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A compatibility patch for Arthmoor's Skyrim Villages and Clockwork. It moves the entrance to the Velothi Tunnels so it isn't inside one of the houses.

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A patch to make Arthmoor's Skyrim Villages work with Clockwork. It moves the entrance to the Velothi Tunnels so it isn't inside one of the houses.

I navmeshed the area too so it will function properly. 

It also fixes the Navmesh conflict in Dawnstar (will be cell 7 24 in your xEdit)

I did a major dumdums for version 1.2 where I renamed the esp to 1-2. I'm sorry for that. If you still have ArthClockPatch1-2.esp delete it.


Arthmoor's Skyrim Villages - All In One.esp

You can put stuff inbetween each patch but they have to be in that order relative to each other.


  1. Open loot
  2. Find Arthmoor's Skyrim Villages - All In One.esp (use the magnifying glass icon to search)
  3. To the right of it, you'll see three dots. Click on that, find Edit Meta Data, click on that.
  4. At the bottom you'll see a new tab. Click on Load After. 
  5. There should be an option to add a new row, do that.
  6. Type in Clockwork.esp
  7. Find the save icon on the left, next to the red cross, at the top right of the metadata section
  8. Run LOOT and hit apply, from now on LOOT will always do this.
  9. If you decide to merge one of the required files, make sure that merge esp is in the same relative position as the other two using the knowledge you gained here.
  10. If you merge these three esps together, make sure the load order they are merged in is correct.

All my edits are done with the "Cathedral" spirit in mind rather than "Parlor". If you don't know what that means then read this

Let us all come together to build our great temple that is Skyrim xD

Thanks for the download, the prospect of spreading enjoyment through a lil file is rather dope.

Checkout my other patches and fixes.
Folkstead and the Border of Hammerfell 15.2.X
Nyhus and Immersive Dungeons Compatibility
Legacy of the Dragonborn and TES Legendary Cities Vernimwood Compatibility
Technicolour Alchemy polypore fix
Faction: Pitfighter Fixes
Gray Cowl of Nocturnal and Folkstead Compatibility
Arthmoor Skyrim Villages and TES Legendary Cities Amol Compatibility  
Ahbiilok and Immersive Dungeons Patch 
Gray Cowl of Nocturnal VS Folkstead And the Border of Hammerfell
Camels and new animals in Alik'r Desert 8.0 - Finalization Project
Camels and new animals in Alik'r Desert Vs Folkstead Compatibility

If you would like to join Project Dragonbreak, please read my "About Me" section on my profile.