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File credits
Bethesda for Fallout franchise not being dead Obsidian for Fallout:NV JazzIsParis for JIP LN, UIO GeckWiki for being incredibly useful youngyone01 for bug reports and icon
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Changelogs
Version 3.2
Shotgun circular crosshair.
Version 3.0
Customizable behavior for the crosshair depending on weapon being holstered, sighting and using the scope.
Automatic INI management support.
Rewritten MCM menu, again.
Version 2.1
.ini support
Version 2.0
Fixes
Version 1.6
Full MCM rewrite
Merging Support
Version 1.5
MCM menu rewrite.
New dynamic mode.
A lot more customization.
Version 1.4
oHUD compatibility
Fully configurable crosshair and prompt sizes
Fixed ironsight FOV calcs to more accurate ones
Optional mode when crosshair reacts to distance to target
MCM menu descriptions
Version 1.2a
Working MCM Defaults
Approximate crosshair reaction to FOV changes when aiming
Fix for loading a save before the mod install
Version 1.2
MCM menu
Optimization
Minimal crosshair size fixed
Version 1.1
Redone calculations related to crosshair size
Made crosshair smaller and dependent on a changeable global
Fixed issues with True Iron Sights off, Zoom, 3rd person.
Version 1.0
initial release
Just a mod that adds dynamic crosshair which reacts to changes in weapon's spread.
This mod is highly customize-able, you can change sizes, offsets, try out different ways of the crosshair to react to spread. Now, this mod has a special circular crosshair for shotguns.
As all my other MCM-powered mods, this now supports merging with anything else.