it out at:
https://www.nexusmods.com/fallout4/mods/6821

Screenshots were taken using CleverCharff's Photorealistic Lock 4K-2K and Security Overhaul SKSE - Lock Variations locks and Realistic HD Ingots Remastered textures that override the default textures that the unique lockpicks point to

brofield for simpleini

The CommonLibSSE-NG team and everyone involved.