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powerofthree-EudalusUploaded by
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This page was last updated on 25 October 2024, 6:13AM
- Changelogs
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Version 3.00
- Overhauled internal implementation. Removed Papyrus code involved in swapping lockpicks by reworking the CommonLib implementation. This had several effects that are being accounted for. The remaining Papyrus code is solely to support the debugging menu through SkyUI, which has also been modified.
- The original lockpick, with the form id 0xA, is no longer used as ammunition to be added or removed based on the other lockpicks. This change means that the lockpicking menu is now capable of removing the specific unique lockpick individually or even the original lockpick.
- The above change made the lockpick with the editor id EudaLockpickIron01 no longer necessary and has been modified to EudaLockpickSkyforgeSteel01 instead. Alternative _EAL.ini files and Amazing Lockpick - Enhancements updating for Skyforge Steel Lockpick support.
- Instead of ensuring that the original lockpick, with the form id 0xA, has the unplayable flag set, Amazing Lockpicks will ensure that the flag is set to playable so it can function as the Iron Lockpick.
- Normally playing out of Survival Mode will cause the original lockpick, with the form id 0xA, to not have any weight even if the record actually has weight. Added hooks for Skyrim SE and Skyrim AE so that the original lockpick can utilize its weight with Survival Mode disabled or enabled. Skyrim VR does not have Survival Mode and does not require the hook.
- Adding lockpicks to the formlist EudaLockpickFormList is no longer necessary since its usage in Papyrus has been stripped and the existence of the lockpick as an entry internally is sufficient to use as a lockpick.
- Reworked how the ESP's leveled lists are structured to support multiple mods inserting lockpicks without creating compatibility issues. Updating Amazing Lockpicks - Additions to use the new structure as well as take into account the addition of the original lockpick into the leveled lists.
- Added some additions to the ESP to prepare support for more mods without causing compatibility issues or cross-dependability between mods. Will probably update Amazing Lockpicks - Radiance to utilize some of the formlists.
- The alternative EAL options for default names will rename the original lockpick, with the form 0xA, to Iron Lockpick for consistency with the other unique lockpicks.
- The original lockpick, with form id 0xA, has a new entry in the _EAL.ini file under the section [OriginalLockpick01] so it is entered internally. If the original lockpick was not detected, it will be inserted with default values.
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Version 2.01
- Fixed a script bug that caused lockpick ammo to skew when unique lockpicks were removed by smelting mods, when the player had all unique lockpicks removed via the console command player.removeallitems, or when the player had all unique lockpicks removed when sent to jail.
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Version 2.00
- The Lockpicking Menu will no longer need to close then reopen when breaking the last type of a lockpick to swap to the next pick. This enables compatibility with the mod Remember Lockpick Angle - Updated and overall makes the swap smoother.
- The unique iron lockpick, editor id EudaLockpickIron01, will now need to point to its own model interface/lockpicking/euda/lockpickiron01 instead of the vanilla lockpick interface/lockpicking/lockpick01. This is necessary due to how culling the nodes was overlapping in specific cases. If you're using an alternative weight _EAL.ini file or Amazing Lockpicks - Enhancement's models, you'll need to update so the paths/models are correct.
- Added extra conditions to lockpick crafts to cause them to not appear in the menu if you don't have the materials necessary to craft them. Will reduce crafting menu clutter. Should forward to Amazing Lockpicks - Additions and Amazing Lockpicks - Radiance on their next updates.
- Now using a more updated version of commonlibsse-ng.
- Added SkyUI as an optional requirement for debug MCM.
- Added MCM menu that counts and displays the total number of lockpicks, compares vanilla lockpicks to unique lockpicks, has an option to convert vanilla lockpick overages to iron lockpicks, and also has an option to remove excess vanilla lockpicks or adds vanilla lockpicks if there's more unique lockpicks. This will simplify issues that should arise when updating or removing extra Amazing Lockpicks mods such as Additions or Radiance.
- Added MCM menu that allows finetuning the timing involved with swapping lockpicks models while the lockpick menu is still open. Recommended to not touch unless you notice model issues while swapping models on last type breaks.
- Added Name field option to _EAL.ini files that allows changing a lockpick's name, for example Steel Lockpick could become Lockpick (Steel) or Lockpick [Steel]. Unused by default, but will update alternative _EAL.ini files with additional name choices to potentially ease menu sorting. If the Name field is not present in the _EAL file, the lockpick's name is simply not changed.
- Updated Amazing Lockpicks Alternative EAL to support Amazing Lockpicks 2.00 Iron Lockpick path change and multiple name choices to utilize the new Name field in the _EAL.ini files.
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Version 1.05
- The vanilla lockpick, form id 0xA, now has its weight set to 0.00 at runtime in the dll so that the lockpick weights can be set dynamically even in survival mode.
- Added Weight field to _EAL.ini file that will dynamically change lockpick weight at runtime. Will default to 0.00 if the field is not found. Also setting the value to 0.00 in the EAL.ini file.
- Adding optional downloads for alternative _EAL.ini files with different weights.
