Skyrim

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Project Dragonbreak

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mangaboy111

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About this mod

This will be a series of fixes for Joopvandie's Folkstead.esp until he updates it on his end. Some of the stuff, not so well done things can make it really annoying to build off of for compatibility and or even new mods based on this mod. So all my fixes of this nature will be here.

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Introducing an essential improvement to the beloved "Folkstead and the Border of Hammerfell" mod by JoopVandie. This mod fixes and greatly improves the Navmesh, allowing NPCs to move around the world with much greater accuracy and precision.  With our Navmesh, NPCs will be able to navigate more effectively, making the emergent gameplay more enjoyable and immersive. They will know where they can go and where to hide for cover, making the world feel more alive and dynamic.  The Navmesh is not yet perfect for every aspect of the "Folkstead and the Border of Hammerfell" mod as it takes a lot of time to do each cell by hand, but we are committed to improving and fixing any issues as they arise. Our goal is to provide a solid foundation that will allow the original mod's content to shine, creating a more enjoyable experience for players.  

--ChatGPT lol

There are 3 ways you could get these changes.

Option 1: Just download the FolksteadNavFixes.esp
Option 2: Get the merged Folkstead.esp version, which is effectively an ESP update and you can overwrite the original ESP with it.
Option 3: Get the merged Folkstead.esp that I have run through persitify those plugin to flag it as ESM. This is the version I personally use because esm flagged plugins are inherently more stable when you have a lot of mods. However, this could potentially break some quests in the mod. The script is designed to make sure quests don't break as it changes to having the ESM flag, but I havent thoroughly tested every quest yet. Ultimately though, a finished plugin SHOULD be esm flagged and designed to work with the ESM flag due to increased stability.  ESP is for game development, not user end. But I digress, if you use this version and you do find a broken quest please let me know every detail. Then I have a better chance of finding what reference needs to be switched to Persistent. Which will fix the quest.

It is very important that you save in an interior (not outside) location if you are in the folkstead area or near it before updating. If you happen to be in an area that has the navmesh changed as you load a save, it will crash.

There is a fix for the Live another life patch in the optional downloads. Requires the original one from the original mod page for the scripts they use to get it going.

You need Camels and new animals in Alik'r Desert Vs Folkstead Compatibility if you want to use both of those mods. Same goes for Gray Cowl of Nocturnal and Folkstead Compatibility. That way you can have the most popular Hammerfell mods all working together.

Check out my other Compatibility Patches and Fixes:


Arthmoor Skyrim Villages and TES Legendary Cities Amol Compatibility 
Nyhus and Immersive Dungeons Compatibility
Arthmoor's Skyrim Villages and Clockwork Compatibility
Legacy of the Dragonborn and TES Legendary Cities Vernimwood Compatibility
Technicolour Alchemy polypore fix
Faction: Pitfighter Fixes
Ahbiilok and Immersive Dungeons Patch
The Gray Fox Cowl of Nocurnal - Finalization Project
Camels and new animals in Alik'r Desert 8.0 - Finalization Project


If you would like to join Project Dragonbreak, please read my "About Me" section on my profile.