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Created by
Devv - with permissions of DarthFANt0MUploaded by
DevvEloperVirus scan
Safe to use
About this mod
The Pip-Boy 2000 of DarthFANt0M, now standalone!
- Requirements
- Permissions and credits
- Changelogs
WHAT
The Pip-Boy 2000 mod from DarthFANt0M, now standalone! This patch adds the Pip-Boy 2000 from DarthFANt0M to a container somewhere in the Mojave Wasteland for you to find. Check the spoiler below to see where exactly. Or even better, do not do that! Find it yourself in a playthrough!
WHERE
The Main version:
The Earlier Gameplay version:
The Kleptomaniac version:
REQUIREMENTS
[Hard req] The original mod - obviously!
[Hard req*] Pip-Boy Selection Menu - to be able to equip it (select any version including support for Pip-Boy 2000, in the optional files).
INSTALATION
Recommended to install via Mod Manager.
HOW
Two files in this patch:
*This mod doesn't add the actual Pip-Boy item to the container for the player to pick up, as that would need the Pip-Boy itself to be what the engine considers as "playable". Player is able to take "playable" items from containers, but also to equip or unequip them. A playable Pip-Boy would mean the Player could unequip the Pip-Boy from the apparel menu, which renders the player without interface.
Instead of that, this mod adds an impostor item called Pip-Boy 2000, which adds the true Pip-Boy 2000 when added to player inventory, and then dissapears. This way, the Pip-Boy 2000 stays non-playable. It will be in the inventory, but will NOT appear in the menu.
This renders the only way to equip the Pip-Boy through scripting. That's how Mick and Ralphs can switch you between 3000 and 3 Billion Pip-Boys. Pip-Boy Selection Menu, however, uses scripts to let you equip any supported Pip-Boy anytime. Because of this, is a hard requirement.
CREDITS
All credits go to DarthFANt0M. This is just a standalone patch. It could not be easier to do!
DISCLAIMER
The requirement of Pip-Boy Selection Menu circumvents the problem of the pip-boy being the apparel equipping main menu. However, if you really need that .esp slot, ask me in comments and I could eventually post a version which doesn't need the Selection Menu mod, but with the unequipping problem. Just lemme know!
Also, you could suggest more locations
The Pip-Boy 2000 mod from DarthFANt0M, now standalone! This patch adds the Pip-Boy 2000 from DarthFANt0M to a container somewhere in the Mojave Wasteland for you to find. Check the spoiler below to see where exactly. Or even better, do not do that! Find it yourself in a playthrough!
WHERE
The Main version:
Spoiler:
Show
In a bedroom in Vault 3!
The Earlier Gameplay version:
Spoiler:
Show
In the Wrecked Highwayman!
The Kleptomaniac version:
Spoiler:
Show
In No-Barks Shack!
REQUIREMENTS
[Hard req] The original mod - obviously!
[Hard req*] Pip-Boy Selection Menu - to be able to equip it (select any version including support for Pip-Boy 2000, in the optional files).
INSTALATION
Recommended to install via Mod Manager.
- Make sure you have BOTH mod requirements.
- Install original mod.
- Install this patch. Make sure to let this patch overwrite original mod files (just overrides the replacer scriptrunner).
HOW
Two files in this patch:
- A blank scriptrunner text file, to override the replacer of the original mod.
- An .esp for location and the functionality*.
*This mod doesn't add the actual Pip-Boy item to the container for the player to pick up, as that would need the Pip-Boy itself to be what the engine considers as "playable". Player is able to take "playable" items from containers, but also to equip or unequip them. A playable Pip-Boy would mean the Player could unequip the Pip-Boy from the apparel menu, which renders the player without interface.
Instead of that, this mod adds an impostor item called Pip-Boy 2000, which adds the true Pip-Boy 2000 when added to player inventory, and then dissapears. This way, the Pip-Boy 2000 stays non-playable. It will be in the inventory, but will NOT appear in the menu.
This renders the only way to equip the Pip-Boy through scripting. That's how Mick and Ralphs can switch you between 3000 and 3 Billion Pip-Boys. Pip-Boy Selection Menu, however, uses scripts to let you equip any supported Pip-Boy anytime. Because of this, is a hard requirement.
CREDITS
All credits go to DarthFANt0M. This is just a standalone patch. It could not be easier to do!
DISCLAIMER
The requirement of Pip-Boy Selection Menu circumvents the problem of the pip-boy being the apparel equipping main menu. However, if you really need that .esp slot, ask me in comments and I could eventually post a version which doesn't need the Selection Menu mod, but with the unequipping problem. Just lemme know!
Also, you could suggest more locations