About this mod
Ultra Combat is a UE4SS based total overhaul for Oblivion Remastered combat built to provide a stable, engaging, and immersive combat experience with depth that is missing in vanilla for all physical character archetypes.
- Requirements
- Permissions and credits
- Changelogs
Total Physical Combat Overhaul for Oblivion Remastered
NOW WITH (WORST EFFECT EVER) HITSTOP, ULTIMATE COMPATIBILITY KEY BINDS, AND MORE!
I closed comments due to a few bad eggs, majority of you are very nice, however luckily we have a big Discord server and can give you immediate help which is better anyway!
While the Remaster fixed Oblivion’s “floaty” combat, it did not recognize the bigger problem that Oblivion combat is shallow and rather boring. You essentially spam attacks until either you or the enemy dies. What Ultra Combat aims to do is ground-up revamp the combat flow by making it more engaging, tactile / skill based, cinematic, and give more a more tangible representation of your character getting better over time while doing all of this in a balanced and non-annoying way. The 100th mudcrab kill slomo can get pretty repetitive.
Ultra Combat allows skilled combatants to gain an advantage by feinting and perfect blocking / dodging an enemy knocking them off balance in the process, placing shots at the head and remaining undetected whilst doing so for massive damage. Your skills like marksman visually make you a better archer through instant draw and release, or your skills in acrobatics or block allow you to drain less fatigue to dodge more often or block more incoming damage. Attacks and weapons feel unique based on unique timings. Things like slomo after a perfect dodge provide you a second to set up a devastatingly epic bowshot or give the opening for a crushing power attack. But- killing a mudcrab isn’t going to force the full cinematic works, double tap dodge won’t accidentally happen while you're sneaking, etc. Balance wise, dodging or perfect blocking doesn’t make you invulnerable, you can’t spam cancels, there’s encumbrance checks, etc.
Dodging (REQUIRES ACROBATICS 25)
1. Dodge via [Default] Double Tap [Default Key: WWAASSDD] or OneKey (Default Key: V Key) is configurable to whichever mode you prefer, and any key/input which is viable in Unreal.
2. Dodging is blocked while the player is crouched, out of fatigue, and/or over encumbered, configurable.
3. During dodges, for 0.4s the player will have resistance to normal weapons based on acrobatics skill (2x skill, max 100%). Magic and special weapon materials can penetrate the physical barrier it provides.
4. Fatigue drain for dodging is based on acrobatics skill. Base 20 + Skill Modifier (Lower skill = More Fatigue Cost)
5. Dodges allow attack cancelling, which has timings based on attack type and weapon.
Perfect Dodge
1. Perfect Dodge at Acrobatics 100 provides an "iframe" (invulnerability).
2. Perfect Dodge gives a 30% speed boost during 5s counter attack window.
3. Perfect Dodging has a 0.2s window- the closer you are to the perfect frame on a dodge during enemy attack, the more damage your “Response Attack” will get (10%-30%).
Block
1. Blocking can attack cancel using the same weapon and attack specific timings as Dodge.
2. Block attack cancelling will cost the equivalent fatigue as the cancelled attack would have.
Perfect Block
1. Perfect Block provides a window of opportunity (0.3s) during an opponents attack [configurable]
2. Perfect Block further reduces damage based on block skill (50% to 90%), staggers the enemy, begins a slomo for 2s, and opens a 5s window a “Response Attack” which provides a 10-30% dmg boost based on timing.
Attack Cancel / Feint
1. Feint window - Cancel attacks early (before hit) to bait reactions with weapon and attack specific timings for an immersive combat feel
2. Combo breaking - Cancel attacks late (after hit) to reset
3. Cooldowns used in some mods made unnecessary to stop cancel spamming because of fatigue consumption and timings
Slowmo
1. Global 2s duration which is configurable
2. 0.15s ease in and out for a smooth cinematic feel
3. Occurs on 50% of all kills [configurable]. Then, will occur on 100% of all headshots and perfect dodge/block(s) unless the enemy's max health is below 50% of the players max health (this is to prevent slowmo's on trash mobs)
4. Slows to 40% speed [configurable]
5. Global toggle to disable slowmo.
NOTE: Hitstop (Worst Effect Ever) and Quickwheel will continue working if set to true with Slowmo globally disabled.
Headshot
1. Headshot damage based on marksman & sneak skill- 1.1x to 2x for Marksman [configurable]
2. Sneak damage is additive on top of headshot damage, up to +50% sneak damage (at 100 Sneak) if undetected [configurable]
3. Staggers the enemy if they survive
Marksman
1. Instant Draw unlocked at 50+ Marksman or with Perfect Block/Dodge Buff [configurable]
2. Release Animation Cancel at 50+ Marksman or with Perfect Block/Dodge Buff [configurable]
3. Rapid Shot response for Perfect Block/Dodge, 5s window.
4. At Marksman 75, Acrobatics 75, unlocks a slowmo bow jump with featherfall.
Melee Weapons & H2H
1. 10% to 30% damage buff on response attacks from Perfect Dodge/Block within 5s window [configurable]
2. Ragdoll's enemy based on an enemy strength roll, each 10 strength give 9% resistance
Quickwheel
1. Will slow to 10% upon opening the quick wheel.
2. Can be disabled.
3. Will interrupt other slowmo effects.
Reticle
1. Reticle will change colors to indicate Headshot and Perfect Block & Dodge counter windows.
The worst effect ever TM, Hitstop
1. Weapon-specific duration and intensity
2. Attack type modifiers (light, power, sneak, blocked)
3. Player and Player + Enemy modes
4. Cooldown system to prevent overlap with main slowmo effects
5. All the toggles and configurations you could ever want
One Button Combat
1. Can set your own keys for Power and Light attacks
2. Instant Power Attacks
3. Hold to spam light attacks
Configuration Now within Config.lua
While Ultra Combat utilizes existing patterns, hooks, etc., Ultra Combat is far, far more than just a compilation- between many never before seen features, how the systems are tied together, and its superior error handling, etc., it is its own mod and completely in the spirit of modding to constantly improve and innovate. However, because it does utilize existing patterns in many places, I have decided Ultra Combat must be fully open source - you may do with it whatever you like, I only wish to spur better quality mods and better combat in my favorite game ever.
