New Lands
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Elsweyr the Deserts of Anequina
Visit the province of Elsweyr!High beyond the hills of the Niben lies the great desert plateau of central Elsweyr. From sandy desert wastes to rocky, red badlands, from grassy savannah to jungle coast, the lands of Anequina beckon.This new region includes new landscapes, towns, quests, monsters, mounts, homes and items.
- 398.7MB
- 3.2k
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Elsweyr the Deserts of Anequina
Visit the province of Elsweyr!High beyond the hills of the Niben lies the great desert plateau of central Elsweyr. From sandy desert wastes to rocky, red badlands, from grassy savannah to jungle coast, the lands of Anequina beckon.This new region includes new landscapes, towns, quests, monsters, mounts, homes and items.
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Ruled by Count Serverus Victrix, Bartholm is a small town consisting of a Castle, Arena, Inn, General Store, Chapel, Stables, Mages\' Guild & 8 houses. Protected by the Bartholm Foreign Legion, the village of Slartholm is situated on the Isle of Slart.
- 8.1MB
- 2.3k
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Ruled by Count Serverus Victrix, Bartholm is a small town consisting of a Castle, Arena, Inn, General Store, Chapel, Stables, Mages\' Guild & 8 houses. Protected by the Bartholm Foreign Legion, the village of Slartholm is situated on the Isle of Slart.
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The Lands of Solstheim Vvardenfell and Mournhold - SoVvM br3
An unofficial large-scale mod for Oblivion, designed to recreate the three regions featured in TESIII: Morrowind with the advanced graphics and capabilities of Oblivion\'s engine. Gameplay in the three new regions is also better and more realistic than in Cyrodiil or Shivering Isles. Please read the readme (or else :P).
- 71.4MB
- 2.3k
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The Lands of Solstheim Vvardenfell and Mournhold - SoVvM br3
An unofficial large-scale mod for Oblivion, designed to recreate the three regions featured in TESIII: Morrowind with the advanced graphics and capabilities of Oblivion\'s engine. Gameplay in the three new regions is also better and more realistic than in Cyrodiil or Shivering Isles. Please read the readme (or else :P).
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Improved Valenwood adds the province Valenwood to the game. This includes eight cities and some smaller towns, many new Ayleid ruin, caves and fortress ruins.
- 21.9MB
- 1.6k
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Improved Valenwood adds the province Valenwood to the game. This includes eight cities and some smaller towns, many new Ayleid ruin, caves and fortress ruins.
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Stirk is an idyllic isle located west of Anvil. The isle is currently home to a resort town for Cyrodiil\'s wealthy and an imperial fort that once protected Cyrodiil from the Aldmeri Dominion. Beneath this island\'s pleasant facade loom ancient secrets waiting to be discovered...
- 13.7MB
- 1.3k
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Stirk is an idyllic isle located west of Anvil. The isle is currently home to a resort town for Cyrodiil\'s wealthy and an imperial fort that once protected Cyrodiil from the Aldmeri Dominion. Beneath this island\'s pleasant facade loom ancient secrets waiting to be discovered...
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Compatible with Elsweyr Anequina. Dungeons, quests, and a player-owned home, plus the obsidian armor and weapon set. Twenty-eight locations to explore.
- 2.3MB
- 1.3k
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Compatible with Elsweyr Anequina. Dungeons, quests, and a player-owned home, plus the obsidian armor and weapon set. Twenty-eight locations to explore.
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Under the sign of the dragon - Tamriel Heightmaps -
This mod will make all provinces of Tamriel playable in the tamriel worldspace....
- 140.9MB
- 1.1k
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Under the sign of the dragon - Tamriel Heightmaps -
This mod will make all provinces of Tamriel playable in the tamriel worldspace....
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UPDATED 12-15-07 Nascosto Isles 3 includes new hollow log caves, secret doors, tapestries, and more. You can get houses, fight pirates, save the isles from an impending attack, explore forts, caves etc. or just enjoy a walk along the beach as the sun goes down.
- 62.7MB
- 944
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UPDATED 12-15-07 Nascosto Isles 3 includes new hollow log caves, secret doors, tapestries, and more. You can get houses, fight pirates, save the isles from an impending attack, explore forts, caves etc. or just enjoy a walk along the beach as the sun goes down.
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Unique Landscapes - Panther River
This mod is a part of "Unique Landscapes" project. The mod beautifies the Panther River east of Bravil. It focuses on the river and its banks, making it a quietly and peacefully flowing stream through the lush forest.
- 2.3MB
- 739
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Unique Landscapes - Panther River
This mod is a part of "Unique Landscapes" project. The mod beautifies the Panther River east of Bravil. It focuses on the river and its banks, making it a quietly and peacefully flowing stream through the lush forest.
