Fallout New Vegas

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Last updated

Original upload

Created by

hitman47101 - Me - Myself - I

Uploaded by

AltoidAtronach

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Safe to use

About this mod

Various .json files that allow hitman4701's kNVSE animations to be used on other similar base game weapons! Requires the original animations. Now with modded weapon support!

Requirements
Permissions and credits
Changelogs
Keep in mind that this mod is nearly irrelevant thanks to Hitman's tireless work. Once Season 3 or whatever gets released, only the Weathered 10mm Pistol entry for YUP will be useful. 

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Various .json files that allow hitman47101's kNVSE animations to be used on other similar base game weapons! Requires the original animations. Now with modded weapon support!

Just let these files overwrite the original mods in MO2. You are using MO2, aren't you?

The changes are as follows:

Service Rifle
Can now be used with the:

-Assault Carbine
-Assault Carbine (GRA)
-Marksman Carbine
-All-American

Hunting Shotgun
Can now be used with the:

-Grenade Launcher
-Holorifle

9mm Pistol
Can now be used with the:

-.22 Silenced Pistol
-.45 Auto Pistol (optional)
-A Light Shining in Darkness (optional)
-12.7mm Pistol
-Lil' Devil

10mm Pistol
Can now be used with the:

-Weathered 10mm Pistol (YUP)

Sniper Rifle

Can now be used with the:

-Automatic Rifle

.45 Auto Pistol
Can now be used with the:

-.22 Silenced Pistol
-9mm Pistol (optional)
-Maria (optional)
-12.7mm Pistol
-Lil' Devil

BUGS/ISSUES:

-The Assault Carbine attack loop is slightly off, but in my experience it was very easy to ignore during casual play.
-The Grenade Launcher and Holorifle are bulkier than the Hunting Shotgun, so they may clip through the player's eyes while firing from the hip (especially the holorifle, but nobody uses that thing anyway).
-The Sniper Rifle does not have an attack loop, so unfortunately the Automatic Rifle switches between old and new animations while firing, which looks quite bad. Not recommended to use this animation, but the option is there.