Mods
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Project Nevada is a mod aiming to make Fallout: New Vegas a more interesting - eventually more challenging - but surely more fun experience for you.
- 107.0MB
- 132.2k
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Project Nevada is a mod aiming to make Fallout: New Vegas a more interesting - eventually more challenging - but surely more fun experience for you.
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Adds about 170 new & intense locations to the wasteland filled with enemies and loot. They vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds several days of new gameplay possibilities. Filled with quests, NPCs with dialogue, vendors and some of the toughest enemies you will ever encounter.
- 13.2MB
- 51.9k
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Adds about 170 new & intense locations to the wasteland filled with enemies and loot. They vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds several days of new gameplay possibilities. Filled with quests, NPCs with dialogue, vendors and some of the toughest enemies you will ever encounter.
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A collection of my mods, merged for convenience. Requires JIP LN NVSE and JohnnyGuitar NVSE.
- 4.1MB
- 10.3k
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A collection of my mods, merged for convenience. Requires JIP LN NVSE and JohnnyGuitar NVSE.
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Just Vanilla Sprint. Requires JIPLN.
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New Pip-Boy 2000 Mk VI with custom scratch-made meshes, textures and working clock like in Fallout 76.
- 21.2MB
- 4.2k
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New Pip-Boy 2000 Mk VI with custom scratch-made meshes, textures and working clock like in Fallout 76.
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Adds a customizable mini-map to the HUD display.
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Just a small mod that adds a FO76-like Loot Menu. Also features container animations by Hitman47101.
- 32KB
- 3.9k
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Just a small mod that adds a FO76-like Loot Menu. Also features container animations by Hitman47101.
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Just a mod that adds hit marker. Requires UIO and JIPLN.
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Just a mod that adds dynamic crosshair which reacts to changes in weapon's spread. Requires UIO and JIPLN.
- 16KB
- 2.7k
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Just a mod that adds dynamic crosshair which reacts to changes in weapon's spread. Requires UIO and JIPLN.
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Animation in first and third POV for all your ingestibles.
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A Metro-inspired wrist watch that shows you things like time.
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Fallout 4 Power Armor Features
Adds a few features to power armor, some of it inspired by Fallout 4... the good ones, hopefully. Self-carry weight, lower dehydration in hardcore mode... and super jumping! Extensively configurable.
- 1.5MB
- 1.4k
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Fallout 4 Power Armor Features
Adds a few features to power armor, some of it inspired by Fallout 4... the good ones, hopefully. Self-carry weight, lower dehydration in hardcore mode... and super jumping! Extensively configurable.
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Universal Pip-Boy Customization
Customize your Pip-Boy's appearance and usage through the MCM interface. Automatically hide the Pip-Boy until needed, toggle the Pip-Boy glove, easily swap back and forth between hand-held and wrist-mounted models and swap alternate skins for those that have them. Modernized, lightweight scripts using JIP LN NVSE, kNVSE and JohnnyGuitar NVSE.
- 5.8MB
- 1.1k
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Universal Pip-Boy Customization
Customize your Pip-Boy's appearance and usage through the MCM interface. Automatically hide the Pip-Boy until needed, toggle the Pip-Boy glove, easily swap back and forth between hand-held and wrist-mounted models and swap alternate skins for those that have them. Modernized, lightweight scripts using JIP LN NVSE, kNVSE and JohnnyGuitar NVSE.
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Just a mod that adds visual 3D markers for all of your current objectives. Requires UIO, JIPLN and JohnnyGuitar NVSE.
- 16KB
- 1.1k
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Just a mod that adds visual 3D markers for all of your current objectives. Requires UIO, JIPLN and JohnnyGuitar NVSE.
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Just a small mod that lets you enter Bullet Time. Requires JIP LN NVSE.
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Implements a working gameplay system so that the Strength and Skill requirements that weapons list finally do something for ALL of them. Allows you to use any weapon, but the dynamic requirement penalties might make using them not so straightforward as before.
- 16KB
- 661
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Implements a working gameplay system so that the Strength and Skill requirements that weapons list finally do something for ALL of them. Allows you to use any weapon, but the dynamic requirement penalties might make using them not so straightforward as before.
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Adds a recoil-like mechanic for all NPCs in Fallout: New Vegas, including creatures, robots, etc.
- 8KB
- 520
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Adds a recoil-like mechanic for all NPCs in Fallout: New Vegas, including creatures, robots, etc.
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Animated Food Drinks and Chems with Empty Things and Bottled Water Modules
MOD DISCONTINUED, check "Animated Ingestibles" mod instead.Animations for the player and/or NPCs when eating, drinking and using chems ! Also add an optional Empty Bottles System and a Bottled Water system. Three mods in one ! TTW friendly.
- 2.7MB
- 482
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Animated Food Drinks and Chems with Empty Things and Bottled Water Modules
MOD DISCONTINUED, check "Animated Ingestibles" mod instead.Animations for the player and/or NPCs when eating, drinking and using chems ! Also add an optional Empty Bottles System and a Bottled Water system. Three mods in one ! TTW friendly.
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This mod makes cigarettes usable for the player but also (and optionally) for NPCs. The mod offers some modest animations, just for style, but also many settings to adjust things to your tastes, such as beneficial effects or not for tobacco or the link with addiction to chewing tobacco.
- 3.6MB
- 481
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This mod makes cigarettes usable for the player but also (and optionally) for NPCs. The mod offers some modest animations, just for style, but also many settings to adjust things to your tastes, such as beneficial effects or not for tobacco or the link with addiction to chewing tobacco.
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Adds the Fallout 4 burrowing functionality, Cazador nest, and a few new creatures. Complete with an MCM to toggle parts of the mod you do and don't want.
- 6.6MB
- 441
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Adds the Fallout 4 burrowing functionality, Cazador nest, and a few new creatures. Complete with an MCM to toggle parts of the mod you do and don't want.