Red Dead Redemption 2
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saravaksa2

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saravaksa2

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About this mod

Loot became more logical and balanced. More money from loot and robbery. No auto pickup for ammo, but more ammo from corpses. Balance changes.

Requirements
Permissions and credits
Donations
AMMO
Ammo doesnt pickup from guns automatically. Instead you take more ammo from looting corpses.
More ammo from corpses and ammo boxes (+50-100%).
Chance of additional revolver ammo from armed peds even if they died holding rifle.
Less throwables from enemy corpses, except knives.

MONEY & VALUABLES
More money from robbing npcs, coaches and looting corpses (in average +50%). 
Platinum items are more rare. In that time platinum jewelry was not popular yet.
Silver items are more frequent, especially for pocket watches.

CONSUMABLES
Opened consumables are more frequent; unopened - more rare. Potent meds are much more rare. Horse reviver is much more rare.

QUEST REWARDS
Taxidermist quest: lowered rewards because 50$ for rabbit+squirrel is too much; 15$ is just enough. Of course, for harder tasks rewards are bigger.
I changed this rewards along the way because they placed in the file responsible for loot money. 

INSTALLATION
Unpack mod folder into lml folder. 

COMPATIBILITY
Ambient gangs - Set priority to this mod or manually delete "loot_table_ped.meta" file from Ambient gangs mod. 


SPECIAL THANKS
Audax - for finding how to change amount of ammo from corpses.
Bolmin70 - for finding how to stop auto pickup of ammo.

My other mods:
Realistic Weapon Rebalance
Realistic Economy Rebalance
  
Realistic Loadouts
Bounties Rebalance
Realistic Clean Kills for Hunting


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