Regardless, I will proudly and openly state Ultra Combat was heavily inspired by qvedsa’s Melee Attack Feinting & Dodge Cancelling timing system & One Button Dodge’s input pattern, MadAborModding’s Bloodlust & Stagger skill detection and stagger patterns, Jerome’s Timed Block window concept, zkan’s Bow Animation Release Cancel’s instant draw & release cancel concepts and Bow Headshot headshot bone detection pattern, Zarrastro’s Dramatic Death kill tracking and slomo system, Kaboff02’s One Punch Man knockback pattern, and helointernet’s Perfect Dodge’s gamified dodge timing concept, and Hitstop Supreme. These hooks, concepts, and patterns created in these mods helped enormously to get Ultra Combat to where it is today. If you feel it’s nothing but a crappy compilation and don’t like it for that reason, that’s fine, I think it speaks for itself but if you feel otherwise, that’s why other mods exist! This is not for profit or e-points, it’s something I made for fun for my own game and from my love of Elder Scrolls, I decided to share it. Like it? Awesome, don’t? That’s fine too.
For configuring keys, please scroll down to the key list. OneKey and DoubleTap are NOT simultaneous, you must choose one or the other. DoubleTap is default because I like it more and it carries less potential problems. You CANNOT map the same key to two things or you WILL HAVE PROBLEMS (thus why double tap is default).
Ultra Combat would not be possible without copious testing for weeks on end which was done by ordinarymatt, devla_z, the legendary Kronir, RankFTW, Alex, and Tebren in the Ultra Place Discord.
I apologize to the people who downloaded my fix of Xorberax’s Attack Cancelling which I took down, I simply felt it had inferior features and I had the know how to create something very special and not have any more crashing from running multiple UE4SS combat mods just to get a very poor approximation of the combat I wanted. Here it is! Hope you like it.
Ultra Combat Manual Installation:
Unzip everything in Ultra CombatXX.zip to your root \OblivionRemastered\ folder
Verify you have UE4SS installed either from Github or Ultra Plus
Uninstallation:
Delete UltraCombat folder within \OblivionRemastered\Binaries\Win64\ue4ss\Mods\
UE4SS mods that effect Combat and/or offer Slow Motion Effects and/or Lock-On will be incompatible.
Some UE4SS Movement mods are incompatible. (Rebalanced Movement known working, thanks grenaud!)
Natural Bodies of Oblivion & NPC Appearance Manager have an incompatibility with UC2 only when used TOGETHER, Tebren (a tester of UC) created a patch!
ESP's, PAK's, GameSettings, MagicLoader, OBSE, SyncMap's, etc, are always compatible no matter what.
NOTE: Ultra Combat is a VERY large mod with nearly a dozen hooks, huge amounts of logic- you have to deal with it like it's a major overhaul (as it is) and be very careful what UE4SS mods you're using around it.
This mod was tested for many many hours by several people, and has extreme defensive programming to ensure it’s 100% stable.
- If you have an issue, I need your ue4ss.log file and CRASH CONTEXT- what did you do when you crashed? If you do not provide this I will ignore you. If it’s too large, upload to Pastebin. State which UE4SS you use from where, and a list of ALL UE4SS mods.
- If you have an issue combining this with other UE4SS mods besides Ultra+, Better Sneak, or Magic Leveling Fixed, I will ignore you.
- If you suddenly crash randomly post install, that does not mean Ultra Combat did it, 99.9% you will crash doing a UC action if it is UC.
- Entries in the ue4ss log, even errors, are not a problem but a feature unless accompanied by a crash. The mod is built to error gracefully and tell you, meaning your game doesn’t crash if something goes wrong which happens all the time.
- State what level your acrobatics skill is for dodge issues. If you cannot dodge, and your acrobatics is below 25, I will ignore you.
SAMPLE: Hey, I crashed when blocking an attack. Here is my UE4SS log, I use the UE4SS Experimental version on Github. I use Ultra+ and Ultra Combat as my only UE4SS mods.
I don’t mean to be rude, but I manage Ultra Plus comments occasionally and it gets way out of hand how idiotic and lazy people can be, and it wastes everyone's time, and creates misinformation. If you don’t read anything and write a comment that was clearly answered I will ignore you. Common sense sometimes ain't common.

The Ultra+ Mod Family
Ultra+ Mod Manager
- UMM
Avowed
Clair Obscur: Expedition 33
Cyberpunk 2077
Days Gone
Dragon Age: The Veilguard
The Elder Scrolls IV: Oblivion Remastered
- Ultra+
- Ultra Combat
- Ultra Patch Hub for Oscuro's Oblivion Overhaul Remastered
- DarrOwblivion (Reshade Preset)
Hogwarts Legacy
The Last of Us Part II
Lords of the Fallen (The Ultra Place Discord / UMM Exclusive)
Pax Dei
Remnant II (The Ultra Place Discord / UMM Exclusive)
Robocop: Rogue City
RuneScape: Dragonwilds
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Silent Hill 2 (2024 remake)
Star Wars: Jedi Fallen Order
Star Wars: Jedi Survivor
Stellar Blade (The Ultra Place Discord / UMM Exclusive)