Fallout New Vegas
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About this mod

This mod compiles most of my standalone NIF-bashed weapons into a single pack, and adds two new optional vendors who sell them.

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  • Russian
This mod requires Dead Money, Honest Hearts & Gun Runners' Arsenal DLCs

*** WRP users, please check out this compatibility patch made by QwibQwibMods before commenting about broken textures ***


At long last, I've compiled the majority of my standalone NIF-bashed weapons into a single mod, for those of you with fully-packed load orders. I've included genericized versions of most of my "unique" guns (i.e. ones that already have a quest/dungeon attached, since copying all that other stuff over would've been a real pain), as well as a couple of previously-unreleased weapons and two new fully-voiced vendors (optional).

The following weapons are included:

Additionally, I've included some new, previously-unreleased weapons:
  • Mare's Leg (A shortened Cowboy Repeater)
  • Kukri (A machete with an instant-kill backstab effect)
  • .410/.22LR Survival Rifle (A .410 bore over .22LR combination gun)
  • Compact .45 Auto Pistol (A two-tone officer's model .45 Auto Pistol, accepts 9mm Pistol Scope & .45 AP Silencer)
  • Coach Gun (A 12-gauge double-barrel side-by-side shotgun)
  • General Purpose Machine Gun (A fully-automatic machine gun chambered in .308)
  • Aluminum Baseball Bat (A baseball bat that weighs less than the wooden one and has higher durability, but does less damage) NEW!

The following unique weapons can only be acquired if you also install the optional vendor plugins (unless you use console commands):
  • The Operator (A unique .308 G3 Carbine with black furniture and skeleton stock, must be built to order by Vlad)
  • The Gentleman's Stalwart Companion (A unique holdout shotgun disguised as a Dress Cane, chambered in .410 gauge)
  • Da Choppah (A unique Bumper Sword, made from a Vertibird rotor blade)
  • Splattercup (A unique Super Sledge, made from a Giddyup Buttercup robotic pony)
  • Nailbiter (A unique Baseball Bat with nails, dealing bonus limb damage and imparting a bleeding effect)
  • BB Don't Hurt Me No More (A unique BB Gun that does more damage the lower your health is)
  • Smuggler's Grift (A unique Laser Pistol, cobbled together from various gun parts)
  • Kyuuketsuki no Seppun (A unique Katana that steals hit-points from enemies with each hit and gives them to the player, restoring health)
  • The Wolverine (A unique integrally-suppressed compact 5.56mm Assault Carbine, must be built to order by Vlad)
  • Snakebite .45 (A unique suppressed .45 Auto Pistol, must be built to order by Vlad)
  • High-Frequency Blade (A unique one-handed sword that does bonus limb damage and ignores half the target's DT) NEW!

Modders, you're welcome to use the master file as a dependency for your own mods, but please do not package it with your mod on release. Link to this page instead, so that users will always get the latest updated version.

Lastly, this mod is a constant work-in-progress. New weapons will be added as I make them. If you'd like to be notified when I add new updates, please consider tracking the mod. Also, please let me know if there are any bugs you find. Trying to keep track of everything from fifteen separate mods (and counting!) gets confusing really quickly, so if anything is missing, out of place or otherwise not working properly, please let me know and I'll do my best to fix it as quickly as possible.

As of v4.0, the Dead Money, Honest Hearts and Gun Runners' Arsenal DLCs are required, and will not be compatible with saves using older versions of the mod. If you don't want to lose the weapons you currently have in your inventory when you upgrade, there is a list of FormID codes hidden behind a Spoiler tag below. You can use console commands to spawn new copies of the weapons you had once you have upgraded. If you don't want to use the console, I'll be leaving the older versions available for download, but will no longer be updating them with new weapons.

I've injected the weapons into all the appropriate form lists and leveled loot and vendor lists (by script, without editing the base-game scripts directly, to avoid conflicts). Of course, if you're feeling lazy, you can always spawn them using the console and the following FormIDs:

There are two optional plugins available that add new vendors who will always have at least one of each gun in stock with every three-day refresh period.

For New Vegas, install FNV Vlad's Weapon Emporium.esp. Vlad sells weapons and alcohol, offers Repair services, and can also be asked to build certain custom guns for you. He does not sell mods.

If you're running Tale of Two Wastelands, you can also install TTW Capital Armaments.esp. Reginald sells weapons and mods, but offers no other services. This plugin also adds the weapons to the inventories of select DC vendors.

I have made available another optional plugin that makes some minor tweaks to certain base-game weapons to bring them in line with my vision of how the different ammo types are supposed to work. The Cartridge Comparison Chart in the Images section has more details, but below you will find a complete list of every change the optional plugin makes, to help you decide whether or not you want to use it:

Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.

I've also been told that the Vortex install option works just fine, but since I don't use it myself, it's not officially supported. If you run into problems with it, I won't be able to help you solve them.

pixelhate - For the transparent activator mesh (which I modified, but without this, mine wouldn't have been possible)
Quetzlsacatanango - For the Q's Sign Resources mod
cable1975 - For the bowler/derby hat mesh which I modified
Voice performance for Reginald by Isaac Mian

Russian Translation by VertuHigh