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Version 1.04
- Added VR dll with minimal support.
- Prevented duplicate editor ids being added when reading from _EAL.ini files.
- When getting the best lockpick available in inventory, added checks to ensure that the lockpick exists in the FormList EudaLockpickFormList. This will reduce FormList Manipulator - FLM integration inconsistencies going forward if you decide to not use FormList Manipulator - FLM with Amazing Lockpick mods that use it.
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Version 1.03
- Having a _EAL.ini file with lockpick info but not the ESP associated with the editor id would cause the game to immediately crash. Fixed by checking to see if the item exists immediately after reading the data. In the future I will probably merge all of my _EAL.ini files together into AmazingLockpicks_EAL.ini since any disabled content will just be ignored.
- Crafting Stalhrim Lockpicks now requires the same crafting knowledge as the weapons and armor.
- Moved and split Amazing Lockpicks Patches to Amazing Lockpicks Additions for additional content and Amazing Lockpicks Enhancements for patches.
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Version 1.02
- Added Stalhrim Lockpick because it looks better than I thought it would. Added Dragonborn as master.
- Changed lockpick type from apparatus to misc objects. Aligned formids so that the misc objects match the previous apparatus objects. The method of storing the quality value for lockpicks has moved from the apparatus quality field to stored internally on the dll side after reading from _EAL.ini files. This will allow keywords to be added to the unique lockpicks and allow creating patches for mods that rely on keywords. A beneficial side effect of storing the quality value internally is that lockpick quality conflicts will no longer exist due to miscommunications between the dll and papyrus (For example, before if you had two lockpicks both with 1500 quality, you might use one's model on the lockpicking menu but have the other consumed on a lockpick break)
- The vanilla lockpick, form id 0xA, is now set to unplayable at runtime in the dll so that the esp is less load order reliant.
- Updated papyrus oninit script to use states. Should hopefully fix lockpick quantity discrepancies using the mod in a game for the first time when you already had lockpicks or gained lockpicks immediately on new game start (coc from main menu normally gives 10)
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Version 1.01
- Restored the default lockpick weight to 0.1 which will only affect survival mode. If you don't play on survival mode, you don't need to update to 1.01.
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- Author's activity
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October 2024
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25 Oct 2024, 6:13AM | Action by: Eudalus
Attribute change
'Summary changed.'
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16 Oct 2024, 11:34PM | Action by: Eudalus
Attribute change
'Description changed.'
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16 Oct 2024, 12:02AM | Action by: Eudalus
Attribute change
'Description changed.'
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15 Oct 2024, 11:42PM | Action by: Eudalus
Mod video added
'Amazing Lockpicks'
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15 Oct 2024, 11:40PM | Action by: Eudalus
Attribute change
'Description changed.'
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14 Oct 2024, 10:10PM | Action by: Eudalus
Attribute change
'Description changed.'
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14 Oct 2024, 10:08PM | Action by: Eudalus
Mod video added
'Amazing Lockpicks'
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14 Oct 2024, 10:08PM | Action by: Eudalus
Mod video added
'Amazing Lockpicks'
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14 Oct 2024, 10:06PM | Action by: Eudalus
Mod video added
'Amazing Lockpicks'
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14 Oct 2024, 10:06PM | Action by: Eudalus
Mod video added
'Amazing Lockpicks'
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14 Oct 2024, 9:55PM | Action by: Eudalus
Mod video added
'Amazing Lockpicks Showcase'
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09 Oct 2024, 1:54PM | Action by: Eudalus
Attribute change
'Description changed.'
September 2024
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15 Sep 2024, 1:23AM | Action by: Eudalus
Mod edited
'Utilizing Lockpick Compatibility Leveled Lists'
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15 Sep 2024, 1:16AM | Action by: Eudalus
Mod edited
'Utilizing Lockpick Compatibility Leveled Lists'
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15 Sep 2024, 1:13AM | Action by: Eudalus
Mod edited
'Utilizing Lockpick Compatibility Leveled Lists'
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15 Sep 2024, 1:05AM | Action by: Eudalus
Mod edited
'Utilizing Lockpick Compatibility Leveled Lists'
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15 Sep 2024, 1:03AM | Action by: Eudalus
Mod edited
'Utilizing Lockpick Compatibility Leveled Lists'
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15 Sep 2024, 12:44AM | Action by: Eudalus
Attribute change
'Description changed.'
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15 Sep 2024, 12:43AM | Action by: Eudalus
Mod article added
'Utilizing Lockpick Compatibility Leveled Lists'
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14 Sep 2024, 8:37PM | Action by: Eudalus
Mod edited
'Stats and Numbers.'
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- Mod page activity
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June 2025
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01 Jun 2025, 8:22AM | Action by: BarretM95
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'Amazing Lockpicks'
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19 May 2025, 5:29AM | Action by: Alashazam987
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18 May 2025, 8:02PM | Action by: ultraadein
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18 May 2025, 7:46PM | Action by: Carborane
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18 May 2025, 5:30PM | Action by: SpawnPsi
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18 May 2025, 5:26PM | Action by: arkhe55
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