License: CC Attribution (CC BY 4.0) (https://creativecommons.org/licenses/by/4.0/)
You are free to: Share — copy and redistribute the material in any medium or format for any purpose, even commercially. Adapt — remix, transform, and build upon the material for any purpose, even commercially. The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. Notices: You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation .
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
"Lockpick set" (https://skfb.ly/6XFF6) by Leiona Chung is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
I modified and removed some of the vertices, edges, and faces and separated the individual lockpick models. I rescaled it and converted it to obj and nif formats and used different textures. In addition, I bisected some of the models then added animations to use when it enters a scene, shakes, and breaks.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.01
Added soul gem lockpicks from Amazing Lockpicks - Radiance 2.00 to Immersive Sound Compendium Patch via Sound Record Distributor.
Added lockpicks from the Unofficial Legacy of the Dragonborn Amazing Lockpicks Patch to Immersive Sound Compendium Patch via Sound Record Distributor.
Added lockpicks from the Unofficial Legacy of the Dragonborn Amazing Lockpicks Patch to Base Object Swapper Patch under the new All-In-One Replacer option that currently includes all unique lockpicks.
Changed non-gem lockpicks to also use Immersive Sound Compendium's lockpick pickup sound effect when put down.
Version 2.00
Updated for Amazing Lockpicks 3.00.
Removed lockpickiron01 meshes. The original lockpick replacers lockpick01.nif and lockpick.nif still remain.
Added lockpickskyforgesteel01 meshes and textures.
Updated Immersive Sounds and Base Object Swapper to remove EudaLockpickIron01 and add EudaLockpickSkyforgeSteel01.
Slightly lowered the chance that Base Object Swapper will swap from the original lockpick, with form id 0xA, to a unique lockpick since the original lockpick is now treated as an actual lockpick instead of as ammunition for the other lockpicks.
Version 1.06
Updated AmazingLockpick_SWAP.ini files for changes in Base Object Swapper 3.1.0. Since Base Object Swapper 3.1.0 disabled Leveled List swap support for item references in locations with Encounter Zones, replaced the Leveled List with unique lockpick Editor IDs instead. The only changes should be that lockpicks objects lying around in game will no longer be based on level.
Changed Base Object Swapper Classic option by changing the Leveled List, EudaLItemLockPick100, with Editor IDS for lockpicks from Amazing Lockpicks and Amazing Lockpicks - Additions.
Changed Base Object Swapper Radiance option by changing the Leveled List, EudaLItemLockpickRadianceBOS, with Editor IDS for lockpicks from Amazing Lockpicks, Amazing Lockpicks - Additions, and Amazing Lockpicks - Radiance. Does not include soul gem lockpicks from Amazing Lockpicks - Radiance 2.0.
Added Base Object Swapper Radiance Soul Replacer option for Amazing Lockpicks - Radiance 2.0 that currently includes all Lockpicks from Amazing Lockpicks, Amazing Lockpicks - Additions, and Amazing Lockpicks Radiance.
Added Base Object Swapper Classic Basic Compatibility Replacer option that only includes lockpicks from Amazing Lockpicks. This version supports using an outdated version of Base Object Swapper or if you don't want lockpicks from Amazing Lockpicks - Additions.
Added Base Object Swapper Classic Super Compatibility Replacer option that only includes lockpicks from an earlier version of Amazing Lockpicks without the Stalhrim Lockpick. This version supports using an outdated version of Base Object Swapper and an outdated version of Amazing Lockpicks with no Stalhrim Lockpick.
Version 1.05
Duplicated interface/lockpicking/lockpick01.nif to interface/lockpicking/euda/lockpickiron01.nif to support Amazing Lockpicks 2.00 changing lockpick models when breaking the last type of a specific lockpick without closing then reopening the lockpick menu. Avoids node culling overlap. Backwards compatible with previous versions of Amazing Lockpicks.
Version 1.04
Updated permissions based on Lockpick model requirements.
Added unique meshes and textures for Amazing Lockpicks and Amazing Lockpicks - Additions.
Merged Immersive Sounds - Compendium yaml files into an All-In-One file using editor ids instead of plugin formids.
Version 1.03
Added optional Base Object Swapper support for Amazing Lockpicks - Radiance.
Added Immersive Sounds - Compendium support for Amazing Lockpicks - Radiance.
Version 1.02
Added patch for Base Object Swapper with a _SWAP.ini file. Vanilla lockpicks found lying around in game will be replaced with unique lockpicks pulled from a leveled list.
Created separate page for Amazing Lockpicks Enhancements.
Version 1.01
Replaced ESP patch for Immersive Sounds - Compendium with Sound Record Distributor files. Will require Sound Record Distributor.
Added patch for Inventory Interface Information Injector that changes the inventory icons to lockpicks instead of the default clutter box and also changes the inventory type from tool to lockpick for sorting.
Version 1.00
Added ESP patch for Immersive Sounds - Compendium.
I modified and removed some of the vertices, edges, and faces and separated the individual lockpick models. I rescaled it and converted it to obj and nif formats and used different textures. In addition, I bisected some of the models then added animations to use when it enters a scene, shakes, and breaks. Parapets and Jelidity for Inventory Interface Information Injector