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The Pirate Isles BETA --------------------- Version 0.71 Author:Dark Soul Contact: [email protected] Known as dark_soul on the official elderscrolls forums. Visit the Pirate Isles Project Forum: http://chorrol.com/forums/index.php?showforum=44 INSTALLATION ------------ Simply extract the files to the Oblibion/data folder. The file
- 2.4MB
- 656
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The Pirate Isles BETA --------------------- Version 0.71 Author:Dark Soul Contact: [email protected] Known as dark_soul on the official elderscrolls forums. Visit the Pirate Isles Project Forum: http://chorrol.com/forums/index.php?showforum=44 INSTALLATION ------------ Simply extract the files to the Oblibion/data folder. The file
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Hammerfell - The Eastern Grasslands
Adds Hammerfell to a separate worldspace and adds border forts to Cyrodiil. Alpha version 1.0, contains Goldmoor, Rihad, Taneth, and the Helkori.
- 151.0MB
- 653
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Hammerfell - The Eastern Grasslands
Adds Hammerfell to a separate worldspace and adds border forts to Cyrodiil. Alpha version 1.0, contains Goldmoor, Rihad, Taneth, and the Helkori.
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MERP -- Middle-Earth Roleplaying -- BETA
MERP is a total conversion, introducing the world of Middle-Earth (The Lord of the Rings) to Oblivion.
- 850.0MB
- 603
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MERP -- Middle-Earth Roleplaying -- BETA
MERP is a total conversion, introducing the world of Middle-Earth (The Lord of the Rings) to Oblivion.
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Under the sign of the dragon - Tamriel Landscapes -
Landscapes for the different provinces of Tamriel based on the Tamriel heightmaps mod
- 6.6MB
- 500
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Under the sign of the dragon - Tamriel Landscapes -
Landscapes for the different provinces of Tamriel based on the Tamriel heightmaps mod
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Dukecity Futurist City
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A new world to explore
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See http://www.elderscrolls.com/forums/index.php?showtopic=554562 for more info This mod contains a complete Dremora city in the Oblivion planes, complete with an extensive questline. The city contains: a number of private residences, a council hall/museum, a smithy, an alchemist\'s, a xivilai ice mage\'s dwelling, an arena/bloodworks, a te
- 18.4MB
- 479
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See http://www.elderscrolls.com/forums/index.php?showtopic=554562 for more info This mod contains a complete Dremora city in the Oblivion planes, complete with an extensive questline. The city contains: a number of private residences, a council hall/museum, a smithy, an alchemist\'s, a xivilai ice mage\'s dwelling, an arena/bloodworks, a te
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Travel to the lands of the Vikings, and live the life of a Viking; drink mead in the longhouse, hunt in the wild, and fight off the Vanir!
- 74.6MB
- 449
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Travel to the lands of the Vikings, and live the life of a Viking; drink mead in the longhouse, hunt in the wild, and fight off the Vanir!
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THE LOST PROVINCE OF ZEDAR - Playable Resource
1.A complete new, huge worldspace. 2.New enemies & creatures. 3.New towns& villages with NPCs. 4.New NPCs with lives. 5.Several new models (Statics & Creatures). 6.New textures. 7.New items & ingredients. 8.New armors & weapons. 9.New weather system.
- 296KB
- 437
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THE LOST PROVINCE OF ZEDAR - Playable Resource
1.A complete new, huge worldspace. 2.New enemies & creatures. 3.New towns& villages with NPCs. 4.New NPCs with lives. 5.Several new models (Statics & Creatures). 6.New textures. 7.New items & ingredients. 8.New armors & weapons. 9.New weather system.
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You reach Caldera by use of a mage Guild Portal on the second floor of the Cheydinhal Mages\' Guild. New quest with player home reward, 4 factions, 18 unique scripts, 8 uniquely enchanted items, 11 new Morrowind books, 5 cloths, 2 armors, 6 weapons, 20 containers, 17 statics, 44 NPCs, 3 potions, 2 ingredients, 2 regions, 551 cells, 160 AI packages
- 17.3MB
- 409
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You reach Caldera by use of a mage Guild Portal on the second floor of the Cheydinhal Mages\' Guild. New quest with player home reward, 4 factions, 18 unique scripts, 8 uniquely enchanted items, 11 new Morrowind books, 5 cloths, 2 armors, 6 weapons, 20 containers, 17 statics, 44 NPCs, 3 potions, 2 ingredients, 2 regions, 551 cells, 160 AI packages
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Link Text Forum Link Hi all , Dune in my Idea originally had to be an Open Source Project that could welcome everyone to come and make mods into another world , so I have taken the Decision to release it as Alpha for this actual principle , I do not like to keep thin
- 43.2MB
- 352
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Link Text Forum Link Hi all , Dune in my Idea originally had to be an Open Source Project that could welcome everyone to come and make mods into another world , so I have taken the Decision to release it as Alpha for this actual principle , I do not like to keep thin