About this mod
Classic Fallout 2 Pip-Boy 2000 with custom scratch-made meshes, textures and working clock
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Changelogs
- Donations

A classic Pip-Boy 2000, designed to match the look of its front panel shown in the original (Fallout 1&2), the official information listed about it, and looking back at the design of the rest of the later models.
This Pip-Boy 2000 was made for the upcoming The Chosen's Way project, which will be a painstaking, complete and expanded re-creation of the Fallout 2 in the Fallout New Vegas engine.
Information about this project below the page or you can just read more about it on the Discord server.
There should be no known conflicts with anything that is not programmatically editing the model path (for replacer) of Pip-Boy or or the game Pip-Boys in any way (for regular version).
For those who have problems with the distance from the screen: in my game I have Pip-Boy FOV 60 (default is another) so I have no problems. If you need to change FOV there are two ways of do this:
1. In Fallout.ini and FalloutPrefs.ini (they usually are in C:\Users\%USERNAME%\Documents\My Games\FalloutNV) find fPipboy1stPersonFOV= and set another value. I have 60 so try something from 70 +-15.
2. Another way is using FOV Slider mod to change this value directly from you game. How - you can find out for yourself on the mod page.
3. Find another way to change FOV using Pip-Boy.
Unpack files in your game Data directory. And check .esp in your Mod Manager if version you use have it.
Delete the Pip-Boy2000MC folder located inside Meshes and PIPBoy2000MC and PIPBoy2000MkVIMC inside Textures. And switch to default Pip-Boy in your saved game before you remove the files or an .esp.
Thanks to Bethesda and it's designers for the original look in Fallout 76 and separate big game just for fun.
AnOneTwo - model, UV, all textures,
weijiesen - creation and configuring of a game object,
F@Nt0M - small UV and texture tweaks, minor edits in nif config, adding missing clock (will work in future version),
Vagiz - inventory icon (will be in non-replacer version),
Curhaj - help with replacer scriptrunner and mod page markup design
Frontier has the only separate permission to use exclusively as part of their project.
Send us a link to your mod also, we're interested.











Our Discord Channel: Molten Clouds
Our YouTube channel (which is now abandoned due to lack of people): Molten Clouds
◇ ◆ Tools used ◆ ◇
ZBrush
Blender
3DCoat
NifSkope
Adobe Photoshop