Я як раз майже весь час у проекті, а от окремий реліз його частини, яку я ой як чіпати знову найближчим часом не хочу - це так, проблема доробити. Non-replacer скоріш за все буде стороннім модом, мені вже писали про непогану можливість реалізації/реалізацій. Які я точно чіпати не хочу, бо не збираюсь розбиратися з рандомними користувачами сторонніх модів, що стануть конфліктувати. На цих вихідних спробую зробити суто технічний апдейт, який я обіцяв вже багато часу (корекція текстур, фікс освітлення моделі, патч для людей, що не попадають по кнопках).
I'm not sure if this is due to another mod in my game of something in this, but the pip boy at random times when used will appear with what I can only describe as "scratches" on the bottom where the vault tec logo is. Randomly when you open the pip boy. Is there a fix for this?
It's artifacts of lets say not best shading in this game. It can be fixed by adding group of additional edges that but I really don't want to touch model geometry ever again (in near future). So next update will be just with proper screen light and bigger bottoms area that many asked.
Hey, for some reason my the light bulbs on my pipboy wont turn on. Also the buttons arent lit up and it makes it very hard to see in the dark. Does anyone know how to fix this issue?
Actually, yes! The same author released a very similar mod called Pip-Boy 2000 Mk VI, and on its files you can find an optional one called "Letters glowmap" which fixes exactly this. It's compatible with this version too. The pitch black buttons on dark interiors seems to be a standard issue, I don't understand why the fix isn't included by default. By the way, I'm using Mod Organizer 2 and I had to merge both this file and the Letters glowmap one in order for them to work. Hope it helps :D.
Download and activate the Working Date and clock for replacer optional file from the Pip-Boy 2000 Mk VI mod. It's compatible with this Pip-Boy 2000 as well.
Thank you very much for your answer :D. I tried exactly that earlier on but unfortunately it did not work. At this point it's probably a mod conflict, but it bugs me a little bit since I don't have anything else that touches the Pip-Boy.
Hi Great Mod is always my go to no matter the playthrough actually got a decent gaming laptop when i saw this mod existed just to experience it for myself 11/10 mod. i did have a question tho could you add functionality with lstewies tweaks specifically the buse12hourpipboytime or 12 hour pip boy tweak in the tweaks menu or would that be too hard ? idk anything about making mods so not trying to offend
Hey Darth, Great mod i'm really enjoying it. Quick question, for some reason only when i'm in interiors the pip boy 2000 is darker? dimmer? i'm not sure. attached a screenshot. Here
Hey is there a possibility of you making a TTW patch where you get the Pip-Boy 3000 in the capital wasteland and the Pip-Boy 2000 in the mojave wasteland? i doubt that you will make this but hey might as well give you this idea instead of letting it sit in my head
THIS THIS THIS!!! +10000000000000 I need it XD I actually requested the exact same thing on the standalone version of this mod LOL
but for real this would be so awesome to see, I can finally have a reason to get rid of the 3000 model after the Capital Wasteland without being the ONLY one with a 2000 model, even though lore-wise everyone SHOULD have it xD
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but for real this would be so awesome to see, I can finally have a reason to get rid of the 3000 model after the Capital Wasteland without being the ONLY one with a 2000 model, even though lore-wise everyone SHOULD have it xD