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Changelogs
Version 3.03
[WME] Slight edits to names for easier compatibility with Another Millenia.
[YUP] Very minor changes for the latest version, 13.2.
[Mojave Raiders] Explicit overrides added for leveled lists, doing away with load order assumption.
Version 3.02
[YUP] Removed some creature edits no longer present in YUP.
[YUP] Fixed Radaway conditional that was double dipping. Ingestible edits are so fun.
[WME] "Orphaned" weapon mods should be gone from WMEVE leveled lists.
[WME] Updated shell casings, either correcting texture paths or outright removing them (from energy weapons).
[WME] Normalized some weapons' weapon mod stats; wme values standard for weapons whose mods are original.
Version 3.01
[YUP] Minor edits.
[Mojave Raiders] Decreased loot quantity slightly on some raider-types.
[WME] isolated EVE's conflict-prone EMP effect. More compatible with BLEED, JSawyer, etc.
[JSUE] Normalized armor object effects, with JSUE taking precedence.
Version 3
[YUP] Now handles YUP's NPC records as well, for people not using NVR.
[YUP] Even more script updates.
[NVR2] Various small changes (a single can be any race flag, a few AI packages, etc).
[NVR2] Two versions, for Revised and Original.
[JSUE] Armor overwrites now included; FOOK object effects implemented over JSUE.
[JSUE] Various other changes to reflect latest JSUE.
[Mojave Raiders] Removal of compression on NPC records.
[Mojave Raiders] Minor updates for latest Mojave Raiders.
[WME] Sighting Nodes added to Bozar, AM Rifle, Hunting Revolver, Marksman Rifles, Sniper Rifles, Gauss Rifles, and La Longue.
[WME] Some (mostly aesthetic) data carried over from YUP.
[WME] Removed weapon animation overrides.
Version 2.6c
arcWeapMILDistScript updated for AM 2.6c
Version 2.6
[Another Millenia] Updated for new AM version.
Version 2.5b.2
[Another Millenia] Added redundancy for AM/Fook Makarov/Takarov repair lists.
[Another Millenia] Compatibility added for Stash Organizer inventory sorting. Enable in config.
Version 2.5b.1
[Another Millenia] Now includes scripted integration for WME - FOOK Redux.
[Another Millenia] Additional integration of Fook and vanilla weapon mods. Example: .45 ACP mods for similarly chambered AM weapons.
[Another Millenia] Vanilla 1hpreloadc.kf animation override (Fook chinese pistol).
Version 2.03
[YUP] Fixed a dirty edit on the Ed-E model path.
Version 2.02
[WME] Removed Annabelle's "unused" weapon mod.
[WME] Forgot to include edits to EVE-specific meshes.
[YUP] Added YUP's new biped armor list to Brotherhood T-45d PA.
[Trooper Overhaul] Added missing pipboy icons for backpacks.
[Trooper Overhaul] Normalized object effects (primarily across NCR helmets)
Version 2.01
[YUP] Fixed an errant value on the Stonewall perk.
[JSUE] Reordered the Superslam perk for consistency.
[BookofSteel] Removed extra backpack from NCR Salvaged PA.
[BookofSteel] Added backpack node flags to T45/T51 PA variants.
[BookofSteel] Corrected minor bug on Brotherhood Combat Armor alternate texture.
[Trooper Overhaul] slight edits.
[Trooper Overhaul] inclusion of optional NVR3 & JSUE patches.
[DMT] Overhauled LeveledList Integration to accomodate Fook lists. And fixed native DMT bugs therein.
[DMT] Serbu damage nerfed.
[DMT] Greatly reduced availability of Cosmic Knife Gauntlet in the Mojave (...).
Version 2
[YUP] Added YUP's weapon record edits. Lots of pedantic melee reach changes and dummy object effects.
[WME] Forwarded YUP's edits where applicable.
[JSUE] Re-implemented dehydration for Atomic Cocktail, Rum & Nuka, and Wasteland Tequila
[JSUE] Added Fook esps as masters to stave off load order issues.
Version 1.12
[Configurable Loot Rarity] Yet more ingestibles tweaks.
Version 1.11
[Mojave Raiders] Recompressed NPC headers, due to possibility of skin mismatch.
[Configurable Loot Rarity] Changes for Sugar bombs, Nuka Cola variants, and Cook-Cook Fiend Stew.
Version 1.2
[Another Millenia] Updated script for new AM version 2.5.
[Configurable Loot Rarity] Added some missing DLC Fook leveled lists.
Version 1.1
[Facegen] Uncompressed BSA.
[NVR2] Went through *every* npc and cleaned out unnecessary edits; uncompressed headers.
[Mojave Raiders] Removed compression headers on NPCs.
[Configurable Loot Rarity] Added in some missing ingestible / leveled list entries.
[JSUE] Many additions to allow differing load orders of Jsawyer vs Fook esps.
[JSUE] Jsawyer's alcohol dehydration changes reverted. Communist perk makes sense now.
[JSUE] Added Fook armor effect toggles to all of JSUE's new effects.
[JSUE] Scorched Sierra Helmet removed in favor of Fook's version.
[JSUE] Added .22LR ammo list and projectile to Varmint Rifle / Ratslayer weapon forms, to sync up with JSUE scripting.
[Another Millenia] Rockbiter animations used for Fook's Combat Shotgun.
[Another Millenia] Animation and attack values tweaked on Fook's Giat Famas.
Fallout Overhaul Kit. FOOK. 10+ years later and still the reigning champ when it comes to Wasteland variety. Expanded NPC templates, leveled lists, and increased armor & weapons to go along with it all. These are some patches I've put together over time.
Also available is a Fook ESM/ESP replacer to get rid of lStewie Tweaks' false warning about 'recompiled scripts.'
Trooper Overhaul, Book of Steel, and WME/EVE patches are all replacers. You must download their respective mods/assets. See each of the above downloads' readme file for clarification.
Mojave Arsenal not recommended to use alongside WME. There is a great deal of conflict with GRA merging.