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Created by
UltraMatt and Ultra PlaceUploaded by
mattmartin609Virus scan
About this mod
This will be the hub for all patches I create for Oscuro's Oblivion Overhaul (OOO) Remastered Slim. OOO for Oblivion is my favorite mod ever, and I'm simply trying to increase compatibility so more people get to experience it with other popular mods. I have permission from devakm to create these patches.
- Requirements
- Permissions and credits
MODDERS: Please feel free to utilize my patches on your page or wherever you wish in whatever manner you wish.
I also strongly recommend checking out Michael's Patch Hub for UORP.
I'd be happy to create patches for more mods with OOO that are interesting to me and sensible based on request.
What do the Patches Do?
UORP (1.09) - There are missing fixes within OOO that UORP has which conflict. Most are AI package fixes, NPC's missing essential flags, bad textures/meshes, missing blood decals, ingredients, etc. My UORPxOOO combines OOO records with UORP fixes.
NPCs Come to Life Naiad Edition (1.05) - A classic Oblivion mod which adds many custom AI packages to make the world feel more lived in, which I have painstakingly added against OOO records. The new Mail Service Naiad plugin does NOT need a patch. The patch includes UORP by default as, with this many AI scripts you want the fixed UORP scripts included and essential flags or say hello to broken game. It works tremendously well.
Simple Hunting Overhaul (1.05) + Dynamic AI Behavior Animals (v4), Dangerous Waters - Adds some interesting loot from animals to make hunting more worthwhile. Prefers OOO loot, doesn't dupe, OOO stats, as aforementioned also includes Dynamic Animal AI scripts in an AIO. I figured if you're running this, probably won't mind Dynamic Animal Behavior too and vice versa. All new AI packages for new animal behaviors added against OOO records and Simple Hunting Overhaul's loot. Dangerous Waters sets scale, speed, attack dmg, fatigue and aggression very high for aquatic predators and drastically up's their presence in the world through leveled lists, I did the same except for Attack DMG & Fatigue I doubled OOO's values and I carried over OOO's custom leveled lists.
Playable Imperial Watch Armor 2.1.1 , Mastercrafted Steel 1.2, and Various Guard Equipment Deluxe 1.6 (Pseudo) - New textures for Imperial Watch Armor, and you can now don them with OOO values, additionally, master crafted steel armor and weapons rebalanced slightly above OOO steel armor and weapons, and Various Guard Equipment Deluxe creates region specific guard loadouts with mastercrafted steel and the Palace Watch armor. Really awesome.
Alchemy Overhaul 1.01 - OOO does put duration on positive potions which really helps stop the cheese potion exploit, however- poison is still one shot. This essentially fixes that and ensures all alchemical ingredients AND potions + poisons are over time. OOO does change some values, so I just did simple math (e.g. vanilla is 90, AO is 9x10, OOO is 60, therefore- 6x10, not hard).
Hooded Outlaws 1.0 - Patches Hooded Outlaws hoods on all OOO bandits.
Pseudo Patches (Interpretation of the underlying mod within OOO, doesn't require underlying mod)
Guards Carry Torches - Like GCT, add torches to all OOO/UORP guards and extends torch life. Since the OG mod just adds torches to guards, it's not necessary.
Steeds of Speed, Crime Tweaks, SB More Sensible Crime Alert, AI Actor Limit & Corpse Fix (OOO Crime Tweaks)- This one was a personal patch which people wanted. OOO values but horses are faster, non-crime reporting, less aggressive, and essential. Crime alert radius reduced to 1200, actor limits increased to maximum.
Note: I do not care whatsoever what you think of Arthmoor or UORP and what drama you know about. I use the patch and so do others, it works wonderfully- don't like it? Don't use it. Don't be a crap stirrer in my comments. UORP is not even Arthmoor's, it was started by Kivan. UORP is simply the 21 year work of UOP ported to RE that was missing. It is very highly regarded. Arthmoor did change a mine in Skyrim, and he did do some things in Starfield that weren't great (mostly because of how much is missing from SF, judgment calls needed to be made), he also is pretty protective of his work, but the patch is highly tested, extremely high quality work.
Installation:
After dropping the .esp in the correct location, for general load order:
1. Vanilla Plugins (Oblivion.esm, etc)
2. UORP Plugins (Unofficial Oblivion Remastered Patch.esp, Unofficial Oblivion Remastered Patch - Deluxe.esp)
3. OOO Plugins (Oscuro's_Oblivion_Overhaul.esm, Oscuro's_Oblivion_Overhaul.esp)
4. Mod Plugin(s) (NaiadComestoLife.esp, AlchemyOverhaul.esp, Hooded Outlaws.esp, etc)
5. Patch Plugin(s) (OOOUORPUltraPatch.esp, NaiadOOOUORPTrifectaPatch.esp)
I would recommend popping your load order open in xedit to see what's what with your own two eyes, in any event, here's a sample load order with all plugins so you can get a good idea.
Example load order with all patches:
Oblivion.esm
DLCBattlehornCastle.esp
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
AltarESPMain.esp
AltarDeluxe.esp
AltarESPLocal.esp
Unofficial Oblivion Remastered Patch.esp
Unofficial Oblivion Remastered Patch - Deluxe.esp
Oscuro's_Oblivion_Overhaul.esm
Oscuro's_Oblivion_Overhaul.esp
Hooded Outlaws.esp
Hooded Outlaws OOO Patch.esp
PlayableImperialWatchArmor.esp
MastercraftedSteelArmorAndWeaponsSet.esp (get optional version)
AlchemyOverhaul.esp
AlchemyOverhaulxOOO Patch.esp
OOOUORPUltraPatch.esp
NaiadComestoLife.esp
NaiadxOOOxUORPPatch.esp
DynamicAIBehaviorAnimals.esp
Simple Hunting Overhaul.esp
OOOxDynamicAnimalAIxSimpleHuntingOverhaulPatch.esp
OOOHorsesAndCrime.esp
Responsive Combat AI OOO Patch.esp
AnAbsurdOOOxUORPxGCTxNaiad (GUARDS ONLY).esp
MastercraftedxIWAPxUORPxOOOxVCGExGCTxNaiad Patch.esp
Extra:
If you want to look at my setup (for whatever reason)
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